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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author David Sehnal <david.sehnal@gmail.com> * @author Gianluca Tomasello <giagitom@gmail.com> * @author Herman Bergwerf <post@hbergwerf.nl> */ import { BehaviorSubject, Subject, debounceTime, merge } from 'rxjs'; import { now } from '../mol-util/now'; import { Vec3 } from '../mol-math/linear-algebra'; import { InputObserver } from '../mol-util/input/input-observer'; import { Renderer, RendererParams } from '../mol-gl/renderer'; import { TrackballControls, TrackballControlsParams } from './controls/trackball'; import { Viewport } from './camera/util'; import { createContext, getGLContext } from '../mol-gl/webgl/context'; import { Representation } from '../mol-repr/representation'; import { Scene } from '../mol-gl/scene'; import { Loci, EmptyLoci, isEmptyLoci } from '../mol-model/loci'; import { Camera } from './camera'; import { ParamDefinition as PD } from '../mol-util/param-definition'; import { DebugHelperParams } from './helper/bounding-sphere-helper'; import { SetUtils } from '../mol-util/set'; import { Canvas3dInteractionHelper, Canvas3dInteractionHelperParams } from './helper/interaction-events'; import { PostprocessingParams } from './passes/postprocessing'; import { MultiSampleHelper, MultiSampleParams, MultiSamplePass } from './passes/multi-sample'; import { PickHelper } from './passes/pick'; import { ImagePass } from './passes/image'; import { Sphere3D } from '../mol-math/geometry'; import { addConsoleStatsProvider, isDebugMode, isTimingMode, removeConsoleStatsProvider } from '../mol-util/debug'; import { CameraHelperParams } from './helper/camera-helper'; import { produce } from 'immer'; import { HandleHelperParams } from './helper/handle-helper'; import { StereoCamera, StereoCameraParams } from './camera/stereo'; import { Helper } from './helper/helper'; import { Passes } from './passes/passes'; import { shallowEqual } from '../mol-util'; import { MarkingParams } from './passes/marking'; import { degToRad, radToDeg } from '../mol-math/misc'; import { deepClone } from '../mol-util/object'; import { HiZParams, HiZPass } from './passes/hi-z'; import { IlluminationParams } from './passes/illumination'; import { isMobileBrowser } from '../mol-util/browser'; export const Canvas3DParams = { camera: PD.Group({ mode: PD.Select('perspective', PD.arrayToOptions(['perspective', 'orthographic']), { label: 'Camera' }), helper: PD.Group(CameraHelperParams, { isFlat: true }), stereo: PD.MappedStatic('off', { on: PD.Group(StereoCameraParams), off: PD.Group({}) }, { cycle: true, hideIf: p => (p === null || p === void 0 ? void 0 : p.mode) !== 'perspective' }), fov: PD.Numeric(45, { min: 10, max: 130, step: 1 }, { label: 'Field of View' }), manualReset: PD.Boolean(false, { isHidden: true }), }, { pivot: 'mode' }), cameraFog: PD.MappedStatic('on', { on: PD.Group({ intensity: PD.Numeric(15, { min: 1, max: 100, step: 1 }), }), off: PD.Group({}) }, { cycle: true, description: 'Show fog in the distance' }), cameraClipping: PD.Group({ radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }), far: PD.Boolean(true, { description: 'Hide scene in the distance' }), minNear: PD.Numeric(5, { min: 0.1, max: 100, step: 0.1 }, { description: 'Note, may cause performance issues rendering impostors when set too small and cause issues with outline rendering when too close to 0.' }), }, { pivot: 'radius' }), viewport: PD.MappedStatic('canvas', { canvas: PD.Group({}), 'static-frame': PD.Group({ x: PD.Numeric(0), y: PD.Numeric(0), width: PD.Numeric(128), height: PD.Numeric(128) }), 'relative-frame': PD.Group({ x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }), y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }), width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }), height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }) }) }), cameraResetDurationMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time it takes to reset the camera.' }), sceneRadiusFactor: PD.Numeric(1, { min: 1, max: 10, step: 0.1 }), transparentBackground: PD.Boolean(false), dpoitIterations: PD.Numeric(2, { min: 1, max: 10, step: 1 }), pickPadding: PD.Numeric(3, { min: 0, max: 10, step: 1 }, { description: 'Extra pixels to around target to check in case target is empty.' }), userInteractionReleaseMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time before the user is not considered interacting anymore.' }), multiSample: PD.Group(MultiSampleParams), postprocessing: PD.Group(PostprocessingParams), marking: PD.Group(MarkingParams), illumination: PD.Group(IlluminationParams), hiZ: PD.Group(HiZParams), renderer: PD.Group(RendererParams), trackball: PD.Group(TrackballControlsParams), interaction: PD.Group(Canvas3dInteractionHelperParams), debug: PD.Group(DebugHelperParams), handle: PD.Group(HandleHelperParams), }; export const DefaultCanvas3DParams = PD.getDefaultValues(Canvas3DParams); export { Canvas3DContext }; var Canvas3DContext; (function (Canvas3DContext) { Canvas3DContext.DefaultAttribs = { powerPreference: 'high-performance', failIfMajorPerformanceCaveat: false, /** true by default to avoid issues with Safari (Jan 2021) */ antialias: true, /** true to support multiple Canvas3D objects with a single context */ preserveDrawingBuffer: true, preferWebGl1: false, handleResize: () => { }, }; Canvas3DContext.Params = { resolutionMode: PD.Select('auto', PD.arrayToOptions(['auto', 'scaled', 'native'])), pixelScale: PD.Numeric(1, { min: 0.1, max: 2, step: 0.05 }), pickScale: PD.Numeric(0.25, { min: 0.1, max: 1, step: 0.05 }), transparency: PD.Select('wboit', [['blended', 'Blended'], ['wboit', 'Weighted, Blended'], ['dpoit', 'Depth Peeling']]), }; Canvas3DContext.DefaultProps = PD.getDefaultValues(Canvas3DContext.Params); function fromCanvas(canvas, assetManager, attribs = {}, props = {}) { const a = { ...Canvas3DContext.DefaultAttribs, ...attribs }; const p = { ...Canvas3DContext.DefaultProps, ...props }; const { powerPreference, failIfMajorPerformanceCaveat, antialias, preserveDrawingBuffer, preferWebGl1 } = a; const gl = getGLContext(canvas, { powerPreference, failIfMajorPerformanceCaveat, antialias, preserveDrawingBuffer, alpha: true, // the renderer requires an alpha channel depth: true, // the renderer requires a depth buffer premultipliedAlpha: true, // the renderer outputs PMA preferWebGl1 }); if (gl === null) throw new Error('Could not create a WebGL rendering context'); const getPixelScale = () => { const scaled = (p.pixelScale / (typeof window !== 'undefined' ? ((window === null || window === void 0 ? void 0 : window.devicePixelRatio) || 1) : 1)); if (p.resolutionMode === 'auto') { return isMobileBrowser() ? scaled : p.pixelScale; } return p.resolutionMode === 'native' ? p.pixelScale : scaled; }; const syncPixelScale = () => { const pixelScale = getPixelScale(); input.setPixelScale(pixelScale); webgl.setPixelScale(pixelScale); }; const { pickScale, transparency } = p; const pixelScale = getPixelScale(); const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true }); const webgl = createContext(gl, { pixelScale }); const passes = new Passes(webgl, assetManager, { pickScale, transparency }); if (isDebugMode) { const loseContextExt = gl.getExtension('WEBGL_lose_context'); if (loseContextExt) { // Hold down shift+ctrl+alt and press any mouse button to call `loseContext`. // After 1 second `restoreContext` will be called. canvas.addEventListener('mousedown', e => { if (webgl.isContextLost) return; if (!e.shiftKey || !e.ctrlKey || !e.altKey) return; if (isDebugMode) console.log('lose context'); loseContextExt.loseContext(); setTimeout(() => { if (!webgl.isContextLost) return; if (isDebugMode) console.log('restore context'); loseContextExt.restoreContext(); }, 1000); }, false); } } // https://www.khronos.org/webgl/wiki/HandlingContextLost const contextLost = new Subject(); const handleWebglContextLost = (e) => { webgl.setContextLost(); e.preventDefault(); if (isDebugMode) console.log('context lost'); contextLost.next(now()); }; const handlewWebglContextRestored = () => { if (!webgl.isContextLost) return; webgl.handleContextRestored(() => { passes.draw.reset(); passes.pick.reset(); passes.illumination.reset(); }); if (isDebugMode) console.log('context restored'); }; canvas.addEventListener('webglcontextlost', handleWebglContextLost, false); canvas.addEventListener('webglcontextrestored', handlewWebglContextRestored, false); const changed = new BehaviorSubject(undefined); return { canvas, webgl, input, passes, attribs: a, get props() { return { ...p }; }, contextLost, contextRestored: webgl.contextRestored, assetManager, changed, get pixelScale() { return getPixelScale(); }, syncPixelScale, setProps: (props) => { if (!props) return; let hasChanged = false; let pixelScaleNeedsUpdate = false; if (props.resolutionMode !== undefined && props.resolutionMode !== p.resolutionMode) { p.resolutionMode = props.resolutionMode; pixelScaleNeedsUpdate = true; } if (props.pixelScale !== undefined && props.pixelScale !== p.pixelScale) { p.pixelScale = props.pixelScale; pixelScaleNeedsUpdate = true; } if (pixelScaleNeedsUpdate) { syncPixelScale(); a.handleResize(); hasChanged = true; } if (props.pickScale !== undefined && props.pickScale !== p.pickScale) { p.pickScale = props.pickScale; passes.setPickScale(props.pickScale); hasChanged = true; } if (props.transparency !== undefined && props.transparency !== p.transparency) { p.transparency = props.transparency; passes.setTransparency(props.transparency); hasChanged = true; } if (hasChanged) changed.next(undefined); }, dispose: (options) => { input.dispose(); canvas.removeEventListener('webglcontextlost', handleWebglContextLost, false); canvas.removeEventListener('webglcontextrestored', handlewWebglContextRestored, false); webgl.destroy(options); } }; } Canvas3DContext.fromCanvas = fromCanvas; })(Canvas3DContext || (Canvas3DContext = {})); export { Canvas3D }; const requestAnimationFrame = typeof window !== 'undefined' ? window.requestAnimationFrame : (f) => setImmediate(() => f(Date.now())); const cancelAnimationFrame = typeof window !== 'undefined' ? window.cancelAnimationFrame : (handle) => clearImmediate(handle); var Canvas3D; (function (Canvas3D) { function create(ctx, props = {}) { var _a; const { webgl, input, passes, assetManager, canvas, contextLost } = ctx; const p = { ...deepClone(DefaultCanvas3DParams), ...deepClone(props) }; const reprRenderObjects = new Map(); const reprUpdatedSubscriptions = new Map(); const reprCount = new BehaviorSubject(0); const interactionEvent = new Subject(); let startTime = now(); const didDraw = new BehaviorSubject(0); const commited = new BehaviorSubject(0); const commitQueueSize = new BehaviorSubject(0); const { gl, contextRestored } = webgl; let x = 0; let y = 0; let width = 128; let height = 128; let forceNextRender = false; let currentTime = 0; updateViewport(); const scene = Scene.create(webgl, passes.draw.transparency); function getSceneRadius() { return scene.boundingSphere.radius * p.sceneRadiusFactor; } const camera = new Camera({ position: Vec3.create(0, 0, 100), mode: p.camera.mode, fog: p.cameraFog.name === 'on' ? p.cameraFog.params.intensity : 0, clipFar: p.cameraClipping.far, minNear: p.cameraClipping.minNear, fov: degToRad(p.camera.fov), }, { x, y, width, height }); const stereoCamera = new StereoCamera(camera, p.camera.stereo.params); const controls = TrackballControls.create(input, camera, scene, p.trackball); const helper = new Helper(webgl, scene, p); const hiZ = new HiZPass(webgl, passes.draw, canvas, p.hiZ); const renderer = Renderer.create(webgl, p.renderer); renderer.setOcclusionTest(hiZ.isOccluded); const pickHelper = new PickHelper(webgl, renderer, scene, helper, passes.pick, { x, y, width, height }, p.pickPadding); const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, controls, p.interaction); const multiSampleHelper = new MultiSampleHelper(passes.multiSample); passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => { if (changed) requestDraw(); }); let cameraResetRequested = false; let nextCameraResetDuration = void 0; let nextCameraResetSnapshot = void 0; let resizeRequested = false; let notifyDidDraw = true; function getLoci(pickingId) { let loci = EmptyLoci; let repr = Representation.Empty; if (pickingId) { const cameraHelperLoci = helper.camera.getLoci(pickingId); if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr }; loci = helper.handle.getLoci(pickingId); reprRenderObjects.forEach((_, _repr) => { const _loci = _repr.getLoci(pickingId); if (!isEmptyLoci(_loci)) { if (!isEmptyLoci(loci)) { console.warn('found another loci, this should not happen'); } loci = _loci; repr = _repr; } }); } return { loci, repr }; } let markBuffer = []; function mark(reprLoci, action) { // NOTE: might try to optimize a case with opposite actions for the // same loci. Tho this might end up being more expensive (and error prone) // then just applying everything "naively". markBuffer.push([reprLoci, action]); } function resolveMarking() { let changed = false; for (const [r, l] of markBuffer) { changed = applyMark(r, l) || changed; } markBuffer = []; if (changed) { scene.update(void 0, true); helper.handle.scene.update(void 0, true); helper.camera.scene.update(void 0, true); interactionEvent.next(); } return changed; } function applyMark(reprLoci, action) { const { repr, loci } = reprLoci; let changed = false; if (repr) { changed = repr.mark(loci, action) || changed; } else { reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; }); } changed = helper.handle.mark(loci, action) || changed; changed = helper.camera.mark(loci, action) || changed; return changed; } let fenceSync = null; function render(force) { if (webgl.isContextLost) return false; let resized = false; if (resizeRequested) { handleResize(false); resizeRequested = false; resized = true; } if (x > gl.drawingBufferWidth || x + width < 0 || y > gl.drawingBufferHeight || y + height < 0) return false; if (fenceSync !== null) { if (webgl.checkSyncStatus(fenceSync)) { fenceSync = null; } else { return false; } } const markingUpdated = resolveMarking() && (renderer.props.colorMarker || p.marking.enabled); let didRender = false; controls.update(currentTime); const cameraChanged = camera.update(); const shouldRender = force || cameraChanged || resized || forceNextRender; forceNextRender = false; if (passes.illumination.supported && p.illumination.enabled) { if (shouldRender || markingUpdated) { renderer.setOcclusionTest(null); passes.illumination.restart(); } if (passes.illumination.shouldRender(p) && ((!isActivelyInteracting && scene.count > 0) || passes.illumination.iteration === 0 || p.userInteractionReleaseMs === 0)) { if (isTimingMode) webgl.timer.mark('Canvas3D.render', { captureStats: true }); const ctx = { renderer, camera, scene, helper }; passes.illumination.render(ctx, p, true); if (isTimingMode) webgl.timer.markEnd('Canvas3D.render'); // if only marking has updated, do not set the flag to dirty pickHelper.dirty = pickHelper.dirty || shouldRender; didRender = true; } } else { const multiSampleChanged = multiSampleHelper.update(markingUpdated || shouldRender, p.multiSample); if (shouldRender || multiSampleChanged || markingUpdated) { renderer.setOcclusionTest(hiZ.isOccluded); let cam = camera; if (p.camera.stereo.name === 'on') { stereoCamera.update(); cam = stereoCamera; } if (isTimingMode) webgl.timer.mark('Canvas3D.render', { captureStats: true }); const ctx = { renderer, camera: cam, scene, helper }; if (MultiSamplePass.isEnabled(p.multiSample)) { const forceOn = p.multiSample.reduceFlicker && !cameraChanged && markingUpdated && !controls.isAnimating; multiSampleHelper.render(ctx, p, true, forceOn); } else { passes.draw.render(ctx, p, true); } hiZ.render(camera); if (isTimingMode) webgl.timer.markEnd('Canvas3D.render'); // if only marking has updated, do not set the flag to dirty pickHelper.dirty = pickHelper.dirty || shouldRender; didRender = true; } } if (didRender) { fenceSync = webgl.getFenceSync(); } return didRender; } let forceDrawAfterAllCommited = false; let drawPaused = false; let isContextLost = false; function draw(options) { if (drawPaused || isContextLost) return; if (render(!!(options === null || options === void 0 ? void 0 : options.force)) && notifyDidDraw) { didDraw.next(now() - startTime); } } function requestDraw() { forceNextRender = true; } let animationFrameHandle = 0; function tick(t, options) { if (isContextLost) return; currentTime = t; commit(options === null || options === void 0 ? void 0 : options.isSynchronous); // update the controler before the camera transition if (options === null || options === void 0 ? void 0 : options.updateControls) { controls.update(currentTime); } camera.transition.tick(currentTime); hiZ.tick(); if (options === null || options === void 0 ? void 0 : options.manualDraw) { return; } draw(); if (!camera.transition.inTransition && !webgl.isContextLost) { interactionHelper.tick(currentTime); } } function _animate() { tick(now()); animationFrameHandle = requestAnimationFrame(_animate); } function resetTime(t) { startTime = t; controls.start(t); } function animate() { drawPaused = false; controls.start(now()); if (animationFrameHandle === 0) _animate(); } function pause(noDraw = false) { drawPaused = noDraw; cancelAnimationFrame(animationFrameHandle); animationFrameHandle = 0; } function identify(x, y) { const cam = p.camera.stereo.name === 'on' ? stereoCamera : camera; return webgl.isContextLost ? undefined : pickHelper.identify(x, y, cam); } function commit(isSynchronous = false) { const allCommited = commitScene(isSynchronous); // Only reset the camera after the full scene has been commited. if (allCommited) { resolveCameraReset(); if (forceDrawAfterAllCommited) { if (helper.debug.isEnabled) helper.debug.update(); draw({ force: true }); forceDrawAfterAllCommited = false; } commited.next(now()); } } function resolveCameraReset() { if (!cameraResetRequested) return; const boundingSphere = scene.boundingSphereVisible; const { center, radius } = boundingSphere; const autoAdjustControls = controls.props.autoAdjustMinMaxDistance; if (autoAdjustControls.name === 'on') { const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding; const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin); controls.setProps({ minDistance, maxDistance }); } if (radius > 0) { const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration; const focus = camera.getFocus(center, radius); const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot; const snapshot = next ? { ...focus, ...next } : focus; camera.setState({ ...snapshot, radiusMax: getSceneRadius() }, duration); } nextCameraResetDuration = void 0; nextCameraResetSnapshot = void 0; cameraResetRequested = false; } const oldBoundingSphereVisible = Sphere3D(); const cameraSphere = Sphere3D(); function shouldResetCamera() { if (camera.state.radiusMax === 0) return true; if (camera.transition.inTransition || nextCameraResetSnapshot) return false; let cameraSphereOverlapsNone = true, isEmpty = true; Sphere3D.set(cameraSphere, camera.state.target, camera.state.radius); // check if any renderable has moved outside of the old bounding sphere // and if no renderable is overlapping with the camera sphere for (const r of scene.renderables) { if (!r.state.visible) continue; const b = r.values.boundingSphere.ref.value; if (!b.radius) continue; isEmpty = false; const cameraDist = Vec3.distance(cameraSphere.center, b.center); if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true; if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false; } return cameraSphereOverlapsNone || (!isEmpty && cameraSphere.radius <= 0.1); } const sceneCommitTimeoutMs = 250; function commitScene(isSynchronous) { if (!scene.needsCommit) return true; // snapshot the current bounding sphere of visible objects Sphere3D.copy(oldBoundingSphereVisible, scene.boundingSphereVisible); // clear hi-Z buffer when scene changes hiZ.clear(); if (!scene.commit(isSynchronous ? void 0 : sceneCommitTimeoutMs)) { commitQueueSize.next(scene.commitQueueSize); return false; } commitQueueSize.next(0); if (helper.debug.isEnabled) helper.debug.update(); if (!p.camera.manualReset && (reprCount.value === 0 || shouldResetCamera())) { cameraResetRequested = true; } if (oldBoundingSphereVisible.radius === 0) nextCameraResetDuration = 0; if (!p.camera.manualReset) camera.setState({ radiusMax: getSceneRadius() }, 0); reprCount.next(reprRenderObjects.size); if (isDebugMode) consoleStats(); return true; } function consoleStats() { const items = scene.renderables.map(r => ({ drawCount: r.values.drawCount.ref.value, instanceCount: r.values.instanceCount.ref.value, materialId: r.materialId, renderItemId: r.id, })); console.groupCollapsed(`${items.length} RenderItems`); if (items.length < 50) { console.table(items); } else { console.log(items); } console.log(JSON.stringify(webgl.stats, undefined, 4)); const { texture, attribute, elements } = webgl.resources.getByteCounts(); console.log(JSON.stringify({ texture: `${(texture / 1024 / 1024).toFixed(3)} MiB`, attribute: `${(attribute / 1024 / 1024).toFixed(3)} MiB`, elements: `${(elements / 1024 / 1024).toFixed(3)} MiB`, }, undefined, 4)); console.log(JSON.stringify(webgl.timer.formatedStats(), undefined, 4)); console.groupEnd(); } function add(repr) { registerAutoUpdate(repr); const oldRO = reprRenderObjects.get(repr); const newRO = new Set(); repr.renderObjects.forEach(o => newRO.add(o)); if (oldRO) { if (!SetUtils.areEqual(newRO, oldRO)) { newRO.forEach(o => { if (!oldRO.has(o)) scene.add(o); }); oldRO.forEach(o => { if (!newRO.has(o)) scene.remove(o); }); } } else { repr.renderObjects.forEach(o => scene.add(o)); } reprRenderObjects.set(repr, newRO); scene.update(repr.renderObjects, false); forceDrawAfterAllCommited = true; if (isDebugMode) consoleStats(); } function remove(repr) { unregisterAutoUpdate(repr); const renderObjects = reprRenderObjects.get(repr); if (renderObjects) { renderObjects.forEach(o => scene.remove(o)); reprRenderObjects.delete(repr); forceDrawAfterAllCommited = true; if (isDebugMode) consoleStats(); } } function registerAutoUpdate(repr) { if (reprUpdatedSubscriptions.has(repr)) return; reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => { if (!repr.state.syncManually) add(repr); })); } function unregisterAutoUpdate(repr) { const updatedSubscription = reprUpdatedSubscriptions.get(repr); if (updatedSubscription) { updatedSubscription.unsubscribe(); reprUpdatedSubscriptions.delete(repr); } } function getProps() { const radius = scene.boundingSphere.radius > 0 ? 100 - Math.round((camera.transition.target.radius / getSceneRadius()) * 100) : 0; return { camera: { mode: camera.state.mode, helper: { ...helper.camera.props }, stereo: { ...p.camera.stereo }, fov: Math.round(radToDeg(camera.state.fov)), manualReset: !!p.camera.manualReset }, cameraFog: camera.state.fog > 0 ? { name: 'on', params: { intensity: camera.state.fog } } : { name: 'off', params: {} }, cameraClipping: { far: camera.state.clipFar, radius, minNear: camera.state.minNear }, cameraResetDurationMs: p.cameraResetDurationMs, sceneRadiusFactor: p.sceneRadiusFactor, transparentBackground: p.transparentBackground, dpoitIterations: p.dpoitIterations, pickPadding: p.pickPadding, userInteractionReleaseMs: p.userInteractionReleaseMs, viewport: p.viewport, postprocessing: { ...p.postprocessing }, marking: { ...p.marking }, multiSample: { ...p.multiSample }, illumination: { ...p.illumination }, hiZ: { ...hiZ.props }, renderer: { ...renderer.props }, trackball: { ...controls.props }, interaction: { ...interactionHelper.props }, debug: { ...helper.debug.props }, handle: { ...helper.handle.props }, }; } const contextLostSub = contextLost === null || contextLost === void 0 ? void 0 : contextLost.subscribe(() => { isContextLost = true; fenceSync = null; pickHelper.dirty = true; }); const contextRestoredSub = contextRestored.subscribe(() => { scene.forEach(r => { var _a; if ((_a = r.values.meta) === null || _a === void 0 ? void 0 : _a.ref.value.reset) { r.values.meta.ref.value.reset(); r.update(); } }); isContextLost = false; draw({ force: true }); // Unclear why, but in Chrome with wboit enabled the first `draw` only clears // the drawingBuffer. Note that in Firefox the drawingBuffer is preserved after // context loss so it is unclear if it behaves the same. draw({ force: true }); }); const resized = new BehaviorSubject(0); function handleResize(draw = true) { passes.updateSize(); updateViewport(); syncViewport(); if (draw) requestDraw(); resized.next(+new Date()); } addConsoleStatsProvider(consoleStats); const ctxChangedSub = (_a = ctx.changed) === null || _a === void 0 ? void 0 : _a.subscribe(() => { scene.setTransparency(passes.draw.transparency); requestDraw(); }); // Monitor user interactions let isDragging = false; let isActivelyInteracting = false; let interactionSubs = [ input.drag.subscribe(() => { isDragging = true; }), input.interactionEnd.subscribe(() => { isDragging = false; }), merge(input.drag, input.pinch, input.wheel, input.interactionEnd).subscribe(() => { interactionEvent.next(); }), interactionEvent.subscribe(() => { isActivelyInteracting = true; }), interactionEvent.pipe(debounceTime(p.userInteractionReleaseMs)).subscribe(() => { isActivelyInteracting = isDragging; if (!isDragging && passes.illumination.supported && p.illumination.enabled) { requestDraw(); } }), ]; // if (isDebugMode && canvas) { let occlusionLoci = undefined; const printOcclusion = (loci) => { const s = loci && Loci.getBoundingSphere(Loci.normalize(loci, 'residue')); hiZ.debugOcclusion(s); }; input.click.subscribe(e => { if (!e.modifiers.control || e.button !== 2) return; const p = identify(e.x, e.y); if (!p) { occlusionLoci = undefined; printOcclusion(occlusionLoci); return; } const l = getLoci(p.id); occlusionLoci = l.loci; printOcclusion(occlusionLoci); }); didDraw.subscribe(() => { setTimeout(() => { printOcclusion(occlusionLoci); }, 100); }); } // return { webgl, add, remove, commit, update: (repr, keepSphere) => { if (repr) { if (!reprRenderObjects.has(repr)) return; scene.update(repr.renderObjects, !!keepSphere); } else { scene.update(void 0, !!keepSphere); } forceDrawAfterAllCommited = true; }, clear: () => { reprUpdatedSubscriptions.forEach(v => v.unsubscribe()); reprUpdatedSubscriptions.clear(); reprRenderObjects.clear(); scene.clear(); helper.debug.clear(); if (fenceSync !== null) { webgl.deleteSync(fenceSync); fenceSync = null; } requestDraw(); reprCount.next(reprRenderObjects.size); }, syncVisibility: () => { if (camera.state.radiusMax === 0) { cameraResetRequested = true; nextCameraResetDuration = 0; } if (scene.syncVisibility()) { if (helper.debug.isEnabled) helper.debug.update(); } requestDraw(); }, requestDraw, tick, animate, resetTime, pause, resume: () => { drawPaused = false; }, identify, mark, getLoci, handleResize, requestResize: () => { resizeRequested = true; }, requestCameraReset: options => { nextCameraResetDuration = options === null || options === void 0 ? void 0 : options.durationMs; nextCameraResetSnapshot = options === null || options === void 0 ? void 0 : options.snapshot; cameraResetRequested = true; }, camera, boundingSphere: scene.boundingSphere, boundingSphereVisible: scene.boundingSphereVisible, get notifyDidDraw() { return notifyDidDraw; }, set notifyDidDraw(v) { notifyDidDraw = v; }, didDraw, commited, commitQueueSize, reprCount, resized, setProps: (properties, doNotRequestDraw = false) => { var _a, _b, _c, _d; const props = typeof properties === 'function' ? produce(getProps(), properties) : properties; if (props.sceneRadiusFactor !== undefined) { p.sceneRadiusFactor = props.sceneRadiusFactor; camera.setState({ radiusMax: getSceneRadius() }, 0); } const cameraState = Object.create(null); if (props.camera && props.camera.mode !== undefined && props.camera.mode !== camera.state.mode) { cameraState.mode = props.camera.mode; } const oldFov = Math.round(radToDeg(camera.state.fov)); if (props.camera && props.camera.fov !== undefined && props.camera.fov !== oldFov) { cameraState.fov = degToRad(props.camera.fov); } if (props.cameraFog !== undefined && props.cameraFog.params) { const newFog = props.cameraFog.name === 'on' ? props.cameraFog.params.intensity : 0; if (newFog !== camera.state.fog) cameraState.fog = newFog; } if (props.cameraClipping !== undefined) { if (props.cameraClipping.far !== undefined && props.cameraClipping.far !== camera.state.clipFar) { cameraState.clipFar = props.cameraClipping.far; } if (props.cameraClipping.minNear !== undefined && props.cameraClipping.minNear !== camera.state.minNear) { cameraState.minNear = props.cameraClipping.minNear; } if (props.cameraClipping.radius !== undefined) { const radius = (getSceneRadius() / 100) * (100 - props.cameraClipping.radius); if (radius > 0 && radius !== cameraState.radius) { // if radius = 0, NaNs happen cameraState.radius = Math.max(radius, 0.01); } } } if (Object.keys(cameraState).length > 0) camera.setState(cameraState); if ((_a = props.camera) === null || _a === void 0 ? void 0 : _a.helper) helper.camera.setProps(props.camera.helper); if (((_b = props.camera) === null || _b === void 0 ? void 0 : _b.manualReset) !== undefined) p.camera.manualReset = props.camera.manualReset; if (((_c = props.camera) === null || _c === void 0 ? void 0 : _c.stereo) !== undefined) { Object.assign(p.camera.stereo, props.camera.stereo); stereoCamera.setProps(p.camera.stereo.params); } if (props.cameraResetDurationMs !== undefined) p.cameraResetDurationMs = props.cameraResetDurationMs; if (props.transparentBackground !== undefined) p.transparentBackground = props.transparentBackground; if (props.dpoitIterations !== undefined) p.dpoitIterations = props.dpoitIterations; if (props.pickPadding !== undefined) { p.pickPadding = props.pickPadding; pickHelper.setPickPadding(p.pickPadding); } if (props.userInteractionReleaseMs !== undefined) p.userInteractionReleaseMs = props.userInteractionReleaseMs; if (props.viewport !== undefined) { const doNotUpdate = p.viewport === props.viewport || (p.viewport.name === props.viewport.name && shallowEqual(p.viewport.params, props.viewport.params)); if (!doNotUpdate) { p.viewport = props.viewport; updateViewport(); syncViewport(); } } if ((_d = props.postprocessing) === null || _d === void 0 ? void 0 : _d.background) { Object.assign(p.postprocessing.background, props.postprocessing.background); passes.draw.postprocessing.background.update(camera, p.postprocessing.background, changed => { if (changed && !doNotRequestDraw) requestDraw(); }); } if (props.postprocessing) Object.assign(p.postprocessing, props.postprocessing); if (props.marking) Object.assign(p.marking, props.marking); if (props.illumination) Object.assign(p.illumination, props.illumination); if (props.multiSample) Object.assign(p.multiSample, props.multiSample); if (props.hiZ) hiZ.setProps(props.hiZ); if (props.renderer) renderer.setProps(props.renderer); if (props.trackball) controls.setProps(props.trackball); if (props.interaction) interactionHelper.setProps(props.interaction); if (props.debug) helper.debug.setProps(props.debug); if (props.handle) helper.handle.setProps(props.handle); if (cameraState.mode === 'orthographic') { p.camera.stereo.name = 'off'; } if (!doNotRequestDraw) { requestDraw(); } }, getImagePass: (props = {}) => { return new ImagePass(webgl, assetManager, renderer, scene, camera, helper, passes.draw.transparency, props); }, getRenderObjects() { const renderObjects = []; scene.forEach((_, ro) => renderObjects.push(ro)); return renderObjects; }, get props() { return getProps(); }, get input() { return input; }, get stats() { return renderer.stats; }, get interaction() { return interactionHelper.events; }, dispose: () => { contextLostSub === null || contextLostSub === void 0 ? void 0 : contextLostSub.unsubscribe(); contextRestoredSub.unsubscribe(); ctxChangedSub === null || ctxChangedSub === void 0 ? void 0 : ctxChangedSub.unsubscribe(); for (const s of interactionSubs) s.unsubscribe(); interactionSubs = []; cancelAnimationFrame(animationFrameHandle); markBuffer = []; scene.clear(); helper.debug.clear(); controls.dispose(); renderer.dispose(); interactionHelper.dispose(); hiZ.dispose(); if (fenceSync !== null) { webgl.deleteSync(fenceSync); fenceSync = null; } removeConsoleStatsProvider(consoleStats); } }; function updateViewport() { const oldX = x, oldY = y, oldWidth = width, oldHeight = height; if (p.viewport.name === 'canvas') { x = 0; y = 0; width = gl.drawingBufferWidth; height = gl.drawingBufferHeight; } else if (p.viewport.name === 'static-frame') { x = p.viewport.params.x * webgl.pixelRatio; height = p.viewport.params.height * webgl.pixelRatio; y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio; width = p.viewport.params.width * webgl.pixelRatio; } else if (p.viewport.name === 'relative-frame') { x = Math.round(p.viewport.params.x * gl.drawingBufferWidth); height = Math.round(p.viewport.params.height * gl.drawingBufferHeight); y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight); width = Math.round(p.viewport.params.width * gl.drawingBufferWidth); } if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) { forceNextRender = true; } } function syncViewport() { pickHelper.setViewport(x, y, width, height); renderer.setViewport(x, y, width, height); Viewport.set(camera.viewport, x, y, width, height); Viewport.set(controls.viewport, x, y, width, height); hiZ.setViewport(x, y, width, height); } } Canvas3D.create = create; })(Canvas3D || (Canvas3D = {}));