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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createPrimitive } from './primitive'; import { dodecahedronVertices, dodecahedronFaces } from './dodecahedron'; import { Vec3 } from '../../mol-math/linear-algebra'; function calcCenter(out, ...vec3s) { Vec3.set(out, 0, 0, 0); for (let i = 0, il = vec3s.length; i < il; ++i) { Vec3.add(out, out, vec3s[i]); } Vec3.scale(out, out, 1 / vec3s.length); return out; } const center = Vec3.zero(); const dir = Vec3.zero(); const tip = Vec3.zero(); const vecA = Vec3.zero(); const vecB = Vec3.zero(); const vecC = Vec3.zero(); const vecD = Vec3.zero(); const vecE = Vec3.zero(); /** * Create a spiked ball derived from a dodecahedron * @param radiusRatio ratio between inner radius (dodecahedron) and outher radius (spikes) */ export function SpikedBall(radiusRatio = 1) { const vertices = dodecahedronVertices.slice(0); const indices = []; let offset = vertices.length / 3; for (let i = 0, il = dodecahedronFaces.length; i < il; i += 5) { Vec3.fromArray(vecA, dodecahedronVertices, dodecahedronFaces[i] * 3); Vec3.fromArray(vecB, dodecahedronVertices, dodecahedronFaces[i + 1] * 3); Vec3.fromArray(vecC, dodecahedronVertices, dodecahedronFaces[i + 2] * 3); Vec3.fromArray(vecD, dodecahedronVertices, dodecahedronFaces[i + 3] * 3); Vec3.fromArray(vecE, dodecahedronVertices, dodecahedronFaces[i + 4] * 3); calcCenter(center, vecA, vecB, vecC, vecD, vecE); Vec3.triangleNormal(dir, vecA, vecB, vecC); Vec3.scaleAndAdd(tip, center, dir, radiusRatio); Vec3.toArray(tip, vertices, offset * 3); indices.push(offset, dodecahedronFaces[i], dodecahedronFaces[i + 1]); indices.push(offset, dodecahedronFaces[i + 1], dodecahedronFaces[i + 2]); indices.push(offset, dodecahedronFaces[i + 2], dodecahedronFaces[i + 3]); indices.push(offset, dodecahedronFaces[i + 3], dodecahedronFaces[i + 4]); indices.push(offset, dodecahedronFaces[i + 4], dodecahedronFaces[i]); offset += 1; } return createPrimitive(vertices, indices); }