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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Task } from '../../../../mol-task'; import { ParamDefinition as PD } from '../../../../mol-util/param-definition'; import { GaussianDensityTexture, GaussianDensityTexture2d } from '../../../../mol-math/geometry/gaussian-density/gpu'; import { getUnitConformationAndRadius, getStructureConformationAndRadius, CommonSurfaceParams, ensureReasonableResolution } from './common'; import { BaseGeometry } from '../../../../mol-geo/geometry/base'; import { GaussianDensityCPU } from '../../../../mol-math/geometry/gaussian-density/cpu'; export const GaussianDensityParams = { resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }, { description: 'Grid resolution/cell spacing.', ...BaseGeometry.CustomQualityParamInfo }), radiusOffset: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }, { description: 'Extra/offset radius added to the atoms/coarse elements for gaussian calculation. Useful to create coarse, low resolution surfaces.' }), smoothness: PD.Numeric(1.5, { min: 0.5, max: 2.5, step: 0.1 }, { description: 'Smoothness of the gausian surface, lower is smoother.' }), ...CommonSurfaceParams }; export const DefaultGaussianDensityProps = PD.getDefaultValues(GaussianDensityParams); // export function getTextureMaxCells(webgl, structure) { const d = webgl.maxTextureSize / 3; return (d * d) / Math.max(1, (structure ? structure.units.length / 16 : 1)); } // export function computeUnitGaussianDensity(structure, unit, sizeTheme, props) { const { position, boundary, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props); return Task.create('Gaussian Density', async (ctx) => { return await GaussianDensityCPU(ctx, position, boundary.box, radius, p); }); } export function computeUnitGaussianDensityTexture(structure, unit, sizeTheme, props, webgl, texture) { const { position, boundary, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props, getTextureMaxCells(webgl, structure)); return GaussianDensityTexture(webgl, position, boundary.box, radius, p, texture); } export function computeUnitGaussianDensityTexture2d(structure, unit, sizeTheme, powerOfTwo, props, webgl, texture) { const { position, boundary, radius } = getUnitConformationAndRadius(structure, unit, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props, getTextureMaxCells(webgl, structure)); return GaussianDensityTexture2d(webgl, position, boundary.box, radius, powerOfTwo, p, texture); } // export function computeStructureGaussianDensity(structure, sizeTheme, props) { const { position, boundary, radius } = getStructureConformationAndRadius(structure, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props); return Task.create('Gaussian Density', async (ctx) => { return await GaussianDensityCPU(ctx, position, boundary.box, radius, p); }); } export function computeStructureGaussianDensityTexture(structure, sizeTheme, props, webgl, texture) { const { position, boundary, radius } = getStructureConformationAndRadius(structure, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props); return GaussianDensityTexture(webgl, position, boundary.box, radius, p, texture); } export function computeStructureGaussianDensityTexture2d(structure, sizeTheme, powerOfTwo, props, webgl, texture) { const { box } = structure.lookup3d.boundary; const { position, boundary, radius } = getStructureConformationAndRadius(structure, sizeTheme, props); const p = ensureReasonableResolution(boundary.box, props); return GaussianDensityTexture2d(webgl, position, box, radius, powerOfTwo, p, texture); }