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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createRenderable } from '../renderable'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, InternalSchema, SizeSchema, GlobalTextureSchema } from './schema'; import { PointsShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export const PointsSchema = { ...BaseSchema, ...SizeSchema, aGroup: AttributeSpec('float32', 1, 0), aPosition: AttributeSpec('float32', 3, 0), dPointSizeAttenuation: DefineSpec('boolean'), dPointStyle: DefineSpec('string', ['square', 'circle', 'fuzzy']), }; export function PointsRenderable(ctx, id, values, state, materialId, transparency) { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...PointsSchema }; const internalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = PointsShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency); return createRenderable(renderItem, values, state); }