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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2017-2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.checkStructureMinMaxDistance = checkStructureMinMaxDistance; exports.checkStructureMaxRadiusDistance = checkStructureMaxRadiusDistance; const linear_algebra_1 = require("../../../../mol-math/linear-algebra"); function checkStructureMinMaxDistance(ctx, a, b, minDist, maxDist, elementRadius) { if (a.elementCount === 0 || b.elementCount === 0) return true; if (a.elementCount <= b.elementCount) return MinMaxDist.check(ctx, a, b, minDist, maxDist, elementRadius); return MinMaxDist.check(ctx, b, a, minDist, maxDist, elementRadius); } function checkStructureMaxRadiusDistance(ctx, a, b, maxDist, elementRadius) { if (a.elementCount === 0 || b.elementCount === 0) return true; if (a.elementCount <= b.elementCount) return MaxRadiusDist.check(ctx, a, b, maxDist, elementRadius); return MaxRadiusDist.check(ctx, b, a, maxDist, elementRadius); } var MinMaxDist; (function (MinMaxDist) { let Result; (function (Result) { Result[Result["BelowMin"] = 0] = "BelowMin"; Result[Result["WithinMax"] = 1] = "WithinMax"; Result[Result["Miss"] = 2] = "Miss"; })(Result || (Result = {})); const distVec = (0, linear_algebra_1.Vec3)(); function inUnit(ctx, unit, p, eRadius, minDist, maxDist, elementRadius) { const { elements, conformation: c } = unit, dV = distVec; ctx.element.unit = unit; let withinRange = false; for (let i = 0, _i = elements.length; i < _i; i++) { const e = elements[i]; ctx.element.element = e; const d = Math.max(0, linear_algebra_1.Vec3.distance(p, c.position(e, dV)) - eRadius - elementRadius(ctx)); if (d < minDist) return Result.BelowMin; if (d < maxDist) withinRange = true; } return withinRange ? Result.WithinMax : Result.Miss; } function toPoint(ctx, s, point, radius, minDist, maxDist, elementRadius) { const { units } = s; let withinRange = false; for (let i = 0, _i = units.length; i < _i; i++) { const iu = inUnit(ctx, units[i], point, radius, minDist, maxDist, elementRadius); if (iu === Result.BelowMin) return Result.BelowMin; if (iu === Result.WithinMax) withinRange = true; } return withinRange ? Result.WithinMax : Result.Miss; } const distPivot = (0, linear_algebra_1.Vec3)(); function check(ctx, a, b, minDist, maxDist, elementRadius) { if (a.elementCount === 0 || b.elementCount === 0) return 0; const { units } = a; let withinRange = false; ctx.element.structure = a; for (let i = 0, _i = units.length; i < _i; i++) { const unit = units[i]; const { elements, conformation: c } = unit; ctx.element.unit = unit; for (let i = 0, _i = elements.length; i < _i; i++) { const e = elements[i]; ctx.element.element = e; const tp = toPoint(ctx, b, c.position(e, distPivot), elementRadius(ctx), minDist, maxDist, elementRadius); if (tp === Result.BelowMin) return false; if (tp === Result.WithinMax) withinRange = true; } } return withinRange; } MinMaxDist.check = check; })(MinMaxDist || (MinMaxDist = {})); var MaxRadiusDist; (function (MaxRadiusDist) { const distVec = (0, linear_algebra_1.Vec3)(); function inUnit(ctx, unit, p, eRadius, maxDist, elementRadius) { const { elements, conformation: c } = unit, dV = distVec; ctx.element.unit = unit; for (let i = 0, _i = elements.length; i < _i; i++) { const e = elements[i]; ctx.element.element = e; if (Math.max(0, linear_algebra_1.Vec3.distance(p, c.position(e, dV)) - eRadius - elementRadius(ctx)) <= maxDist) return true; } return false; } function toPoint(ctx, s, point, radius, maxDist, elementRadius) { const { units } = s; for (let i = 0, _i = units.length; i < _i; i++) { if (inUnit(ctx, units[i], point, radius, maxDist, elementRadius)) return true; } return false; } const distPivot = (0, linear_algebra_1.Vec3)(); function check(ctx, a, b, maxDist, elementRadius) { if (a.elementCount === 0 || b.elementCount === 0) return 0; const { units } = a; ctx.element.structure = a; for (let i = 0, _i = units.length; i < _i; i++) { const unit = units[i]; ctx.element.unit = unit; const { elements, conformation: c } = unit; for (let i = 0, _i = elements.length; i < _i; i++) { const e = elements[i]; ctx.element.element = e; if (toPoint(ctx, b, c.position(e, distPivot), elementRadius(ctx), maxDist, elementRadius)) return true; } } return false; } MaxRadiusDist.check = check; })(MaxRadiusDist || (MaxRadiusDist = {}));