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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.eachVolumeLoci = eachVolumeLoci; exports.createVolumeCellLocationIterator = createVolumeCellLocationIterator; exports.getVolumeTexture2dLayout = getVolumeTexture2dLayout; exports.createVolumeTexture2d = createVolumeTexture2d; exports.createVolumeTexture3d = createVolumeTexture3d; exports.createSegmentTexture2d = createSegmentTexture2d; const volume_1 = require("../../mol-model/volume"); const int_1 = require("../../mol-data/int"); const common_1 = require("../../mol-math/linear-algebra/3d/common"); const vec3_1 = require("../../mol-math/linear-algebra/3d/vec3"); const number_packing_1 = require("../../mol-util/number-packing"); const set_1 = require("../../mol-util/set"); const geometry_1 = require("../../mol-math/geometry"); const number_conversion_1 = require("../../mol-util/number-conversion"); const interpolate_1 = require("../../mol-math/interpolate"); const location_iterator_1 = require("../../mol-geo/util/location-iterator"); // avoiding namespace lookup improved performance in Chrome (Aug 2020) const v3set = vec3_1.Vec3.set; const v3normalize = vec3_1.Vec3.normalize; const v3sub = vec3_1.Vec3.sub; const v3addScalar = vec3_1.Vec3.addScalar; const v3scale = vec3_1.Vec3.scale; const v3toArray = vec3_1.Vec3.toArray; function eachVolumeLoci(loci, volume, props, apply) { let changed = false; if (volume_1.Volume.isLoci(loci)) { if (!volume_1.Volume.areEquivalent(loci.volume, volume)) return false; if (apply(int_1.Interval.ofLength(volume.grid.cells.data.length))) changed = true; } else if (volume_1.Volume.Isosurface.isLoci(loci)) { if (!volume_1.Volume.areEquivalent(loci.volume, volume)) return false; if (props === null || props === void 0 ? void 0 : props.isoValue) { if (!volume_1.Volume.IsoValue.areSame(loci.isoValue, props.isoValue, volume.grid.stats)) return false; if (apply(int_1.Interval.ofLength(volume.grid.cells.data.length))) changed = true; } else { const { stats, cells: { data } } = volume.grid; const eps = stats.sigma; const v = volume_1.Volume.IsoValue.toAbsolute(loci.isoValue, stats).absoluteValue; for (let i = 0, il = data.length; i < il; ++i) { if ((0, common_1.equalEps)(v, data[i], eps)) { if (apply(int_1.Interval.ofSingleton(i))) changed = true; } } } } else if (volume_1.Volume.Cell.isLoci(loci)) { if (!volume_1.Volume.areEquivalent(loci.volume, volume)) return false; if (int_1.Interval.is(loci.indices)) { if (apply(loci.indices)) changed = true; } else { int_1.OrderedSet.forEach(loci.indices, v => { if (apply(int_1.Interval.ofSingleton(v))) changed = true; }); } } else if (volume_1.Volume.Segment.isLoci(loci)) { if (!volume_1.Volume.areEquivalent(loci.volume, volume)) return false; if (props === null || props === void 0 ? void 0 : props.segments) { if (!int_1.SortedArray.areIntersecting(loci.segments, props.segments)) return false; if (apply(int_1.Interval.ofLength(volume.grid.cells.data.length))) changed = true; } else { const segmentation = volume_1.Volume.Segmentation.get(volume); if (segmentation) { const set = new Set(); for (let i = 0, il = loci.segments.length; i < il; ++i) { set_1.SetUtils.add(set, segmentation.segments.get(loci.segments[i])); } const s = Array.from(set.values()); const d = volume.grid.cells.data; for (let i = 0, il = d.length; i < il; ++i) { if (s.includes(d[i])) { if (apply(int_1.Interval.ofSingleton(i))) changed = true; } } } } } return changed; } function createVolumeCellLocationIterator(volume) { const [xn, yn, zn] = volume.grid.cells.space.dimensions; const groupCount = xn * yn * zn; const instanceCount = 1; const location = volume_1.Volume.Cell.Location(volume); const getLocation = (groupIndex, _instanceIndex) => { location.cell = groupIndex; return location; }; return (0, location_iterator_1.LocationIterator)(groupCount, instanceCount, 1, getLocation); } // function getVolumeTexture2dLayout(dim, padding = 0) { const area = dim[0] * dim[1] * dim[2]; const squareDim = Math.sqrt(area); const powerOfTwoSize = Math.pow(2, Math.ceil(Math.log(squareDim) / Math.log(2))); let width = dim[0] + padding; let height = dim[1] + padding; let rows = 1; let columns = width; if (powerOfTwoSize < width * dim[2]) { columns = Math.floor(powerOfTwoSize / width); rows = Math.ceil(dim[2] / columns); width *= columns; height *= rows; } else { width *= dim[2]; } return { width, height, columns, rows, powerOfTwoSize: height < powerOfTwoSize ? powerOfTwoSize : powerOfTwoSize * 2 }; } function createVolumeTexture2d(volume, variant, padding = 0, type = 'byte') { const { cells: { space, data }, stats: { max, min } } = volume.grid; const dim = space.dimensions; const { dataOffset: o } = space; const { width, height } = getVolumeTexture2dLayout(dim, padding); const itemSize = variant === 'data' ? 1 : 4; const array = type === 'byte' ? new Uint8Array(width * height * itemSize) : type === 'halfFloat' ? new Uint16Array(width * height * itemSize) : new Float32Array(width * height * itemSize); const textureImage = { array, width, height }; const diff = max - min; const [xn, yn, zn] = dim; const xnp = xn + padding; const ynp = yn + padding; const n0 = (0, vec3_1.Vec3)(); const n1 = (0, vec3_1.Vec3)(); const xn1 = xn - 1; const yn1 = yn - 1; const zn1 = zn - 1; for (let z = 0; z < zn; ++z) { for (let y = 0; y < yn; ++y) { for (let x = 0; x < xn; ++x) { const column = Math.floor(((z * xnp) % width) / xnp); const row = Math.floor((z * xnp) / width); const px = column * xnp + x; const index = itemSize * ((row * ynp * width) + (y * width) + px); const offset = o(x, y, z); let value; if (type === 'byte') { value = Math.round(((data[offset] - min) / diff) * 255); } else if (type === 'halfFloat') { value = (0, number_conversion_1.toHalfFloat)((data[offset] - min) / diff); } else { value = (data[offset] - min) / diff; } if (variant === 'data') { array[index] = value; } else { if (variant === 'groups') { if (type === 'halfFloat') { let group = (0, interpolate_1.clamp)(Math.round(offset), 0, 16777216 - 1) + 1; array[index + 2] = (0, number_conversion_1.toHalfFloat)(group % 256); group = Math.floor(group / 256); array[index + 1] = (0, number_conversion_1.toHalfFloat)(group % 256); group = Math.floor(group / 256); array[index] = (0, number_conversion_1.toHalfFloat)(group % 256); } else { (0, number_packing_1.packIntToRGBArray)(offset, array, index); } } else { v3set(n0, data[o(Math.max(0, x - 1), y, z)], data[o(x, Math.max(0, y - 1), z)], data[o(x, y, Math.max(0, z - 1))]); v3set(n1, data[o(Math.min(xn1, x + 1), y, z)], data[o(x, Math.min(yn1, y + 1), z)], data[o(x, y, Math.min(zn1, z + 1))]); v3normalize(n0, v3sub(n0, n0, n1)); v3addScalar(n0, v3scale(n0, n0, 0.5), 0.5); if (type === 'byte') { v3toArray(v3scale(n0, n0, 255), array, index); } else if (type === 'halfFloat') { array[index] = (0, number_conversion_1.toHalfFloat)(n0[0]); array[index + 1] = (0, number_conversion_1.toHalfFloat)(n0[1]); array[index + 2] = (0, number_conversion_1.toHalfFloat)(n0[2]); } else { v3toArray(n0, array, index); } } array[index + 3] = value; } } } } return textureImage; } function createVolumeTexture3d(volume, type = 'byte') { const { cells: { space, data }, stats: { max, min } } = volume.grid; const [width, height, depth] = space.dimensions; const { dataOffset: o } = space; const array = type === 'byte' ? new Uint8Array(width * height * depth * 4) : type === 'halfFloat' ? new Uint16Array(width * height * depth * 4) : new Float32Array(width * height * depth * 4); const textureVolume = { array, width, height, depth }; const diff = max - min; const n0 = (0, vec3_1.Vec3)(); const n1 = (0, vec3_1.Vec3)(); const width1 = width - 1; const height1 = height - 1; const depth1 = depth - 1; let i = 0; for (let z = 0; z < depth; ++z) { for (let y = 0; y < height; ++y) { for (let x = 0; x < width; ++x) { const offset = o(x, y, z); v3set(n0, data[o(Math.max(0, x - 1), y, z)], data[o(x, Math.max(0, y - 1), z)], data[o(x, y, Math.max(0, z - 1))]); v3set(n1, data[o(Math.min(width1, x + 1), y, z)], data[o(x, Math.min(height1, y + 1), z)], data[o(x, y, Math.min(depth1, z + 1))]); v3normalize(n0, v3sub(n0, n0, n1)); v3addScalar(n0, v3scale(n0, n0, 0.5), 0.5); if (type === 'byte') { v3toArray(v3scale(n0, n0, 255), array, i); array[i + 3] = Math.round(((data[offset] - min) / diff) * 255); } else if (type === 'halfFloat') { array[i] = (0, number_conversion_1.toHalfFloat)(n0[0]); array[i + 1] = (0, number_conversion_1.toHalfFloat)(n0[1]); array[i + 2] = (0, number_conversion_1.toHalfFloat)(n0[2]); array[i + 3] = (0, number_conversion_1.toHalfFloat)((data[offset] - min) / diff); } else { v3toArray(n0, array, i); array[i + 3] = (data[offset] - min) / diff; } i += 4; } } } return textureVolume; } function createSegmentTexture2d(volume, set, bbox, padding = 0) { const data = volume.grid.cells.data; const dim = geometry_1.Box3D.size((0, vec3_1.Vec3)(), bbox); const o = volume.grid.cells.space.dataOffset; const { width, height } = getVolumeTexture2dLayout(dim, padding); const itemSize = 1; const array = new Uint8Array(width * height * itemSize); const textureImage = { array, width, height }; const [xn, yn, zn] = dim; const xn1 = xn - 1; const yn1 = yn - 1; const zn1 = zn - 1; const xnp = xn + padding; const ynp = yn + padding; const [minx, miny, minz] = bbox.min; const [maxx, maxy, maxz] = bbox.max; for (let z = 0; z < zn; ++z) { for (let y = 0; y < yn; ++y) { for (let x = 0; x < xn; ++x) { const column = Math.floor(((z * xnp) % width) / xnp); const row = Math.floor((z * xnp) / width); const px = column * xnp + x; const index = itemSize * ((row * ynp * width) + (y * width) + px); const v0 = set.includes(data[o(x + minx, y + miny, z + minz)]) ? 255 : 0; const xp = set.includes(data[o(Math.min(xn1 + maxx, x + 1 + minx), y + miny, z + minz)]) ? 255 : 0; const xn = set.includes(data[o(Math.max(0, x - 1 + minx), y + miny, z + minz)]) ? 255 : 0; const yp = set.includes(data[o(x + minx, Math.min(yn1 + maxy, y + 1 + miny), z + minz)]) ? 255 : 0; const yn = set.includes(data[o(x + minx, Math.max(0, y - 1 + miny), z + minz)]) ? 255 : 0; const zp = set.includes(data[o(x + minx, y + miny, Math.min(zn1 + maxz, z + 1 + minz))]) ? 255 : 0; const zn = set.includes(data[o(x + minx, y + miny, Math.max(0, z - 1 + minz))]) ? 255 : 0; array[index] = Math.round((v0 + v0 + xp + xn + yp + yn + zp + zn) / 8); } } } return textureImage; }