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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { ValueCell } from '../../../mol-util'; import { Vec3, Vec4 } from '../../../mol-math/linear-algebra'; import { transformPositionArray, createGroupMapping } from '../../util'; import { createColors } from '../color-data'; import { createMarkers } from '../marker-data'; import { createSizes } from '../size-data'; import { LocationIterator, PositionLocation } from '../../util/location-iterator'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { calculateInvariantBoundingSphere, calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util'; import { Sphere3D } from '../../../mol-math/geometry'; import { BaseGeometry } from '../base'; import { createEmptyOverpaint } from '../overpaint-data'; import { createEmptyTransparency } from '../transparency-data'; import { hashFnv32a } from '../../../mol-data/util'; import { createEmptyClipping } from '../clipping-data'; import { createEmptySubstance } from '../substance-data'; import { createEmptyEmissive } from '../emissive-data'; export var Points; (function (Points) { function create(centers, groups, pointCount, points) { return points ? update(centers, groups, pointCount, points) : fromArrays(centers, groups, pointCount); } Points.create = create; function createEmpty(points) { const cb = points ? points.centerBuffer.ref.value : new Float32Array(0); const gb = points ? points.groupBuffer.ref.value : new Float32Array(0); return create(cb, gb, 0, points); } Points.createEmpty = createEmpty; function hashCode(points) { return hashFnv32a([ points.pointCount, points.centerBuffer.ref.version, points.groupBuffer.ref.version, ]); } function fromArrays(centers, groups, pointCount) { const boundingSphere = Sphere3D(); let groupMapping; let currentHash = -1; let currentGroup = -1; const points = { kind: 'points', pointCount, centerBuffer: ValueCell.create(centers), groupBuffer: ValueCell.create(groups), get boundingSphere() { const newHash = hashCode(points); if (newHash !== currentHash) { const b = calculateInvariantBoundingSphere(points.centerBuffer.ref.value, points.pointCount, 1); Sphere3D.copy(boundingSphere, b); currentHash = newHash; } return boundingSphere; }, get groupMapping() { if (points.groupBuffer.ref.version !== currentGroup) { groupMapping = createGroupMapping(points.groupBuffer.ref.value, points.pointCount); currentGroup = points.groupBuffer.ref.version; } return groupMapping; }, setBoundingSphere(sphere) { Sphere3D.copy(boundingSphere, sphere); currentHash = hashCode(points); } }; return points; } function update(centers, groups, pointCount, points) { points.pointCount = pointCount; ValueCell.update(points.centerBuffer, centers); ValueCell.update(points.groupBuffer, groups); return points; } function transform(points, t) { const c = points.centerBuffer.ref.value; transformPositionArray(t, c, 0, points.pointCount); ValueCell.update(points.centerBuffer, c); } Points.transform = transform; // Points.StyleTypes = { 'square': 'Square', 'circle': 'Circle', 'fuzzy': 'Fuzzy', }; Points.StyleTypeNames = Object.keys(Points.StyleTypes); Points.Params = { ...BaseGeometry.Params, sizeFactor: PD.Numeric(3, { min: 0, max: 10, step: 0.1 }), pointSizeAttenuation: PD.Boolean(false), pointStyle: PD.Select('square', PD.objectToOptions(Points.StyleTypes)), }; Points.Utils = { Params: Points.Params, createEmpty, createValues, createValuesSimple, updateValues, updateBoundingSphere, createRenderableState, updateRenderableState, createPositionIterator }; function createPositionIterator(points, transform) { const groupCount = points.pointCount; const instanceCount = transform.instanceCount.ref.value; const location = PositionLocation(); const p = location.position; const v = points.centerBuffer.ref.value; const m = transform.aTransform.ref.value; const getLocation = (groupIndex, instanceIndex) => { if (instanceIndex < 0) { Vec3.fromArray(p, v, groupIndex * 3); } else { Vec3.transformMat4Offset(p, v, m, 0, groupIndex * 3, instanceIndex * 16); } return location; }; return LocationIterator(groupCount, instanceCount, 1, getLocation); } function createValues(points, transform, locationIt, theme, props) { const { instanceCount, groupCount } = locationIt; const positionIt = createPositionIterator(points, transform); const color = createColors(locationIt, positionIt, theme.color); const size = createSizes(locationIt, theme.size); const marker = props.instanceGranularity ? createMarkers(instanceCount, 'instance') : createMarkers(instanceCount * groupCount, 'groupInstance'); const overpaint = createEmptyOverpaint(); const transparency = createEmptyTransparency(); const emissive = createEmptyEmissive(); const material = createEmptySubstance(); const clipping = createEmptyClipping(); const counts = { drawCount: points.pointCount, vertexCount: points.pointCount, groupCount, instanceCount }; const invariantBoundingSphere = Sphere3D.clone(points.boundingSphere); const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount, 0); return { dGeometryType: ValueCell.create('points'), aPosition: points.centerBuffer, aGroup: points.groupBuffer, boundingSphere: ValueCell.create(boundingSphere), invariantBoundingSphere: ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)), ...color, ...size, ...marker, ...overpaint, ...transparency, ...emissive, ...material, ...clipping, ...transform, ...BaseGeometry.createValues(props, counts), uSizeFactor: ValueCell.create(props.sizeFactor), dPointSizeAttenuation: ValueCell.create(props.pointSizeAttenuation), dPointStyle: ValueCell.create(props.pointStyle), }; } function createValuesSimple(points, props, colorValue, sizeValue, transform) { const s = BaseGeometry.createSimple(colorValue, sizeValue, transform); const p = { ...PD.getDefaultValues(Points.Params), ...props }; return createValues(points, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { BaseGeometry.updateValues(values, props); ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor); ValueCell.updateIfChanged(values.dPointSizeAttenuation, props.pointSizeAttenuation); ValueCell.updateIfChanged(values.dPointStyle, props.pointStyle); } function updateBoundingSphere(values, points) { const invariantBoundingSphere = Sphere3D.clone(points.boundingSphere); const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value, 0); if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { ValueCell.update(values.boundingSphere, boundingSphere); } if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); ValueCell.update(values.uInvariantBoundingSphere, Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } function createRenderableState(props) { const state = BaseGeometry.createRenderableState(props); updateRenderableState(state, props); return state; } function updateRenderableState(state, props) { BaseGeometry.updateRenderableState(state, props); state.opaque = state.opaque && props.pointStyle !== 'fuzzy'; state.writeDepth = state.opaque; } })(Points || (Points = {}));