molstar
Version:
A comprehensive macromolecular library.
45 lines (44 loc) • 2.28 kB
JavaScript
/**
* Copyright (c) 2019-2023 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.SpheresSchema = void 0;
exports.SpheresRenderable = SpheresRenderable;
const renderable_1 = require("../renderable");
const render_item_1 = require("../webgl/render-item");
const schema_1 = require("./schema");
const shader_code_1 = require("../shader-code");
const mol_util_1 = require("../../mol-util");
exports.SpheresSchema = {
...schema_1.BaseSchema,
...schema_1.SizeSchema,
uTexDim: (0, schema_1.UniformSpec)('v2'),
tPositionGroup: (0, schema_1.TextureSpec)('image-float32', 'rgba', 'float', 'nearest'),
padding: (0, schema_1.ValueSpec)('number'),
uDoubleSided: (0, schema_1.UniformSpec)('b', 'material'),
dIgnoreLight: (0, schema_1.DefineSpec)('boolean'),
dCelShaded: (0, schema_1.DefineSpec)('boolean'),
dXrayShaded: (0, schema_1.DefineSpec)('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: (0, schema_1.DefineSpec)('string', ['off', 'on', 'opaque']),
dSolidInterior: (0, schema_1.DefineSpec)('boolean'),
dClipPrimitive: (0, schema_1.DefineSpec)('boolean'),
dApproximate: (0, schema_1.DefineSpec)('boolean'),
uAlphaThickness: (0, schema_1.UniformSpec)('f'),
uBumpFrequency: (0, schema_1.UniformSpec)('f', 'material'),
uBumpAmplitude: (0, schema_1.UniformSpec)('f', 'material'),
lodLevels: (0, schema_1.ValueSpec)('unknown'),
centerBuffer: (0, schema_1.ValueSpec)('float32'),
groupBuffer: (0, schema_1.ValueSpec)('float32'),
};
function SpheresRenderable(ctx, id, values, state, materialId, transparency) {
const schema = { ...schema_1.GlobalUniformSchema, ...schema_1.GlobalTextureSchema, ...schema_1.InternalSchema, ...exports.SpheresSchema };
const internalValues = {
uObjectId: mol_util_1.ValueCell.create(id),
};
const shaderCode = shader_code_1.SpheresShaderCode;
const renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency);
return (0, renderable_1.createRenderable)(renderItem, values, state);
}
;