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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { RendererParams } from '../../mol-gl/renderer'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { DrawPass } from './draw'; import { PostprocessingParams } from './postprocessing'; import { MultiSamplePass, MultiSampleParams, MultiSampleHelper } from './multi-sample'; import { Camera } from '../camera'; import { Viewport } from '../camera/util'; import { PixelData } from '../../mol-util/image'; import { CameraHelper, CameraHelperParams } from '../helper/camera-helper'; import { MarkingParams } from './marking'; import { IlluminationParams, IlluminationPass } from './illumination'; import { isTimingMode } from '../../mol-util/debug'; import { printTimerResults } from '../../mol-gl/webgl/timer'; export const ImageParams = { transparentBackground: PD.Boolean(false), dpoitIterations: PD.Numeric(2, { min: 1, max: 10, step: 1 }), multiSample: PD.Group(MultiSampleParams), postprocessing: PD.Group(PostprocessingParams), marking: PD.Group(MarkingParams), illumination: PD.Group(IlluminationParams), cameraHelper: PD.Group(CameraHelperParams), renderer: PD.Group(RendererParams), }; export class ImagePass { get colorTarget() { return this._colorTarget; } get width() { return this._width; } get height() { return this._height; } constructor(webgl, assetManager, renderer, scene, camera, helper, transparency, props) { this.webgl = webgl; this.renderer = renderer; this.scene = scene; this.camera = camera; this._width = 0; this._height = 0; this._camera = new Camera(); this.props = { ...PD.getDefaultValues(ImageParams), ...props }; this.drawPass = new DrawPass(webgl, assetManager, 128, 128, transparency); this.illuminationPass = new IlluminationPass(webgl, this.drawPass); this.multiSamplePass = new MultiSamplePass(webgl, this.drawPass); this.multiSampleHelper = new MultiSampleHelper(this.multiSamplePass); this.helper = { camera: new CameraHelper(webgl, this.props.cameraHelper), debug: helper.debug, handle: helper.handle, }; this.setSize(1024, 768); } updateBackground() { return new Promise(resolve => { this.drawPass.postprocessing.background.update(this.camera, this.props.postprocessing.background, () => { resolve(); }); }); } setSize(width, height) { if (width === this._width && height === this._height) return; this._width = width; this._height = height; this.drawPass.setSize(width, height); this.illuminationPass.setSize(width, height); this.multiSamplePass.syncSize(); } setProps(props = {}) { Object.assign(this.props, props); if (props.cameraHelper) this.helper.camera.setProps(props.cameraHelper); } async render(runtime) { Camera.copySnapshot(this._camera.state, this.camera.state); Viewport.set(this._camera.viewport, 0, 0, this._width, this._height); this._camera.update(); const ctx = { renderer: this.renderer, camera: this._camera, scene: this.scene, helper: this.helper }; if (this.illuminationPass.supported && this.props.illumination.enabled) { await runtime.update({ message: 'Tracing...', current: 1, max: this.illuminationPass.getMaxIterations(this.props) }); this.illuminationPass.restart(true); while (this.illuminationPass.shouldRender(this.props)) { if (isTimingMode) this.webgl.timer.mark('ImagePass.render', { captureStats: true }); this.illuminationPass.render(ctx, this.props, false); if (isTimingMode) this.webgl.timer.markEnd('ImagePass.render'); if (runtime.shouldUpdate) { await runtime.update({ current: this.illuminationPass.iteration }); } await this.webgl.waitForGpuCommandsComplete(); } this._colorTarget = this.illuminationPass.colorTarget; } else { if (isTimingMode) this.webgl.timer.mark('ImagePass.render', { captureStats: true }); if (MultiSamplePass.isEnabled(this.props.multiSample)) { this.multiSampleHelper.render(ctx, this.props, false); this._colorTarget = this.multiSamplePass.colorTarget; } else { this.drawPass.render(ctx, this.props, false); this._colorTarget = this.drawPass.getColorTarget(this.props.postprocessing); } if (isTimingMode) this.webgl.timer.markEnd('ImagePass.render'); } if (isTimingMode) { const timerResults = this.webgl.timer.resolve(); if (timerResults) { for (const result of timerResults) { printTimerResults([result]); } } } if (isTimingMode) { const timerResults = this.webgl.timer.resolve(); if (timerResults) { for (const result of timerResults) { printTimerResults([result]); } } } } async getImageData(runtime, width, height, viewport) { var _a, _b; this.setSize(width, height); await this.render(runtime); this.colorTarget.bind(); const w = (_a = viewport === null || viewport === void 0 ? void 0 : viewport.width) !== null && _a !== void 0 ? _a : width, h = (_b = viewport === null || viewport === void 0 ? void 0 : viewport.height) !== null && _b !== void 0 ? _b : height; const array = new Uint8Array(w * h * 4); if (!viewport) { this.webgl.readPixels(0, 0, w, h, array); } else { this.webgl.readPixels(viewport.x, height - viewport.y - viewport.height, w, h, array); } const pixelData = PixelData.create(array, w, h); PixelData.flipY(pixelData); PixelData.divideByAlpha(pixelData); return new ImageData(new Uint8ClampedArray(array), w, h); } }