molstar
Version:
A comprehensive macromolecular library.
49 lines (48 loc) • 1.65 kB
JavaScript
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.getShader = getShader;
exports.createShader = createShader;
const id_factory_1 = require("../../mol-util/id-factory");
const debug_1 = require("../../mol-util/debug");
const getNextShaderId = (0, id_factory_1.idFactory)();
function addLineNumbers(source) {
const lines = source.split('\n');
for (let i = 0; i < lines.length; ++i) {
lines[i] = (i + 1) + ': ' + lines[i];
}
return lines.join('\n');
}
function getShader(gl, props) {
const { type, source } = props;
const shader = gl.createShader(type === 'vert' ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
if (shader === null) {
throw new Error(`Error creating ${type} shader`);
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (debug_1.isDebugMode && gl.getShaderParameter(shader, gl.COMPILE_STATUS) === false) {
console.warn(`'${type}' shader info log '${gl.getShaderInfoLog(shader)}'\n${addLineNumbers(source)}`);
throw new Error(`Error compiling ${type} shader`);
}
return shader;
}
function createShader(gl, props) {
let shader = getShader(gl, props);
return {
id: getNextShaderId(),
attach: (program) => {
gl.attachShader(program, shader);
},
reset: () => {
shader = getShader(gl, props);
},
destroy: () => {
gl.deleteShader(shader);
}
};
}
;