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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Gianluca Tomasello <giagitom@gmail.com> */ import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { Structure, Unit } from '../../mol-model/structure'; import { RepresentationProps } from '../representation'; import { Visual, VisualContext } from '../visual'; import { Geometry, GeometryUtils } from '../../mol-geo/geometry/geometry'; import { LocationIterator } from '../../mol-geo/util/location-iterator'; import { Theme } from '../../mol-theme/theme'; import { StructureGroup } from './visual/util/common'; import { RenderObjectValues } from '../../mol-gl/render-object'; import { PickingId } from '../../mol-geo/geometry/picking'; import { Loci } from '../../mol-model/loci'; import { Interval } from '../../mol-data/int'; import { VisualUpdateState } from '../util'; import { Mesh } from '../../mol-geo/geometry/mesh/mesh'; import { Spheres } from '../../mol-geo/geometry/spheres/spheres'; import { Cylinders } from '../../mol-geo/geometry/cylinders/cylinders'; import { Points } from '../../mol-geo/geometry/points/points'; import { Lines } from '../../mol-geo/geometry/lines/lines'; import { Text } from '../../mol-geo/geometry/text/text'; import { DirectVolume } from '../../mol-geo/geometry/direct-volume/direct-volume'; import { TextureMesh } from '../../mol-geo/geometry/texture-mesh/texture-mesh'; import { Image } from '../../mol-geo/geometry/image/image'; import { StructureParams } from './params'; import { WebGLContext } from '../../mol-gl/webgl/context'; export interface UnitsVisual<P extends RepresentationProps = {}> extends Visual<StructureGroup, P> { } interface UnitsVisualBuilder<P extends StructureParams, G extends Geometry> { defaultProps: PD.Values<P>; createGeometry(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<P>, geometry?: G): Promise<G> | G; createLocationIterator(structureGroup: StructureGroup, props: PD.Values<P>): LocationIterator; getLoci(pickingId: PickingId, structureGroup: StructureGroup, id: number): Loci; eachLocation(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean, isMarking: boolean): boolean; setUpdateState(state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme, newStructureGroup: StructureGroup, currentStructureGroup: StructureGroup): void; initUpdateState?: (state: VisualUpdateState, newProps: PD.Values<P>, newTheme: Theme, newStructureGroup: StructureGroup) => void; mustRecreate?: (structureGroup: StructureGroup, props: PD.Values<P>) => boolean; processValues?: (values: RenderObjectValues<G['kind']>, geometry: G, props: PD.Values<P>, theme: Theme, webgl?: WebGLContext) => void; dispose?: (geometry: G) => void; } interface UnitsVisualGeometryBuilder<P extends StructureParams, G extends Geometry> extends UnitsVisualBuilder<P, G> { geometryUtils: GeometryUtils<G>; } export declare function UnitsVisual<G extends Geometry, P extends StructureParams & Geometry.Params<G>>(builder: UnitsVisualGeometryBuilder<P, G>, materialId: number): UnitsVisual<P>; export declare const UnitsMeshParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsMeshParams = typeof UnitsMeshParams; export interface UnitsMeshVisualBuilder<P extends UnitsMeshParams> extends UnitsVisualBuilder<P, Mesh> { } export declare function UnitsMeshVisual<P extends UnitsMeshParams>(builder: UnitsMeshVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsSpheresParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; sizeFactor: PD.Numeric; doubleSided: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; solidInterior: PD.BooleanParam; clipPrimitive: PD.BooleanParam; approximate: PD.BooleanParam; alphaThickness: PD.Numeric; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; lodLevels: PD.ObjectList<PD.Normalize<{ minDistance: number; maxDistance: number; overlap: number; stride: number; scaleBias: number; }>>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsSpheresParams = typeof UnitsSpheresParams; export interface UnitsSpheresVisualBuilder<P extends UnitsSpheresParams> extends UnitsVisualBuilder<P, Spheres> { } export declare function UnitsSpheresVisual<P extends UnitsSpheresParams>(builder: UnitsSpheresVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsCylindersParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; sizeFactor: PD.Numeric; sizeAspectRatio: PD.Numeric; doubleSided: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; solidInterior: PD.BooleanParam; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; colorMode: PD.Select<"default" | "interpolate">; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsCylindersParams = typeof UnitsCylindersParams; export interface UnitsCylindersVisualBuilder<P extends UnitsCylindersParams> extends UnitsVisualBuilder<P, Cylinders> { } export declare function UnitsCylindersVisual<P extends UnitsCylindersParams>(builder: UnitsCylindersVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsPointsParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; sizeFactor: PD.Numeric; pointSizeAttenuation: PD.BooleanParam; pointStyle: PD.Select<"circle" | "square" | "fuzzy">; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsPointsParams = typeof UnitsPointsParams; export interface UnitsPointVisualBuilder<P extends UnitsPointsParams> extends UnitsVisualBuilder<P, Points> { } export declare function UnitsPointsVisual<P extends UnitsPointsParams>(builder: UnitsPointVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsLinesParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; sizeFactor: PD.Numeric; lineSizeAttenuation: PD.BooleanParam; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsLinesParams = typeof UnitsLinesParams; export interface UnitsLinesVisualBuilder<P extends UnitsLinesParams> extends UnitsVisualBuilder<P, Lines> { } export declare function UnitsLinesVisual<P extends UnitsLinesParams>(builder: UnitsLinesVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsTextParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; sizeFactor: PD.Numeric; borderWidth: PD.Numeric; borderColor: PD.Color; offsetX: PD.Numeric; offsetY: PD.Numeric; offsetZ: PD.Numeric; background: PD.BooleanParam; backgroundMargin: PD.Numeric; backgroundColor: PD.Color; backgroundOpacity: PD.Numeric; tether: PD.BooleanParam; tetherLength: PD.Numeric; tetherBaseWidth: PD.Numeric; attachment: PD.Select<"middle-center" | "bottom-left" | "bottom-center" | "bottom-right" | "middle-left" | "middle-right" | "top-left" | "top-center" | "top-right">; fontFamily: PD.Select<import("../../mol-geo/geometry/text/font-atlas").FontFamily>; fontQuality: PD.Select<number>; fontStyle: PD.Select<import("../../mol-geo/geometry/text/font-atlas").FontStyle>; fontVariant: PD.Select<import("../../mol-geo/geometry/text/font-atlas").FontVariant>; fontWeight: PD.Select<import("../../mol-geo/geometry/text/font-atlas").FontWeight>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsTextParams = typeof UnitsTextParams; export interface UnitsTextVisualBuilder<P extends UnitsTextParams> extends UnitsVisualBuilder<P, Text> { } export declare function UnitsTextVisual<P extends UnitsTextParams>(builder: UnitsTextVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsDirectVolumeParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; controlPoints: PD.LineGraph; stepsPerCell: PD.Numeric; jumpLength: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsDirectVolumeParams = typeof UnitsDirectVolumeParams; export interface UnitsDirectVolumeVisualBuilder<P extends UnitsDirectVolumeParams> extends UnitsVisualBuilder<P, DirectVolume> { } export declare function UnitsDirectVolumeVisual<P extends UnitsDirectVolumeParams>(builder: UnitsDirectVolumeVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsTextureMeshParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsTextureMeshParams = typeof UnitsTextureMeshParams; export interface UnitsTextureMeshVisualBuilder<P extends UnitsTextureMeshParams> extends UnitsVisualBuilder<P, TextureMesh> { } export declare function UnitsTextureMeshVisual<P extends UnitsTextureMeshParams>(builder: UnitsTextureMeshVisualBuilder<P>, materialId: number): UnitsVisual<P>; export declare const UnitsImageParams: { unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; interpolation: PD.Select<"nearest" | "catmulrom" | "mitchell" | "bspline">; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type UnitsImageParams = typeof UnitsImageParams; export interface UnitsImageVisualBuilder<P extends UnitsImageParams> extends UnitsVisualBuilder<P, Image> { } export declare function UnitsImageVisual<P extends UnitsImageParams>(builder: UnitsImageVisualBuilder<P>, materialId: number): UnitsVisual<P>; export {};