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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { UnitsVisual } from '../units-visual'; import { Structure } from '../../../mol-model/structure'; import { ComplexVisual } from '../complex-visual'; import { WebGLContext } from '../../../mol-gl/webgl/context'; export declare const GaussianSurfaceMeshParams: { ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; tryUseGpu: PD.BooleanParam; includeParent: PD.BooleanParam; smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ resolutionFactor: number; sampleStride: number; }>, "on">>; traceOnly: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams; export declare const StructureGaussianSurfaceMeshParams: { ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; tryUseGpu: PD.BooleanParam; includeParent: PD.BooleanParam; smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ resolutionFactor: number; sampleStride: number; }>, "on">>; traceOnly: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams; export declare function GaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values<GaussianSurfaceMeshParams>, webgl?: WebGLContext): UnitsVisual<{ ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; tryUseGpu: PD.BooleanParam; includeParent: PD.BooleanParam; smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ resolutionFactor: number; sampleStride: number; }>, "on">>; traceOnly: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }>; export declare function StructureGaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values<StructureGaussianSurfaceMeshParams>, webgl?: WebGLContext): ComplexVisual<{ ignoreHydrogens: PD.BooleanParam; ignoreHydrogensVariant: PD.Select<"all" | "non-polar">; tryUseGpu: PD.BooleanParam; includeParent: PD.BooleanParam; smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ resolutionFactor: number; sampleStride: number; }>, "on">>; traceOnly: PD.BooleanParam; resolution: PD.Numeric; radiusOffset: PD.Numeric; smoothness: PD.Numeric; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }>; export declare function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams>; export declare function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams>; export declare function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams>; export declare function StructureGaussianSurfaceTextureMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams>;