molstar
Version:
A comprehensive macromolecular library.
115 lines (114 loc) • 4.28 kB
TypeScript
/**
* Copyright (c) 2021-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { Structure } from '../../../mol-model/structure';
import { UnitsVisual } from '../units-visual';
import { WebGLContext } from '../../../mol-gl/webgl/context';
export declare const PolymerBackboneSphereParams: {
sizeFactor: PD.Numeric;
detail: PD.Numeric;
tryUseImpostor: PD.BooleanParam;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
includeParent: PD.BooleanParam;
doubleSided: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
solidInterior: PD.BooleanParam;
clipPrimitive: PD.BooleanParam;
approximate: PD.BooleanParam;
alphaThickness: PD.Numeric;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
lodLevels: PD.ObjectList<PD.Normalize<{
minDistance: number;
maxDistance: number;
overlap: number;
stride: number;
scaleBias: number;
}>>;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
};
export type PolymerBackboneSphereParams = typeof PolymerBackboneSphereParams;
export declare function PolymerBackboneSphereVisual(materialId: number, structure: Structure, props: PD.Values<PolymerBackboneSphereParams>, webgl?: WebGLContext): UnitsVisual<{
sizeFactor: PD.Numeric;
detail: PD.Numeric;
tryUseImpostor: PD.BooleanParam;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
includeParent: PD.BooleanParam;
doubleSided: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
solidInterior: PD.BooleanParam;
clipPrimitive: PD.BooleanParam;
approximate: PD.BooleanParam;
alphaThickness: PD.Numeric;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
lodLevels: PD.ObjectList<PD.Normalize<{
minDistance: number;
maxDistance: number;
overlap: number;
stride: number;
scaleBias: number;
}>>;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
}>;
export declare function PolymerBackboneSphereImpostorVisual(materialId: number): UnitsVisual<PolymerBackboneSphereParams>;
export declare function PolymerBackboneSphereMeshVisual(materialId: number): UnitsVisual<PolymerBackboneSphereParams>;