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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> */ import { PluginCommands } from '../../../mol-plugin/commands'; import { StateSelection } from '../../../mol-state'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { PluginStateObject } from '../../objects'; import { StateTransforms } from '../../transforms'; import { PluginStateAnimation } from '../model'; export const AnimateUnitsExplode = PluginStateAnimation.create({ name: 'built-in.animate-units-explode', display: { name: 'Explode Units' }, params: () => ({ durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100 }) }), initialState: () => ({ t: 0 }), async setup(_, __, plugin) { const state = plugin.state.data; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D)); const update = state.build(); let changed = false; for (const r of reprs) { const explodes = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.ExplodeStructureRepresentation3D, r.transform.ref)); if (explodes.length > 0) continue; changed = true; update.to(r.transform.ref) .apply(StateTransforms.Representation.ExplodeStructureRepresentation3D, { t: 0 }, { tags: 'animate-units-explode' }); } if (!changed) return; return update.commit({ doNotUpdateCurrent: true }); }, teardown(_, __, plugin) { const state = plugin.state.data; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState) .withTag('animate-units-explode')); if (reprs.length === 0) return; const update = state.build(); for (const r of reprs) update.delete(r.transform.ref); return update.commit(); }, async apply(animState, t, ctx) { const state = ctx.plugin.state.data; const anims = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.ExplodeStructureRepresentation3D)); if (anims.length === 0) { return { kind: 'finished' }; } const update = state.build(); const d = (t.current - t.lastApplied) / ctx.params.durationInMs; const newTime = (animState.t + d) % 1; for (const m of anims) { update.to(m).update({ t: newTime }); } await PluginCommands.State.Update(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } }); return { kind: 'next', state: { t: newTime } }; } });