molstar
Version:
A comprehensive macromolecular library.
112 lines (111 loc) • 4.71 kB
TypeScript
/**
* Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { RenderableState } from '../../mol-gl/renderable';
import { ValueCell } from '../../mol-util';
import { BaseValues } from '../../mol-gl/renderable/schema';
import { LocationIterator } from '../util/location-iterator';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { TransformData } from './transform-data';
import { Theme } from '../../mol-theme/theme';
import { Clip } from '../../mol-util/clip';
import { Vec4 } from '../../mol-math/linear-algebra/3d/vec4';
export declare const VisualQualityInfo: {
custom: {};
auto: {};
highest: {};
higher: {};
high: {};
medium: {};
low: {};
lower: {};
lowest: {};
};
export type VisualQuality = keyof typeof VisualQualityInfo;
export declare const VisualQualityNames: VisualQuality[];
export declare const VisualQualityOptions: ["auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest", string][];
export declare const ColorSmoothingParams: {
smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
resolutionFactor: number;
sampleStride: number;
}>, "on">>;
};
export type ColorSmoothingParams = typeof ColorSmoothingParams;
export declare function hasColorSmoothingProp(props: PD.Values<any>): props is PD.Values<ColorSmoothingParams>;
export declare function getColorSmoothingProps(smoothColors: PD.Values<ColorSmoothingParams>['smoothColors'], preferSmoothing?: boolean, resolution?: number): {
resolution: number;
stride: number;
} | undefined;
export declare namespace BaseGeometry {
const MaterialCategory: PD.Info;
const ShadingCategory: PD.Info;
const CullingLodCategory: PD.Info;
const CustomQualityParamInfo: PD.Info;
const Params: {
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: Clip.Variant;
objects: PD.Normalize<{
type: /*elided*/ any;
invert: /*elided*/ any;
position: /*elided*/ any;
rotation: /*elided*/ any;
scale: /*elided*/ any;
transform: /*elided*/ any;
}>[];
}>>;
emissive: PD.Numeric;
density: PD.Numeric;
instanceGranularity: PD.BooleanParam;
lod: PD.Vec3;
cellSize: PD.Numeric;
batchSize: PD.Numeric;
};
type Params = typeof Params;
type Counts = {
drawCount: number;
vertexCount: number;
groupCount: number;
instanceCount: number;
};
function createSimple(colorValue?: import("../../mol-util/color").Color, sizeValue?: number, transform?: TransformData): {
transform: TransformData;
locationIterator: LocationIterator;
theme: Theme;
};
function createValues(props: PD.Values<Params>, counts: Counts): {
alpha: ValueCell<number, never>;
uAlpha: ValueCell<number, never>;
uVertexCount: ValueCell<number, never>;
uGroupCount: ValueCell<number, never>;
drawCount: ValueCell<number, never>;
uMetalness: ValueCell<number, never>;
uRoughness: ValueCell<number, never>;
uBumpiness: ValueCell<number, never>;
uEmissive: ValueCell<number, never>;
uDensity: ValueCell<number, never>;
dLightCount: ValueCell<number, never>;
dColorMarker: ValueCell<boolean, never>;
dClipObjectCount: ValueCell<number, never>;
dClipVariant: ValueCell<Clip.Variant, never>;
uClipObjectType: ValueCell<number[], never>;
uClipObjectInvert: ValueCell<boolean[], never>;
uClipObjectPosition: ValueCell<number[], never>;
uClipObjectRotation: ValueCell<number[], never>;
uClipObjectScale: ValueCell<number[], never>;
uClipObjectTransform: ValueCell<number[], never>;
instanceGranularity: ValueCell<boolean, never>;
uLod: ValueCell<Vec4, never>;
};
function updateValues(values: BaseValues, props: PD.Values<Params>): void;
function createRenderableState(props?: Partial<PD.Values<Params>>): RenderableState;
function updateRenderableState(state: RenderableState, props: PD.Values<Params>): void;
}