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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Adam Midlik <midlik@gmail.com> */ import { Camera } from '../mol-canvas3d/camera'; import { PluginCommand } from './command'; import { StateTransform, State, StateAction } from '../mol-state'; import { Canvas3DProps } from '../mol-canvas3d/canvas3d'; import { PluginLayoutStateProps } from './layout'; import { Structure, StructureElement } from '../mol-model/structure'; import { PluginState } from './state'; import { PluginToast } from './util/toast'; import { Vec3 } from '../mol-math/linear-algebra'; import { PluginStateSnapshotManager } from '../mol-plugin-state/manager/snapshots'; export declare const PluginCommands: { State: { SetCurrentObject: PluginCommand<{ state: State; ref: StateTransform.Ref; }>; ApplyAction: PluginCommand<{ state: State; action: StateAction.Instance; ref?: StateTransform.Ref; }>; Update: PluginCommand<{ state: State; tree: State.Tree | State.Builder; options?: Partial<State.UpdateOptions>; }>; RemoveObject: PluginCommand<{ state: State; ref: StateTransform.Ref; removeParentGhosts?: boolean; }>; ToggleExpanded: PluginCommand<{ state: State; ref: StateTransform.Ref; }>; ToggleVisibility: PluginCommand<{ state: State; ref: StateTransform.Ref; }>; Snapshots: { Add: PluginCommand<{ key?: string; name?: string; description?: string; descriptionFormat?: PluginStateSnapshotManager.DescriptionFormat; params?: PluginState.SnapshotParams; }>; Replace: PluginCommand<{ id: string; params?: PluginState.SnapshotParams; }>; Move: PluginCommand<{ id: string; dir: -1 | 1; }>; Remove: PluginCommand<{ id: string; }>; Apply: PluginCommand<{ id: string; }>; Clear: PluginCommand<{}>; Upload: PluginCommand<{ name?: string; description?: string; playOnLoad?: boolean; serverUrl: string; params?: PluginState.SnapshotParams; }>; Fetch: PluginCommand<{ url: string; }>; DownloadToFile: PluginCommand<{ name?: string; type: PluginState.SnapshotType; params?: PluginState.SnapshotParams; }>; OpenFile: PluginCommand<{ file: File; }>; OpenUrl: PluginCommand<{ url: string; type: PluginState.SnapshotType; }>; }; }; Interactivity: { Object: { Highlight: PluginCommand<{ state: State; ref: StateTransform.Ref | StateTransform.Ref[]; }>; }; Structure: { Highlight: PluginCommand<{ loci: StructureElement.Loci; isOff?: boolean; }>; Select: PluginCommand<{ loci: StructureElement.Loci; isOff?: boolean; }>; }; ClearHighlights: PluginCommand<{}>; }; Layout: { Update: PluginCommand<{ state: Partial<PluginLayoutStateProps>; }>; }; Toast: { Show: PluginCommand<PluginToast>; Hide: PluginCommand<{ key: string; }>; }; Camera: { Reset: PluginCommand<{ durationMs?: number; snapshot?: Partial<Camera.Snapshot>; }>; SetSnapshot: PluginCommand<{ snapshot: Partial<Camera.Snapshot>; durationMs?: number; }>; Focus: PluginCommand<{ center: Vec3; radius: number; durationMs?: number; }>; FocusObject: PluginCommand<PluginState.SnapshotFocusInfo & { durationMs?: number; }>; OrientAxes: PluginCommand<{ structures?: Structure[]; durationMs?: number; }>; ResetAxes: PluginCommand<{ durationMs?: number; }>; }; Canvas3D: { SetSettings: PluginCommand<{ settings: Partial<Canvas3DProps> | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void); }>; ResetSettings: PluginCommand<{}>; }; };