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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { WebGLContext } from '../../mol-gl/webgl/context'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { RenderTarget } from '../../mol-gl/webgl/render-target'; import { Camera } from '../../mol-canvas3d/camera'; import { PostprocessingProps } from './postprocessing'; import { DrawPass } from './draw'; import { Renderer } from '../../mol-gl/renderer'; import { Scene } from '../../mol-gl/scene'; import { Helper } from '../helper/helper'; import { StereoCamera } from '../camera/stereo'; import { MarkingProps } from './marking'; export declare const MultiSampleParams: { mode: PD.Select<string>; sampleLevel: PD.Numeric; reduceFlicker: PD.BooleanParam; reuseOcclusion: PD.BooleanParam; }; export type MultiSampleProps = PD.Values<typeof MultiSampleParams>; type Props = { multiSample: MultiSampleProps; postprocessing: PostprocessingProps; marking: MarkingProps; transparentBackground: boolean; dpoitIterations: number; }; type RenderContext = { renderer: Renderer; camera: Camera | StereoCamera; scene: Scene; helper: Helper; }; export declare class MultiSamplePass { private webgl; private drawPass; static isEnabled(props: MultiSampleProps): boolean; colorTarget: RenderTarget; private composeTarget; private holdTarget; private compose; constructor(webgl: WebGLContext, drawPass: DrawPass); syncSize(): void; render(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn: boolean): number; private bindOutputTarget; private renderMultiSample; private renderTemporalMultiSample; } export declare const JitterVectors: number[][][]; export declare class MultiSampleHelper { private multiSamplePass; private sampleIndex; update(changed: boolean, props: MultiSampleProps): boolean; /** Return `true` while more samples are needed */ render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn?: boolean): boolean; constructor(multiSamplePass: MultiSamplePass); } export {};