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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Schäfer, Marco <marco.schaefer@uni-tuebingen.de> * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Task } from '../../mol-task'; import { ShapeProvider } from '../../mol-model/shape/provider'; import { Color } from '../../mol-util/color'; import { PlyFile } from '../../mol-io/reader/ply/schema'; import { Mesh } from '../../mol-geo/geometry/mesh/mesh'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { Mat4 } from '../../mol-math/linear-algebra/3d/mat4'; export type PlyData = { source: PlyFile; transforms?: Mat4[]; }; export declare const PlyShapeParams: { coloring: PD.Mapped<PD.NamedParams<PD.Normalize<{ color: Color; saturation: number; lightness: number; }>, "uniform"> | PD.NamedParams<PD.Normalize<{ red: string; green: string; blue: string; }>, "material"> | PD.NamedParams<PD.Normalize<{ red: string; green: string; blue: string; }>, "vertex">>; grouping: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "none"> | PD.NamedParams<PD.Normalize<{ group: string; }>, "vertex">>; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; export type PlyShapeParams = typeof PlyShapeParams; export declare function shapeFromPly(source: PlyFile, params?: { transforms?: Mat4[]; }): Task<ShapeProvider<PlyData, Mesh, { coloring: PD.Mapped<PD.NamedParams<PD.Normalize<{ color: Color; saturation: number; lightness: number; }>, "uniform"> | PD.NamedParams<PD.Normalize<{ red: string; green: string; blue: string; }>, "material"> | PD.NamedParams<PD.Normalize<{ red: string; green: string; blue: string; }>, "vertex">>; grouping: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "none"> | PD.NamedParams<PD.Normalize<{ group: string; }>, "vertex">>; doubleSided: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; ignoreLight: PD.BooleanParam; celShaded: PD.BooleanParam; xrayShaded: PD.Select<boolean | "inverted">; transparentBackfaces: PD.Select<"off" | "on" | "opaque">; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }>>;