molstar
Version:
A comprehensive macromolecular library.
32 lines (31 loc) • 1.47 kB
JavaScript
/**
* Copyright (c) 2018-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createRenderable } from '../renderable';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, InternalSchema, SizeSchema, ElementsSpec, GlobalTextureSchema, UniformSpec } from './schema';
import { ValueCell } from '../../mol-util';
import { LinesShaderCode } from '../shader-code';
export const LinesSchema = {
...BaseSchema,
...SizeSchema,
aGroup: AttributeSpec('float32', 1, 0),
aMapping: AttributeSpec('float32', 2, 0),
aStart: AttributeSpec('float32', 3, 0),
aEnd: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dLineSizeAttenuation: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b', 'material'),
dFlipSided: DefineSpec('boolean'),
};
export function LinesRenderable(ctx, id, values, state, materialId, transparency) {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...LinesSchema };
const internalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = LinesShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency);
return createRenderable(renderItem, values, state);
}