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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.DirectVolumeSchema = void 0; exports.DirectVolumeRenderable = DirectVolumeRenderable; const renderable_1 = require("../renderable"); const render_item_1 = require("../webgl/render-item"); const schema_1 = require("./schema"); const shader_code_1 = require("../shader-code"); const mol_util_1 = require("../../mol-util"); exports.DirectVolumeSchema = { ...schema_1.BaseSchema, aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), elements: (0, schema_1.ElementsSpec)('uint32'), uBboxMin: (0, schema_1.UniformSpec)('v3'), uBboxMax: (0, schema_1.UniformSpec)('v3'), uBboxSize: (0, schema_1.UniformSpec)('v3'), uMaxSteps: (0, schema_1.UniformSpec)('i'), uStepScale: (0, schema_1.UniformSpec)('f'), uJumpLength: (0, schema_1.UniformSpec)('f'), uTransform: (0, schema_1.UniformSpec)('m4'), uGridDim: (0, schema_1.UniformSpec)('v3'), tTransferTex: (0, schema_1.TextureSpec)('image-uint8', 'alpha', 'ubyte', 'linear'), uTransferScale: (0, schema_1.UniformSpec)('f', 'material'), dGridTexType: (0, schema_1.DefineSpec)('string', ['2d', '3d']), uGridTexDim: (0, schema_1.UniformSpec)('v3'), tGridTex: (0, schema_1.TextureSpec)('texture', 'rgba', 'ubyte', 'linear'), uGridStats: (0, schema_1.UniformSpec)('v4'), // [min, max, mean, sigma] uCellDim: (0, schema_1.UniformSpec)('v3'), uCartnToUnit: (0, schema_1.UniformSpec)('m4'), uUnitToCartn: (0, schema_1.UniformSpec)('m4'), dPackedGroup: (0, schema_1.DefineSpec)('boolean'), dAxisOrder: (0, schema_1.DefineSpec)('string', ['012', '021', '102', '120', '201', '210']), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dCelShaded: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('string', ['off', 'on', 'inverted']), meta: (0, schema_1.ValueSpec)('unknown') }; function DirectVolumeRenderable(ctx, id, values, state, materialId, transparency) { const schema = { ...schema_1.GlobalUniformSchema, ...schema_1.GlobalTextureSchema, ...schema_1.InternalSchema, ...exports.DirectVolumeSchema }; if (!ctx.isWebGL2) { // workaround for webgl1 limitation that loop counters need to be `const` schema.uMaxSteps = (0, schema_1.DefineSpec)('number'); } const internalValues = { uObjectId: mol_util_1.ValueCell.create(id), }; const shaderCode = shader_code_1.DirectVolumeShaderCode; const renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, transparency); return (0, renderable_1.createRenderable)(renderItem, values, state); }