"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.assign_group = void 0;
exports.assign_group = `
#ifdef dGeometryType_textureMesh
float group = unpackRGBToInt(readFromTexture(tGroup, vertexId, uGeoTexDim).rgb);
#else
float group = aGroup;
#endif
`;