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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { WebGLContext } from '../../mol-gl/webgl/context'; import { Sphere3D } from '../../mol-math/geometry'; import { Camera } from '../camera'; import { DrawPass } from './draw'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; export declare const HiZParams: { enabled: PD.BooleanParam; maxFrameLag: PD.Numeric; minLevel: PD.Numeric; }; export type HiZProps = PD.Values<typeof HiZParams>; export declare class HiZPass { private webgl; private drawPass; private readonly viewport; private near; private far; private readonly view; private readonly projection; private nextNear; private nextFar; private readonly nextView; private readonly nextProjection; private readonly aabb; private readonly vp; private readonly levelData; private readonly fb; private readonly buf; private readonly tex; private readonly renderable; private readonly supported; private sync; private buffer; private frameLag; private ready; readonly props: HiZProps; clear(): void; render(camera: Camera): void; tick(): void; private transform; private project; isOccluded: (s: Sphere3D) => boolean; setViewport(x: number, y: number, width: number, height: number): void; setProps(props: Partial<HiZProps>): void; private debug?; private initDebug; private canDebug; private showRect; private showBuffer; debugOcclusion(s: Sphere3D | undefined): void; dispose(): void; constructor(webgl: WebGLContext, drawPass: DrawPass, canvas: HTMLCanvasElement | undefined, props: Partial<HiZProps>); }