molstar
Version:
A comprehensive macromolecular library.
43 lines (42 loc) • 2.19 kB
JavaScript
/**
* Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.ImageSchema = void 0;
exports.ImageRenderable = ImageRenderable;
const renderable_1 = require("../renderable");
const render_item_1 = require("../webgl/render-item");
const schema_1 = require("./schema");
const shader_code_1 = require("../shader-code");
const mol_util_1 = require("../../mol-util");
const image_1 = require("../../mol-geo/geometry/image/image");
exports.ImageSchema = {
...schema_1.BaseSchema,
aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0),
aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0),
aUv: (0, schema_1.AttributeSpec)('float32', 2, 0),
elements: (0, schema_1.ElementsSpec)('uint32'),
uImageTexDim: (0, schema_1.UniformSpec)('v2'),
tImageTex: (0, schema_1.TextureSpec)('image-uint8', 'rgba', 'ubyte', 'nearest'),
tGroupTex: (0, schema_1.TextureSpec)('image-uint8', 'rgba', 'ubyte', 'nearest'),
tValueTex: (0, schema_1.TextureSpec)('image-float32', 'alpha', 'float', 'linear'),
uTrimType: (0, schema_1.UniformSpec)('i'),
uTrimCenter: (0, schema_1.UniformSpec)('v3'),
uTrimRotation: (0, schema_1.UniformSpec)('q'),
uTrimScale: (0, schema_1.UniformSpec)('v3'),
uTrimTransform: (0, schema_1.UniformSpec)('m4'),
uIsoLevel: (0, schema_1.UniformSpec)('f'),
dInterpolation: (0, schema_1.DefineSpec)('string', image_1.InterpolationTypeNames),
};
function ImageRenderable(ctx, id, values, state, materialId, transparency) {
const schema = { ...schema_1.GlobalUniformSchema, ...schema_1.GlobalTextureSchema, ...schema_1.InternalSchema, ...exports.ImageSchema };
const internalValues = {
uObjectId: mol_util_1.ValueCell.create(id),
};
const shaderCode = shader_code_1.ImageShaderCode;
const renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency);
return (0, renderable_1.createRenderable)(renderItem, values, state);
}
;