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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createRenderable } from '../renderable'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { AttributeSpec, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, GlobalTextureSchema, BaseSchema, ValueSpec } from './schema'; import { DirectVolumeShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export const DirectVolumeSchema = { ...BaseSchema, aPosition: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), uBboxMin: UniformSpec('v3'), uBboxMax: UniformSpec('v3'), uBboxSize: UniformSpec('v3'), uMaxSteps: UniformSpec('i'), uStepScale: UniformSpec('f'), uJumpLength: UniformSpec('f'), uTransform: UniformSpec('m4'), uGridDim: UniformSpec('v3'), tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'), uTransferScale: UniformSpec('f', 'material'), dGridTexType: DefineSpec('string', ['2d', '3d']), uGridTexDim: UniformSpec('v3'), tGridTex: TextureSpec('texture', 'rgba', 'ubyte', 'linear'), uGridStats: UniformSpec('v4'), // [min, max, mean, sigma] uCellDim: UniformSpec('v3'), uCartnToUnit: UniformSpec('m4'), uUnitToCartn: UniformSpec('m4'), dPackedGroup: DefineSpec('boolean'), dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']), dIgnoreLight: DefineSpec('boolean'), dCelShaded: DefineSpec('boolean'), dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']), meta: ValueSpec('unknown') }; export function DirectVolumeRenderable(ctx, id, values, state, materialId, transparency) { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...DirectVolumeSchema }; if (!ctx.isWebGL2) { // workaround for webgl1 limitation that loop counters need to be `const` schema.uMaxSteps = DefineSpec('number'); } const internalValues = { uObjectId: ValueCell.create(id), }; const shaderCode = DirectVolumeShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency); return createRenderable(renderItem, values, state); }