molstar
Version:
A comprehensive macromolecular library.
40 lines (39 loc) • 1.66 kB
TypeScript
/**
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Texture } from '../../mol-gl/webgl/texture';
import { ValueSpec, AttributeSpec, UniformSpec, Values, TextureSpec } from '../../mol-gl/renderable/schema';
import { ComputeRenderable } from '../renderable';
export declare const QuadPositions: Float32Array<ArrayBuffer>;
export declare const QuadSchema: {
drawCount: ValueSpec<"number">;
instanceCount: ValueSpec<"number">;
aPosition: AttributeSpec<"float32">;
uQuadScale: UniformSpec<"v2">;
};
export declare const QuadValues: Values<typeof QuadSchema>;
declare const CopySchema: {
tColor: TextureSpec<"texture">;
uTexSize: UniformSpec<"v2">;
drawCount: ValueSpec<"number">;
instanceCount: ValueSpec<"number">;
aPosition: AttributeSpec<"float32">;
uQuadScale: UniformSpec<"v2">;
};
export type CopyRenderable = ComputeRenderable<Values<typeof CopySchema>>;
export declare function createCopyRenderable(ctx: WebGLContext, texture: Texture): CopyRenderable;
export declare function getSharedCopyRenderable(ctx: WebGLContext, texture: Texture): CopyRenderable;
export declare function readTexture<T extends Uint8Array | Float32Array | Int32Array = Uint8Array>(ctx: WebGLContext, texture: Texture, array?: T): {
array: T;
width: number;
height: number;
};
export declare function readAlphaTexture(ctx: WebGLContext, texture: Texture): {
array: Uint8Array<ArrayBuffer>;
width: number;
height: number;
};
export {};