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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020-2023 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { produce } from 'immer'; import { Interval } from '../../mol-data/int/interval'; import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder'; import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere'; import { Mesh } from '../../mol-geo/geometry/mesh/mesh'; import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder'; import { Text } from '../../mol-geo/geometry/text/text'; import { TextBuilder } from '../../mol-geo/geometry/text/text-builder'; import { Scene } from '../../mol-gl/scene'; import { Sphere3D } from '../../mol-math/geometry'; import { Mat4, Vec3 } from '../../mol-math/linear-algebra'; import { DataLoci, EmptyLoci, isEveryLoci } from '../../mol-model/loci'; import { Shape } from '../../mol-model/shape'; import { Visual } from '../../mol-repr/visual'; import { ColorNames } from '../../mol-util/color/names'; import { MarkerActions } from '../../mol-util/marker-action'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { assertUnreachable } from '../../mol-util/type-helpers'; import { Camera } from '../camera'; // TODO add scale line/grid const AxesParams = { alpha: PD.Numeric(0.51, { min: 0, max: 1, step: 0.01 }, { isEssential: true, label: 'Opacity' }), colorX: PD.Color(ColorNames.red, { isEssential: true }), colorY: PD.Color(ColorNames.green, { isEssential: true }), colorZ: PD.Color(ColorNames.blue, { isEssential: true }), scale: PD.Numeric(0.33, { min: 0.1, max: 2, step: 0.1 }, { isEssential: true }), location: PD.Select('bottom-left', PD.arrayToOptions(['bottom-left', 'bottom-right', 'top-left', 'top-right'])), locationOffsetX: PD.Numeric(0), locationOffsetY: PD.Numeric(0), originColor: PD.Color(ColorNames.grey), radiusScale: PD.Numeric(0.075, { min: 0.01, max: 0.3, step: 0.001 }), showPlanes: PD.Boolean(true), planeColorXY: PD.Color(ColorNames.grey, { label: 'Plane Color XY' }), planeColorXZ: PD.Color(ColorNames.grey, { label: 'Plane Color XZ' }), planeColorYZ: PD.Color(ColorNames.grey, { label: 'Plane Color YZ' }), showLabels: PD.Boolean(false), labelX: PD.Text('X'), labelY: PD.Text('Y'), labelZ: PD.Text('Z'), labelColorX: PD.Color(ColorNames.grey), labelColorY: PD.Color(ColorNames.grey), labelColorZ: PD.Color(ColorNames.grey), labelOpacity: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }), labelScale: PD.Numeric(0.25, { min: 0.1, max: 1.0, step: 0.01 }), }; export const CameraHelperParams = { axes: PD.MappedStatic('on', { on: PD.Group(AxesParams), off: PD.Group({}) }, { cycle: true, description: 'Show camera orientation axes' }), }; export class CameraHelper { constructor(webgl, props = {}) { this.webgl = webgl; this.props = { axes: { name: 'off', params: {} } }; this.pixelRatio = 1; this.eachGroup = (loci, apply) => { if (!isCameraAxesLoci(loci)) return false; let changed = false; if (this.meshRenderObject) { const groupCount = this.meshRenderObject.values.uGroupCount.ref.value; for (const { groupId, instanceId } of loci.elements) { const idx = instanceId * groupCount + groupId; if (apply(Interval.ofSingleton(idx))) changed = true; } } if (this.textRenderObject) { const groupCount = this.textRenderObject.values.uGroupCount.ref.value; for (const { groupId, instanceId } of loci.elements) { const idx = instanceId * groupCount + groupId; if (apply(Interval.ofSingleton(idx))) changed = true; } } return changed; }; this.scene = Scene.create(webgl, 'blended'); this.camera = new Camera(); Vec3.set(this.camera.up, 0, 1, 0); Vec3.set(this.camera.target, 0, 0, 0); this.setProps(props); } setProps(props) { this.props = produce(this.props, p => { if (props.axes !== undefined) { p.axes.name = props.axes.name; if (props.axes.name === 'on') { this.scene.clear(); this.pixelRatio = this.webgl.pixelRatio; const params = { ...props.axes.params, scale: props.axes.params.scale * this.pixelRatio, labelScale: props.axes.params.labelScale * this.pixelRatio, }; this.meshRenderObject = createMeshRenderObject(params); this.scene.add(this.meshRenderObject); if (props.axes.params.showLabels) { this.textRenderObject = createTextRenderObject(params); this.scene.add(this.textRenderObject); } else { this.textRenderObject = undefined; } this.scene.commit(); Vec3.set(this.camera.position, 0, 0, params.scale * 200); Mat4.lookAt(this.camera.view, this.camera.position, this.camera.target, this.camera.up); p.axes.params = { ...props.axes.params }; } } }); } get isEnabled() { return this.props.axes.name === 'on'; } getLoci(pickingId) { const { objectId, groupId, instanceId } = pickingId; if (((!this.meshRenderObject || objectId !== this.meshRenderObject.id) && (!this.textRenderObject || objectId !== this.textRenderObject.id)) || groupId === CameraHelperAxis.None) return EmptyLoci; return CameraAxesLoci(this, groupId, instanceId); } mark(loci, action) { if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false; if (!isEveryLoci(loci)) { if (!isCameraAxesLoci(loci)) return false; if (loci.data !== this) return false; } return (Visual.mark(this.meshRenderObject, loci, action, this.eachGroup) || Visual.mark(this.textRenderObject, loci, action, this.eachGroup)); } update(camera) { if (!this.meshRenderObject || this.props.axes.name === 'off') return; if (this.pixelRatio !== this.webgl.pixelRatio) { this.setProps(this.props); } updateCamera(this.camera, camera.viewport, camera.viewOffset); Mat4.extractRotation(this.scene.view, camera.view); const r = this.textRenderObject ? this.textRenderObject.values.boundingSphere.ref.value.radius : this.meshRenderObject.values.boundingSphere.ref.value.radius; const l = this.props.axes.params.location; const ox = this.props.axes.params.locationOffsetX * this.pixelRatio; const oy = this.props.axes.params.locationOffsetY * this.pixelRatio; if (l === 'bottom-left') { Mat4.setTranslation(this.scene.view, Vec3.create(-camera.viewport.width / 2 + r + ox, -camera.viewport.height / 2 + r + oy, 0)); } else if (l === 'bottom-right') { Mat4.setTranslation(this.scene.view, Vec3.create(camera.viewport.width / 2 - r - ox, -camera.viewport.height / 2 + r + oy, 0)); } else if (l === 'top-left') { Mat4.setTranslation(this.scene.view, Vec3.create(-camera.viewport.width / 2 + r + ox, camera.viewport.height / 2 - r - oy, 0)); } else if (l === 'top-right') { Mat4.setTranslation(this.scene.view, Vec3.create(camera.viewport.width / 2 - r - ox, camera.viewport.height / 2 - r - oy, 0)); } else { assertUnreachable(l); } } } export var CameraHelperAxis; (function (CameraHelperAxis) { CameraHelperAxis[CameraHelperAxis["None"] = 0] = "None"; CameraHelperAxis[CameraHelperAxis["X"] = 1] = "X"; CameraHelperAxis[CameraHelperAxis["Y"] = 2] = "Y"; CameraHelperAxis[CameraHelperAxis["Z"] = 3] = "Z"; CameraHelperAxis[CameraHelperAxis["XY"] = 4] = "XY"; CameraHelperAxis[CameraHelperAxis["XZ"] = 5] = "XZ"; CameraHelperAxis[CameraHelperAxis["YZ"] = 6] = "YZ"; CameraHelperAxis[CameraHelperAxis["Origin"] = 7] = "Origin"; })(CameraHelperAxis || (CameraHelperAxis = {})); function getAxisLabel(axis, cameraHelper) { const a = cameraHelper.props.axes; const x = a.name === 'on' ? a.params.labelX : 'X'; const y = a.name === 'on' ? a.params.labelY : 'Y'; const z = a.name === 'on' ? a.params.labelZ : 'Z'; switch (axis) { case CameraHelperAxis.X: return `${x} Axis`; case CameraHelperAxis.Y: return `${y} Axis`; case CameraHelperAxis.Z: return `${z} Axis`; case CameraHelperAxis.XY: return `${x}${y} Plane`; case CameraHelperAxis.XZ: return `${x}${z} Plane`; case CameraHelperAxis.YZ: return `${y}${z} Plane`; case CameraHelperAxis.Origin: return 'Origin'; default: return 'Axes'; } } function CameraAxesLoci(cameraHelper, groupId, instanceId) { return DataLoci('camera-axes', cameraHelper, [{ groupId, instanceId }], void 0 /** bounding sphere */, () => getAxisLabel(groupId, cameraHelper)); } export function isCameraAxesLoci(x) { return x.kind === 'data-loci' && x.tag === 'camera-axes'; } function updateCamera(camera, viewport, viewOffset) { const { near, far } = camera; const fullLeft = -viewport.width / 2; const fullRight = viewport.width / 2; const fullTop = viewport.height / 2; const fullBottom = -viewport.height / 2; const dx = (fullRight - fullLeft) / 2; const dy = (fullTop - fullBottom) / 2; const cx = (fullRight + fullLeft) / 2; const cy = (fullTop + fullBottom) / 2; let left = cx - dx; let right = cx + dx; let top = cy + dy; let bottom = cy - dy; if (viewOffset.enabled) { const scaleW = (fullRight - fullLeft) / viewOffset.width; const scaleH = (fullTop - fullBottom) / viewOffset.height; left += scaleW * viewOffset.offsetX; right = left + scaleW * viewOffset.width; top -= scaleH * viewOffset.offsetY; bottom = top - scaleH * viewOffset.height; } Mat4.ortho(camera.projection, left, right, top, bottom, near, far); } function createAxesMesh(props, mesh) { const state = MeshBuilder.createState(512, 256, mesh); const scale = 100 * props.scale; const radius = props.radiusScale * scale; const textScale = props.showLabels ? 100 * props.labelScale / 3 : 0; const x = Vec3.scale(Vec3(), Vec3.unitX, scale - textScale); const y = Vec3.scale(Vec3(), Vec3.unitY, scale - textScale); const z = Vec3.scale(Vec3(), Vec3.unitZ, scale - textScale); const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 }; state.currentGroup = CameraHelperAxis.Origin; addSphere(state, Vec3.origin, radius, 2); state.currentGroup = CameraHelperAxis.X; addSphere(state, x, radius, 2); addCylinder(state, Vec3.origin, x, 1, cylinderProps); state.currentGroup = CameraHelperAxis.Y; addSphere(state, y, radius, 2); addCylinder(state, Vec3.origin, y, 1, cylinderProps); state.currentGroup = CameraHelperAxis.Z; addSphere(state, z, radius, 2); addCylinder(state, Vec3.origin, z, 1, cylinderProps); if (props.showPlanes) { Vec3.scale(x, x, 0.5); Vec3.scale(y, y, 0.5); Vec3.scale(z, z, 0.5); state.currentGroup = CameraHelperAxis.XY; MeshBuilder.addTriangle(state, Vec3.origin, x, y); MeshBuilder.addTriangle(state, Vec3.origin, y, x); const xy = Vec3.add(Vec3(), x, y); MeshBuilder.addTriangle(state, xy, x, y); MeshBuilder.addTriangle(state, xy, y, x); state.currentGroup = CameraHelperAxis.XZ; MeshBuilder.addTriangle(state, Vec3.origin, x, z); MeshBuilder.addTriangle(state, Vec3.origin, z, x); const xz = Vec3.add(Vec3(), x, z); MeshBuilder.addTriangle(state, xz, x, z); MeshBuilder.addTriangle(state, xz, z, x); state.currentGroup = CameraHelperAxis.YZ; MeshBuilder.addTriangle(state, Vec3.origin, y, z); MeshBuilder.addTriangle(state, Vec3.origin, z, y); const yz = Vec3.add(Vec3(), y, z); MeshBuilder.addTriangle(state, yz, y, z); MeshBuilder.addTriangle(state, yz, z, y); } return MeshBuilder.getMesh(state); } function getAxesMeshShape(props, shape) { const scale = 100 * props.scale; const mesh = createAxesMesh(props, shape === null || shape === void 0 ? void 0 : shape.geometry); mesh.setBoundingSphere(Sphere3D.create(Vec3.create(scale / 2, scale / 2, scale / 2), scale + scale / 4)); const getColor = (groupId) => { switch (groupId) { case CameraHelperAxis.X: return props.colorX; case CameraHelperAxis.Y: return props.colorY; case CameraHelperAxis.Z: return props.colorZ; case CameraHelperAxis.XY: return props.planeColorXY; case CameraHelperAxis.XZ: return props.planeColorXZ; case CameraHelperAxis.YZ: return props.planeColorYZ; case CameraHelperAxis.Origin: return props.originColor; default: return ColorNames.grey; } }; return Shape.create('axes-mesh', {}, mesh, getColor, () => 1, () => ''); } function createMeshRenderObject(props) { const shape = getAxesMeshShape(props); return Shape.createRenderObject(shape, { ...PD.getDefaultValues(Mesh.Params), ...props, ignoreLight: true, cellSize: 0, }); } // function createAxesText(props, text) { const builder = TextBuilder.create(props, 8, 8, text); const scale = 100 * props.scale; const x = Vec3.scale(Vec3(), Vec3.unitX, scale); const y = Vec3.scale(Vec3(), Vec3.unitY, scale); const z = Vec3.scale(Vec3(), Vec3.unitZ, scale); const textScale = 100 * props.labelScale; builder.add(props.labelX, x[0], x[1], x[2], 0.0, textScale, CameraHelperAxis.X); builder.add(props.labelY, y[0], y[1], y[2], 0.0, textScale, CameraHelperAxis.Y); builder.add(props.labelZ, z[0], z[1], z[2], 0.0, textScale, CameraHelperAxis.Z); return builder.getText(); } function getAxesTextShape(props, shape) { const scale = 100 * props.scale; const text = createAxesText(props, shape === null || shape === void 0 ? void 0 : shape.geometry); text.setBoundingSphere(Sphere3D.create(Vec3.create(scale / 2, scale / 2, scale / 2), scale)); const getColor = (groupId) => { switch (groupId) { case CameraHelperAxis.X: return props.labelColorX; case CameraHelperAxis.Y: return props.labelColorY; case CameraHelperAxis.Z: return props.labelColorZ; default: return ColorNames.grey; } }; return Shape.create('axes-text', {}, text, getColor, () => 1, () => ''); } function createTextRenderObject(props) { const shape = getAxesTextShape(props); return Shape.createRenderObject(shape, { ...PD.getDefaultValues(Text.Params), ...props, alpha: props.labelOpacity, cellSize: 0, }); }