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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createProgram } from './program'; import { createShader } from './shader'; import { createFramebuffer } from './framebuffer'; import { createAttributeBuffer, createElementsBuffer } from './buffer'; import { createReferenceCache } from '../../mol-util/reference-cache'; import { hashString, hashFnv32a } from '../../mol-data/util'; import { createRenderbuffer } from './renderbuffer'; import { createTexture, createCubeTexture } from './texture'; import { createVertexArray } from './vertex-array'; function defineValueHash(v) { return typeof v === 'boolean' ? (v ? 1 : 0) : typeof v === 'number' ? (v * 10000) : hashString(v); } function wrapCached(resourceItem) { const wrapped = { ...resourceItem.value, destroy: () => { resourceItem.free(); } }; return wrapped; } export function createResources(gl, state, stats, extensions) { const sets = { attribute: new Set(), elements: new Set(), framebuffer: new Set(), program: new Set(), renderbuffer: new Set(), shader: new Set(), texture: new Set(), cubeTexture: new Set(), vertexArray: new Set(), }; function wrap(name, resource) { sets[name].add(resource); stats.resourceCounts[name] += 1; return { ...resource, destroy: () => { resource.destroy(); sets[name].delete(resource); stats.resourceCounts[name] -= 1; } }; } const shaderCache = createReferenceCache((props) => JSON.stringify(props), (props) => wrap('shader', createShader(gl, props)), (shader) => { shader.destroy(); }); function getShader(type, source) { return wrapCached(shaderCache.get({ type, source })); } const programCache = createReferenceCache((props) => { var _a; const array = [props.shaderCode.id]; const variant = (((_a = props.defineValues.dRenderVariant) === null || _a === void 0 ? void 0 : _a.ref.value) || ''); Object.keys(props.defineValues).forEach(k => { var _a, _b; if (!((_b = (_a = props.shaderCode).ignoreDefine) === null || _b === void 0 ? void 0 : _b.call(_a, k, variant, props.defineValues))) { array.push(hashString(k), defineValueHash(props.defineValues[k].ref.value)); } }); return hashFnv32a(array).toString(); }, (props) => wrap('program', createProgram(gl, state, extensions, getShader, props)), (program) => { program.destroy(); }); return { attribute: (array, itemSize, divisor, usageHint) => { return wrap('attribute', createAttributeBuffer(gl, state, extensions, array, itemSize, divisor, usageHint)); }, elements: (array, usageHint) => { return wrap('elements', createElementsBuffer(gl, array, usageHint)); }, framebuffer: () => { return wrap('framebuffer', createFramebuffer(gl)); }, program: (defineValues, shaderCode, schema) => { return wrapCached(programCache.get({ defineValues, shaderCode, schema })); }, renderbuffer: (format, attachment, width, height) => { return wrap('renderbuffer', createRenderbuffer(gl, format, attachment, width, height)); }, shader: getShader, texture: (kind, format, type, filter) => { return wrap('texture', createTexture(gl, extensions, kind, format, type, filter)); }, cubeTexture: (faces, mipmaps, onload) => { return wrap('cubeTexture', createCubeTexture(gl, faces, mipmaps, onload)); }, vertexArray: (program, attributeBuffers, elementsBuffer) => { return wrap('vertexArray', createVertexArray(gl, extensions, program, attributeBuffers, elementsBuffer)); }, getByteCounts: () => { let texture = 0; sets.texture.forEach(r => { texture += r.getByteCount(); }); sets.cubeTexture.forEach(r => { texture += r.getByteCount(); }); let attribute = 0; sets.attribute.forEach(r => { attribute += r.length * 4; }); let elements = 0; sets.elements.forEach(r => { elements += r.length * 4; }); return { texture, attribute, elements }; }, reset: () => { sets.attribute.forEach(r => r.reset()); sets.elements.forEach(r => r.reset()); sets.framebuffer.forEach(r => r.reset()); sets.renderbuffer.forEach(r => r.reset()); sets.shader.forEach(r => r.reset()); sets.program.forEach(r => r.reset()); sets.vertexArray.forEach(r => r.reset()); sets.texture.forEach(r => r.reset()); sets.cubeTexture.forEach(r => r.reset()); }, destroy: () => { sets.attribute.forEach(r => r.destroy()); sets.elements.forEach(r => r.destroy()); sets.framebuffer.forEach(r => r.destroy()); sets.renderbuffer.forEach(r => r.destroy()); sets.shader.forEach(r => r.destroy()); sets.program.forEach(r => r.destroy()); sets.vertexArray.forEach(r => r.destroy()); sets.texture.forEach(r => r.destroy()); sets.cubeTexture.forEach(r => r.destroy()); shaderCache.clear(); programCache.clear(); } }; }