molstar
Version:
A comprehensive macromolecular library.
209 lines (208 loc) • 8.51 kB
TypeScript
/**
* Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { UnitsVisual } from '../units-visual';
import { Structure } from '../../../mol-model/structure';
import { ComplexVisual } from '../complex-visual';
import { WebGLContext } from '../../../mol-gl/webgl/context';
export declare const GaussianSurfaceMeshParams: {
ignoreHydrogens: PD.BooleanParam;
ignoreHydrogensVariant: PD.Select<"all" | "non-polar">;
tryUseGpu: PD.BooleanParam;
includeParent: PD.BooleanParam;
smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
resolutionFactor: number;
sampleStride: number;
}>, "on">>;
traceOnly: PD.BooleanParam;
resolution: PD.Numeric;
radiusOffset: PD.Numeric;
smoothness: PD.Numeric;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
doubleSided: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
};
export type GaussianSurfaceMeshParams = typeof GaussianSurfaceMeshParams;
export declare const StructureGaussianSurfaceMeshParams: {
ignoreHydrogens: PD.BooleanParam;
ignoreHydrogensVariant: PD.Select<"all" | "non-polar">;
tryUseGpu: PD.BooleanParam;
includeParent: PD.BooleanParam;
smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
resolutionFactor: number;
sampleStride: number;
}>, "on">>;
traceOnly: PD.BooleanParam;
resolution: PD.Numeric;
radiusOffset: PD.Numeric;
smoothness: PD.Numeric;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
doubleSided: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
};
export type StructureGaussianSurfaceMeshParams = typeof StructureGaussianSurfaceMeshParams;
export declare function GaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values<GaussianSurfaceMeshParams>, webgl?: WebGLContext): UnitsVisual<{
ignoreHydrogens: PD.BooleanParam;
ignoreHydrogensVariant: PD.Select<"all" | "non-polar">;
tryUseGpu: PD.BooleanParam;
includeParent: PD.BooleanParam;
smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
resolutionFactor: number;
sampleStride: number;
}>, "on">>;
traceOnly: PD.BooleanParam;
resolution: PD.Numeric;
radiusOffset: PD.Numeric;
smoothness: PD.Numeric;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
doubleSided: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
}>;
export declare function StructureGaussianSurfaceVisual(materialId: number, structure: Structure, props: PD.Values<StructureGaussianSurfaceMeshParams>, webgl?: WebGLContext): ComplexVisual<{
ignoreHydrogens: PD.BooleanParam;
ignoreHydrogensVariant: PD.Select<"all" | "non-polar">;
tryUseGpu: PD.BooleanParam;
includeParent: PD.BooleanParam;
smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
resolutionFactor: number;
sampleStride: number;
}>, "on">>;
traceOnly: PD.BooleanParam;
resolution: PD.Numeric;
radiusOffset: PD.Numeric;
smoothness: PD.Numeric;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
doubleSided: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
celShaded: PD.BooleanParam;
xrayShaded: PD.Select<boolean | "inverted">;
transparentBackfaces: PD.Select<"off" | "on" | "opaque">;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
}>;
export declare function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams>;
export declare function StructureGaussianSurfaceMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams>;
export declare function GaussianSurfaceTextureMeshVisual(materialId: number): UnitsVisual<GaussianSurfaceMeshParams>;
export declare function StructureGaussianSurfaceTextureMeshVisual(materialId: number): ComplexVisual<StructureGaussianSurfaceMeshParams>;