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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { DrawPass } from './draw'; import { PickPass } from './pick'; import { MultiSamplePass } from './multi-sample'; import { IlluminationPass } from './illumination'; export class Passes { constructor(webgl, assetManager, attribs = {}) { this.webgl = webgl; const { gl } = webgl; this.draw = new DrawPass(webgl, assetManager, gl.drawingBufferWidth, gl.drawingBufferHeight, attribs.transparency || 'blended'); this.pick = new PickPass(webgl, this.draw, attribs.pickScale || 0.25); this.multiSample = new MultiSamplePass(webgl, this.draw); this.illumination = new IlluminationPass(webgl, this.draw); } setPickScale(pickScale) { this.pick.setPickScale(pickScale); } setTransparency(transparency) { this.draw.setTransparency(transparency); } updateSize() { const { gl } = this.webgl; // Avoid setting dimensions to 0x0 because it causes "empty textures are not allowed" error. const width = Math.max(gl.drawingBufferWidth, 2); const height = Math.max(gl.drawingBufferHeight, 2); this.draw.setSize(width, height); this.pick.syncSize(); this.multiSample.syncSize(); this.illumination.setSize(width, height); } }