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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz> * @author Ludovic Autin <ludovic.autin@gmail.com> * @author Gianluca Tomasello <giagitom@gmail.com> */ import { QuadSchema, QuadValues } from '../../mol-gl/compute/util'; import { TextureSpec, UniformSpec, DefineSpec } from '../../mol-gl/renderable/schema'; import { ShaderCode } from '../../mol-gl/shader-code'; import { ValueCell } from '../../mol-util'; import { createComputeRenderItem } from '../../mol-gl/webgl/render-item'; import { createComputeRenderable } from '../../mol-gl/renderable'; import { Mat4, Vec2 } from '../../mol-math/linear-algebra'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { quad_vert } from '../../mol-gl/shader/quad.vert'; import { outlines_frag } from '../../mol-gl/shader/outlines.frag'; import { isTimingMode } from '../../mol-util/debug'; import { Color } from '../../mol-util/color'; export const OutlineParams = { scale: PD.Numeric(1, { min: 1, max: 5, step: 1 }), threshold: PD.Numeric(0.33, { min: 0.01, max: 1, step: 0.01 }), color: PD.Color(Color(0x000000)), includeTransparent: PD.Boolean(true, { description: 'Whether to show outline for transparent objects' }), }; export class OutlinePass { static isEnabled(props) { return props.outline.name !== 'off'; } constructor(webgl, width, height, depthTextureTransparent, depthTextureOpaque) { this.webgl = webgl; this.target = webgl.createRenderTarget(width, height, false); this.renderable = getOutlinesRenderable(webgl, depthTextureOpaque, depthTextureTransparent, true); } setSize(width, height) { const [w, h] = this.renderable.values.uTexSize.ref.value; if (width !== w || height !== h) { this.target.setSize(width, height); ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height)); } } update(camera, props, depthTextureTransparent, depthTextureOpaque) { var _a; let needsUpdate = false; const orthographic = camera.state.mode === 'orthographic' ? 1 : 0; const invProjection = this.renderable.values.uInvProjection.ref.value; Mat4.invert(invProjection, camera.projection); const transparentOutline = (_a = props.includeTransparent) !== null && _a !== void 0 ? _a : true; const outlineScale = Math.max(1, Math.round(props.scale * this.webgl.pixelRatio)) - 1; const outlineThreshold = 50 * props.threshold * this.webgl.pixelRatio; ValueCell.updateIfChanged(this.renderable.values.uNear, camera.near); ValueCell.updateIfChanged(this.renderable.values.uFar, camera.far); ValueCell.update(this.renderable.values.uInvProjection, invProjection); if (this.renderable.values.dTransparentOutline.ref.value !== transparentOutline) { needsUpdate = true; ValueCell.update(this.renderable.values.dTransparentOutline, transparentOutline); } if (this.renderable.values.dOrthographic.ref.value !== orthographic) { needsUpdate = true; ValueCell.update(this.renderable.values.dOrthographic, orthographic); } ValueCell.updateIfChanged(this.renderable.values.uOutlineThreshold, outlineThreshold); if (this.renderable.values.tDepthTransparent.ref.value !== depthTextureTransparent) { needsUpdate = true; ValueCell.update(this.renderable.values.tDepthTransparent, depthTextureTransparent); } if (this.renderable.values.tDepthOpaque.ref.value !== depthTextureOpaque) { needsUpdate = true; ValueCell.update(this.renderable.values.tDepthOpaque, depthTextureOpaque); } if (needsUpdate) { this.renderable.update(); } return { transparentOutline, outlineScale }; } render() { if (isTimingMode) this.webgl.timer.mark('OutlinePass.render'); this.target.bind(); this.renderable.render(); if (isTimingMode) this.webgl.timer.markEnd('OutlinePass.render'); } } export const OutlinesSchema = { ...QuadSchema, tDepthOpaque: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'), tDepthTransparent: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'), uTexSize: UniformSpec('v2'), dOrthographic: DefineSpec('number'), uNear: UniformSpec('f'), uFar: UniformSpec('f'), uInvProjection: UniformSpec('m4'), uOutlineThreshold: UniformSpec('f'), dTransparentOutline: DefineSpec('boolean'), }; export function getOutlinesRenderable(ctx, depthTextureOpaque, depthTextureTransparent, transparentOutline) { const width = depthTextureOpaque.getWidth(); const height = depthTextureOpaque.getHeight(); const values = { ...QuadValues, tDepthOpaque: ValueCell.create(depthTextureOpaque), tDepthTransparent: ValueCell.create(depthTextureTransparent), uTexSize: ValueCell.create(Vec2.create(width, height)), dOrthographic: ValueCell.create(0), uNear: ValueCell.create(1), uFar: ValueCell.create(10000), uInvProjection: ValueCell.create(Mat4.identity()), uOutlineThreshold: ValueCell.create(0.33), dTransparentOutline: ValueCell.create(transparentOutline), }; const schema = { ...OutlinesSchema }; const shaderCode = ShaderCode('outlines', quad_vert, outlines_frag); const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values); return createComputeRenderable(renderItem, values); }