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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Ludovic Autin <autin@scripps.edu> * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.common_clip = void 0; exports.common_clip = ` vec3 quaternionTransform(const in vec4 q, const in vec3 v) { vec3 t = 2.0 * cross(q.xyz, v); return v + q.w * t + cross(q.xyz, t); } vec4 computePlane(const in vec3 normal, const in vec3 inPoint) { return vec4(normalize(normal), -dot(normal, inPoint)); } float planeSD(const in vec4 plane, const in vec3 center) { return -dot(plane.xyz, center - plane.xyz * -plane.w); } float sphereSD(const in vec3 position, const in vec4 rotation, const in vec3 size, const in vec3 center) { return ( length(quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position) / size) - 1.0 ) * min(min(size.x, size.y), size.z); } float cubeSD(const in vec3 position, const in vec4 rotation, const in vec3 size, const in vec3 center) { vec3 d = abs(quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position)) - size; return min(max(d.x, max(d.y, d.z)), 0.0) + length(max(d, 0.0)); } float cylinderSD(const in vec3 position, const in vec4 rotation, const in vec3 size, const in vec3 center) { vec3 t = quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position); vec2 d = abs(vec2(length(t.xz), t.y)) - size.xy; return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)); } float infiniteConeSD(const in vec3 position, const in vec4 rotation, const in vec3 size, const in vec3 center) { vec3 t = quaternionTransform(vec4(-rotation.x, -rotation.y, -rotation.z, rotation.w), center - position); float q = length(t.xy); return dot(size.xy, vec2(q, t.z)); } float getSignedDistance(const in vec3 center, const in int type, const in vec3 position, const in vec4 rotation, const in vec3 scale, const in mat4 transform) { vec3 c = (transform * vec4(center, 1.0)).xyz; if (type == 1) { vec3 normal = quaternionTransform(rotation, vec3(0.0, 1.0, 0.0)); vec4 plane = computePlane(normal, position); return planeSD(plane, c); } else if (type == 2) { return sphereSD(position, rotation, scale * 0.5, c); } else if (type == 3) { return cubeSD(position, rotation, scale * 0.5, c); } else if (type == 4) { return cylinderSD(position, rotation, scale * 0.5, c); } else if (type == 5) { return infiniteConeSD(position, rotation, scale * 0.5, c); } else { return 0.1; } } #if __VERSION__ == 100 // 8-bit int bitwiseAnd(in int a, in int b) { int d = 128; int result = 0; for (int i = 0; i < 8; ++i) { if (d <= 0) break; if (a >= d && b >= d) result += d; if (a >= d) a -= d; if (b >= d) b -= d; d /= 2; } return result; } bool hasBit(const in int mask, const in int bit) { return bitwiseAnd(mask, bit) == 0; } #else bool hasBit(const in int mask, const in int bit) { return (mask & bit) == 0; } #endif bool clipTest(const in vec3 center) { // flag is a bit-flag for clip-objects to ignore (note, object ids start at 1 not 0) #if defined(dClipping) int flag = int(floor(vClipping * 255.0 + 0.5)); #else int flag = 0; #endif #pragma unroll_loop_start for (int i = 0; i < dClipObjectCount; ++i) { if (flag == 0 || hasBit(flag, UNROLLED_LOOP_INDEX + 1)) { bool test = getSignedDistance(center, uClipObjectType[i], uClipObjectPosition[i], uClipObjectRotation[i], uClipObjectScale[i], uClipObjectTransform[i]) <= 0.0; if ((!uClipObjectInvert[i] && test) || (uClipObjectInvert[i] && !test)) { return true; } } } #pragma unroll_loop_end return false; } `;