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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.createResources = createResources; const program_1 = require("./program"); const shader_1 = require("./shader"); const framebuffer_1 = require("./framebuffer"); const buffer_1 = require("./buffer"); const reference_cache_1 = require("../../mol-util/reference-cache"); const util_1 = require("../../mol-data/util"); const renderbuffer_1 = require("./renderbuffer"); const texture_1 = require("./texture"); const vertex_array_1 = require("./vertex-array"); function defineValueHash(v) { return typeof v === 'boolean' ? (v ? 1 : 0) : typeof v === 'number' ? (v * 10000) : (0, util_1.hashString)(v); } function wrapCached(resourceItem) { const wrapped = { ...resourceItem.value, destroy: () => { resourceItem.free(); } }; return wrapped; } function createResources(gl, state, stats, extensions) { const sets = { attribute: new Set(), elements: new Set(), framebuffer: new Set(), program: new Set(), renderbuffer: new Set(), shader: new Set(), texture: new Set(), cubeTexture: new Set(), vertexArray: new Set(), }; function wrap(name, resource) { sets[name].add(resource); stats.resourceCounts[name] += 1; return { ...resource, destroy: () => { resource.destroy(); sets[name].delete(resource); stats.resourceCounts[name] -= 1; } }; } const shaderCache = (0, reference_cache_1.createReferenceCache)((props) => JSON.stringify(props), (props) => wrap('shader', (0, shader_1.createShader)(gl, props)), (shader) => { shader.destroy(); }); function getShader(type, source) { return wrapCached(shaderCache.get({ type, source })); } const programCache = (0, reference_cache_1.createReferenceCache)((props) => { var _a; const array = [props.shaderCode.id]; const variant = (((_a = props.defineValues.dRenderVariant) === null || _a === void 0 ? void 0 : _a.ref.value) || ''); Object.keys(props.defineValues).forEach(k => { var _a, _b; if (!((_b = (_a = props.shaderCode).ignoreDefine) === null || _b === void 0 ? void 0 : _b.call(_a, k, variant, props.defineValues))) { array.push((0, util_1.hashString)(k), defineValueHash(props.defineValues[k].ref.value)); } }); return (0, util_1.hashFnv32a)(array).toString(); }, (props) => wrap('program', (0, program_1.createProgram)(gl, state, extensions, getShader, props)), (program) => { program.destroy(); }); return { attribute: (array, itemSize, divisor, usageHint) => { return wrap('attribute', (0, buffer_1.createAttributeBuffer)(gl, state, extensions, array, itemSize, divisor, usageHint)); }, elements: (array, usageHint) => { return wrap('elements', (0, buffer_1.createElementsBuffer)(gl, array, usageHint)); }, framebuffer: () => { return wrap('framebuffer', (0, framebuffer_1.createFramebuffer)(gl)); }, program: (defineValues, shaderCode, schema) => { return wrapCached(programCache.get({ defineValues, shaderCode, schema })); }, renderbuffer: (format, attachment, width, height) => { return wrap('renderbuffer', (0, renderbuffer_1.createRenderbuffer)(gl, format, attachment, width, height)); }, shader: getShader, texture: (kind, format, type, filter) => { return wrap('texture', (0, texture_1.createTexture)(gl, extensions, kind, format, type, filter)); }, cubeTexture: (faces, mipmaps, onload) => { return wrap('cubeTexture', (0, texture_1.createCubeTexture)(gl, faces, mipmaps, onload)); }, vertexArray: (program, attributeBuffers, elementsBuffer) => { return wrap('vertexArray', (0, vertex_array_1.createVertexArray)(gl, extensions, program, attributeBuffers, elementsBuffer)); }, getByteCounts: () => { let texture = 0; sets.texture.forEach(r => { texture += r.getByteCount(); }); sets.cubeTexture.forEach(r => { texture += r.getByteCount(); }); let attribute = 0; sets.attribute.forEach(r => { attribute += r.length * 4; }); let elements = 0; sets.elements.forEach(r => { elements += r.length * 4; }); return { texture, attribute, elements }; }, reset: () => { sets.attribute.forEach(r => r.reset()); sets.elements.forEach(r => r.reset()); sets.framebuffer.forEach(r => r.reset()); sets.renderbuffer.forEach(r => r.reset()); sets.shader.forEach(r => r.reset()); sets.program.forEach(r => r.reset()); sets.vertexArray.forEach(r => r.reset()); sets.texture.forEach(r => r.reset()); sets.cubeTexture.forEach(r => r.reset()); }, destroy: () => { sets.attribute.forEach(r => r.destroy()); sets.elements.forEach(r => r.destroy()); sets.framebuffer.forEach(r => r.destroy()); sets.renderbuffer.forEach(r => r.destroy()); sets.shader.forEach(r => r.destroy()); sets.program.forEach(r => r.destroy()); sets.vertexArray.forEach(r => r.destroy()); sets.texture.forEach(r => r.destroy()); sets.cubeTexture.forEach(r => r.destroy()); shaderCache.clear(); programCache.clear(); } }; }