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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.AnimateCameraRock = void 0; const interpolate_1 = require("../../../mol-math/interpolate"); const quat_1 = require("../../../mol-math/linear-algebra/3d/quat"); const vec3_1 = require("../../../mol-math/linear-algebra/3d/vec3"); const misc_1 = require("../../../mol-math/misc"); const param_definition_1 = require("../../../mol-util/param-definition"); const model_1 = require("../model"); const _dir = (0, vec3_1.Vec3)(), _axis = (0, vec3_1.Vec3)(), _rot = (0, quat_1.Quat)(); exports.AnimateCameraRock = model_1.PluginStateAnimation.create({ name: 'built-in.animate-camera-rock', display: { name: 'Camera Rock', description: 'Rock the 3D scene around the x-axis in view space' }, isExportable: true, params: () => ({ durationInMs: param_definition_1.ParamDefinition.Numeric(4000, { min: 100, max: 20000, step: 100 }), speed: param_definition_1.ParamDefinition.Numeric(1, { min: 1, max: 10, step: 1 }, { description: 'How many times to rock from side to side.' }), angle: param_definition_1.ParamDefinition.Numeric(10, { min: 0, max: 180, step: 1 }, { description: 'How many degrees to rotate in each direction.' }), }), initialState: (p, ctx) => ({ snapshot: ctx.canvas3d.camera.getSnapshot() }), getDuration: p => ({ kind: 'fixed', durationMs: p.durationInMs }), teardown: (_, state, ctx) => { var _a; (_a = ctx.canvas3d) === null || _a === void 0 ? void 0 : _a.requestCameraReset({ snapshot: state.snapshot, durationMs: 0 }); }, async apply(animState, t, ctx) { var _a, _b; if (t.current === 0) { return { kind: 'next', state: animState }; } const snapshot = animState.snapshot; if (snapshot.radiusMax < 0.0001) { return { kind: 'finished' }; } const phase = t.animation ? ((_a = t.animation) === null || _a === void 0 ? void 0 : _a.currentFrame) / (t.animation.frameCount + 1) : (0, interpolate_1.clamp)(t.current / ctx.params.durationInMs, 0, 1); const angle = Math.sin(phase * ctx.params.speed * Math.PI * 2) * (0, misc_1.degToRad)(ctx.params.angle); vec3_1.Vec3.sub(_dir, snapshot.position, snapshot.target); vec3_1.Vec3.normalize(_axis, snapshot.up); quat_1.Quat.setAxisAngle(_rot, _axis, angle); vec3_1.Vec3.transformQuat(_dir, _dir, _rot); const position = vec3_1.Vec3.add((0, vec3_1.Vec3)(), snapshot.target, _dir); (_b = ctx.plugin.canvas3d) === null || _b === void 0 ? void 0 : _b.requestCameraReset({ snapshot: { ...snapshot, position }, durationMs: 0 }); if (phase >= 0.99999) { return { kind: 'finished' }; } return { kind: 'next', state: animState }; } });