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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.createHistogramPyramid = createHistogramPyramid; const renderable_1 = require("../../renderable"); const render_item_1 = require("../../webgl/render-item"); const schema_1 = require("../../renderable/schema"); const shader_code_1 = require("../../../mol-gl/shader-code"); const mol_util_1 = require("../../../mol-util"); const util_1 = require("../util"); const sum_1 = require("./sum"); const misc_1 = require("../../../mol-math/misc"); const quad_vert_1 = require("../../../mol-gl/shader/quad.vert"); const reduction_frag_1 = require("../../../mol-gl/shader/histogram-pyramid/reduction.frag"); const compat_1 = require("../../webgl/compat"); const debug_1 = require("../../../mol-util/debug"); const HistopyramidReductionSchema = { ...util_1.QuadSchema, tInputLevel: (0, schema_1.TextureSpec)('texture', 'rgba', 'float', 'nearest'), tPreviousLevel: (0, schema_1.TextureSpec)('texture', 'rgba', 'float', 'nearest'), uSize: (0, schema_1.UniformSpec)('f'), uTexSize: (0, schema_1.UniformSpec)('f'), uFirst: (0, schema_1.UniformSpec)('b'), }; const HistogramPyramidName = 'histogram-pyramid'; function getHistopyramidReductionRenderable(ctx, inputLevel, previousLevel) { if (ctx.namedComputeRenderables[HistogramPyramidName]) { const v = ctx.namedComputeRenderables[HistogramPyramidName].values; mol_util_1.ValueCell.update(v.tInputLevel, inputLevel); mol_util_1.ValueCell.update(v.tPreviousLevel, previousLevel); ctx.namedComputeRenderables[HistogramPyramidName].update(); } else { ctx.namedComputeRenderables[HistogramPyramidName] = createHistopyramidReductionRenderable(ctx, inputLevel, previousLevel); } return ctx.namedComputeRenderables[HistogramPyramidName]; } function createHistopyramidReductionRenderable(ctx, inputLevel, previousLevel) { const values = { ...util_1.QuadValues, tInputLevel: mol_util_1.ValueCell.create(inputLevel), tPreviousLevel: mol_util_1.ValueCell.create(previousLevel), uSize: mol_util_1.ValueCell.create(0), uTexSize: mol_util_1.ValueCell.create(0), uFirst: mol_util_1.ValueCell.create(true), }; const schema = { ...HistopyramidReductionSchema }; const shaderCode = (0, shader_code_1.ShaderCode)('reduction', quad_vert_1.quad_vert, reduction_frag_1.reduction_frag, {}, { 0: 'ivec4' }); const renderItem = (0, render_item_1.createComputeRenderItem)(ctx, 'triangles', shaderCode, schema, values); return (0, renderable_1.createComputeRenderable)(renderItem, values); } function getLevelTextureFramebuffer(ctx, level) { const size = Math.pow(2, level); const name = `level${level}`; const texture = ctx.isWebGL2 ? getTexture(name, ctx, 'image-int32', 'alpha', 'int', 'nearest') : getTexture(name, ctx, 'image-uint8', 'rgba', 'ubyte', 'nearest'); texture.define(size, size); let framebuffer = tryGetFramebuffer(name, ctx); if (!framebuffer) { framebuffer = getFramebuffer(name, ctx); } texture.attachFramebuffer(framebuffer, 0); return { texture, framebuffer }; } function setRenderingDefaults(ctx) { const { gl, state } = ctx; state.disable(gl.CULL_FACE); state.disable(gl.BLEND); state.disable(gl.DEPTH_TEST); state.enable(gl.SCISSOR_TEST); state.depthMask(false); state.colorMask(true, true, true, true); state.clearColor(0, 0, 0, 0); } function getFramebuffer(name, webgl) { const _name = `${HistogramPyramidName}-${name}`; if (!webgl.namedFramebuffers[_name]) { webgl.namedFramebuffers[_name] = webgl.resources.framebuffer(); } return webgl.namedFramebuffers[_name]; } function getTexture(name, webgl, kind, format, type, filter) { const _name = `${HistogramPyramidName}-${name}`; if (!webgl.namedTextures[_name]) { webgl.namedTextures[_name] = webgl.resources.texture(kind, format, type, filter); } return webgl.namedTextures[_name]; } function tryGetFramebuffer(name, webgl) { const _name = `${HistogramPyramidName}-${name}`; return webgl.namedFramebuffers[_name]; } function createHistogramPyramid(ctx, inputTexture, scale, gridTexDim) { if (debug_1.isTimingMode) ctx.timer.mark('createHistogramPyramid'); const { gl, state } = ctx; const w = inputTexture.getWidth(); const h = inputTexture.getHeight(); // printTexture(ctx, inputTexture, 2) if (w !== h || !(0, misc_1.isPowerOfTwo)(w)) { throw new Error('inputTexture must be of square power-of-two size'); } // This part set the levels const levels = Math.ceil(Math.log(w) / Math.log(2)); const maxSize = Math.pow(2, levels); const maxSizeX = Math.pow(2, levels); const maxSizeY = Math.pow(2, levels - 1); // console.log('levels', levels, 'maxSize', maxSize, [maxSizeX, maxSizeY], 'input', w); const pyramidTex = ctx.isWebGL2 ? getTexture('pyramid', ctx, 'image-int32', 'alpha', 'int', 'nearest') : getTexture('pyramid', ctx, 'image-uint8', 'rgba', 'ubyte', 'nearest'); pyramidTex.define(maxSizeX, maxSizeY); const framebuffer = getFramebuffer('pyramid', ctx); pyramidTex.attachFramebuffer(framebuffer, 0); state.viewport(0, 0, maxSizeX, maxSizeY); if ((0, compat_1.isWebGL2)(gl)) { gl.clearBufferiv(gl.COLOR, 0, [0, 0, 0, 0]); } else { gl.clear(gl.COLOR_BUFFER_BIT); } const levelTexturesFramebuffers = []; for (let i = 0; i < levels; ++i) levelTexturesFramebuffers.push(getLevelTextureFramebuffer(ctx, i)); const renderable = getHistopyramidReductionRenderable(ctx, inputTexture, levelTexturesFramebuffers[0].texture); state.currentRenderItemId = -1; setRenderingDefaults(ctx); let offset = 0; for (let i = 0; i < levels; i++) { const currLevel = levels - 1 - i; const tf = levelTexturesFramebuffers[currLevel]; tf.framebuffer.bind(); const size = Math.pow(2, currLevel); // console.log('size', size, 'draw-level', currLevel, 'read-level', levels - i); mol_util_1.ValueCell.update(renderable.values.uSize, Math.pow(2, i + 1) / maxSize); mol_util_1.ValueCell.update(renderable.values.uTexSize, size); mol_util_1.ValueCell.updateIfChanged(renderable.values.uFirst, i === 0); if (i > 0) { mol_util_1.ValueCell.update(renderable.values.tPreviousLevel, levelTexturesFramebuffers[levels - i].texture); renderable.update(); } state.currentRenderItemId = -1; state.viewport(0, 0, size, size); state.scissor(0, 0, size, size); if ((0, compat_1.isWebGL2)(gl)) { gl.clearBufferiv(gl.COLOR, 0, [0, 0, 0, 0]); } else { gl.clear(gl.COLOR_BUFFER_BIT); } state.scissor(0, 0, gridTexDim[0], gridTexDim[1]); renderable.render(); pyramidTex.bind(0); gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, offset, 0, 0, 0, size, size); pyramidTex.unbind(0); offset += size; } gl.finish(); if (debug_1.isTimingMode) ctx.timer.markEnd('createHistogramPyramid'); // printTextureImage(readTexture(ctx, pyramidTex), { scale: 0.75 }); // // return at least a count of one to avoid issues downstram const count = Math.max(1, (0, sum_1.getHistopyramidSum)(ctx, levelTexturesFramebuffers[0].texture)); const height = Math.ceil(count / Math.pow(2, levels)); // console.log({ height, count, scale }); return { pyramidTex, count, height, levels, scale }; }