molstar
Version:
A comprehensive macromolecular library.
208 lines (207 loc) • 9.38 kB
JavaScript
/**
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.canComputeGrid3dOnGPU = canComputeGrid3dOnGPU;
exports.createGrid3dComputeRenderable = createGrid3dComputeRenderable;
const schema_1 = require("../renderable/schema");
const common_1 = require("../../mol-math/geometry/common");
const grid3d_template_frag_1 = require("../shader/util/grid3d-template.frag");
const quad_vert_1 = require("../shader/quad.vert");
const shader_code_1 = require("../shader-code");
const mol_util_1 = require("../../mol-util");
const object_1 = require("../../mol-util/object");
const uniform_1 = require("../webgl/uniform");
const util_1 = require("./util");
const render_item_1 = require("../webgl/render-item");
const renderable_1 = require("../renderable");
const is_little_endian_1 = require("../../mol-util/is-little-endian");
const debug_1 = require("../../mol-util/debug");
function canComputeGrid3dOnGPU(webgl) {
return !!(webgl === null || webgl === void 0 ? void 0 : webgl.extensions.textureFloat);
}
const FrameBufferName = 'grid3d-computable';
const Texture0Name = 'grid3d-computable-0';
const Texture1Name = 'grid3d-computable-1';
const SchemaBase = {
...util_1.QuadSchema,
uDimensions: (0, schema_1.UniformSpec)('v3'),
uMin: (0, schema_1.UniformSpec)('v3'),
uDelta: (0, schema_1.UniformSpec)('v3'),
uWidth: (0, schema_1.UniformSpec)('f'),
uLittleEndian: (0, schema_1.UniformSpec)('b'),
};
const CumulativeSumSchema = {
tCumulativeSum: (0, schema_1.TextureSpec)('texture', 'rgba', 'ubyte', 'nearest')
};
function createGrid3dComputeRenderable(spec) {
var _a;
const id = mol_util_1.UUID.create22();
const uniforms = [];
(0, object_1.objectForEach)(spec.schema, (u, k) => {
var _a, _b;
if (u.type === 'define')
return;
if (u.kind.indexOf('[]') >= 0)
throw new Error('array uniforms are not supported');
const isBound = ((_b = (_a = spec.loopBounds) === null || _a === void 0 ? void 0 : _a.indexOf(k)) !== null && _b !== void 0 ? _b : -1) >= 0;
if (isBound)
uniforms.push(`#ifndef ${k}`);
if (u.type === 'uniform')
uniforms.push(`uniform ${(0, uniform_1.getUniformGlslType)(u.kind)} ${k};`);
else if (u.type === 'texture')
uniforms.push(`uniform sampler2D ${k};`);
if (isBound)
uniforms.push(`#endif`);
});
const code = grid3d_template_frag_1.grid3dTemplate_frag
.replace('{UNIFORMS}', uniforms.join('\n'))
.replace('{UTILS}', (_a = spec.utilCode) !== null && _a !== void 0 ? _a : '')
.replace('{MAIN}', spec.mainCode)
.replace('{RETURN}', spec.returnCode);
const shader = (0, shader_code_1.ShaderCode)(id, quad_vert_1.quad_vert, code);
return async (ctx, webgl, grid, params) => {
var _a;
const schema = {
...SchemaBase,
...(spec.cumulative ? CumulativeSumSchema : {}),
...spec.schema,
};
if (!webgl.isWebGL2) {
if (spec.loopBounds) {
for (const b of spec.loopBounds) {
schema[b] = (0, schema_1.DefineSpec)('number');
}
}
schema['WEBGL1'] = (0, schema_1.DefineSpec)('boolean');
}
if (spec.cumulative) {
schema['CUMULATIVE'] = (0, schema_1.DefineSpec)('boolean');
}
if (!webgl.namedFramebuffers[FrameBufferName]) {
webgl.namedFramebuffers[FrameBufferName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[FrameBufferName];
if (!webgl.namedTextures[Texture0Name]) {
webgl.namedTextures[Texture0Name] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
}
if (spec.cumulative && !webgl.namedTextures[Texture1Name]) {
webgl.namedTextures[Texture1Name] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
}
const tex = [webgl.namedTextures[Texture0Name], webgl.namedTextures[Texture1Name]];
const [nx, ny, nz] = grid.dimensions;
const uWidth = Math.ceil(Math.sqrt(nx * ny * nz));
const values = {
uDimensions: grid.dimensions,
uMin: grid.box.min,
uDelta: (0, common_1.getRegularGrid3dDelta)(grid),
uWidth,
uLittleEndian: (0, is_little_endian_1.isLittleEndian)(),
...spec.values(params, grid)
};
if (!webgl.isWebGL2) {
values.WEBGL1 = true;
}
if (spec.cumulative) {
values.tCumulativeSum = tex[0];
values.CUMULATIVE = true;
}
let renderable = webgl.namedComputeRenderables[id];
let cells;
if (renderable) {
cells = renderable.values;
(0, object_1.objectForEach)(values, (c, k) => {
const s = schema[k];
if ((s === null || s === void 0 ? void 0 : s.type) === 'value' || (s === null || s === void 0 ? void 0 : s.type) === 'attribute')
return;
if (!s || !(0, uniform_1.isUniformValueScalar)(s.kind)) {
mol_util_1.ValueCell.update(cells[k], c);
}
else {
mol_util_1.ValueCell.updateIfChanged(cells[k], c);
}
});
}
else {
cells = {};
(0, object_1.objectForEach)(util_1.QuadValues, (v, k) => cells[k] = v);
(0, object_1.objectForEach)(values, (v, k) => cells[k] = mol_util_1.ValueCell.create(v));
renderable = (0, renderable_1.createComputeRenderable)((0, render_item_1.createComputeRenderItem)(webgl, 'triangles', shader, schema, cells), cells);
}
const array = new Uint8Array(uWidth * uWidth * 4);
if (spec.cumulative) {
const { gl, state } = webgl;
if (debug_1.isTimingMode)
webgl.timer.mark('Grid3dCompute.renderCumulative');
const states = spec.cumulative.states(params);
tex[0].define(uWidth, uWidth);
tex[1].define(uWidth, uWidth);
resetGl(webgl, uWidth);
state.clearColor(0, 0, 0, 0);
tex[0].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
tex[1].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
if (spec.cumulative.yieldPeriod && !debug_1.isTimingMode) {
await ctx.update({ message: 'Computing...', isIndeterminate: false, current: 0, max: states.length });
}
const yieldPeriod = Math.max(1, (_a = spec.cumulative.yieldPeriod) !== null && _a !== void 0 ? _a : 1 | 0);
if (debug_1.isTimingMode)
webgl.timer.mark('Grid3dCompute.renderBatch');
for (let i = 0; i < states.length; i++) {
mol_util_1.ValueCell.update(cells.tCumulativeSum, tex[(i + 1) % 2]);
tex[i % 2].attachFramebuffer(framebuffer, 'color0');
resetGl(webgl, uWidth);
spec.cumulative.update(params, states[i], cells);
renderable.update();
renderable.render();
if (spec.cumulative.yieldPeriod && i !== states.length - 1) {
if (i % yieldPeriod === yieldPeriod - 1) {
webgl.waitForGpuCommandsCompleteSync();
if (debug_1.isTimingMode)
webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (debug_1.isTimingMode)
webgl.timer.mark('Grid3dCompute.renderBatch');
}
if (ctx.shouldUpdate && !debug_1.isTimingMode) {
await ctx.update({ current: i + 1 });
}
}
}
if (debug_1.isTimingMode)
webgl.timer.markEnd('Grid3dCompute.renderBatch');
if (debug_1.isTimingMode)
webgl.timer.markEnd('Grid3dCompute.renderCumulative');
}
else {
if (debug_1.isTimingMode)
webgl.timer.mark('Grid3dCompute.render');
tex[0].define(uWidth, uWidth);
tex[0].attachFramebuffer(framebuffer, 'color0');
framebuffer.bind();
resetGl(webgl, uWidth);
renderable.update();
renderable.render();
if (debug_1.isTimingMode)
webgl.timer.markEnd('Grid3dCompute.render');
}
if (debug_1.isTimingMode)
webgl.timer.mark('Grid3dCompute.readPixels');
webgl.readPixels(0, 0, uWidth, uWidth, array);
if (debug_1.isTimingMode)
webgl.timer.markEnd('Grid3dCompute.readPixels');
return new Float32Array(array.buffer, array.byteOffset, nx * ny * nz);
};
}
function resetGl(webgl, w) {
const { gl, state } = webgl;
state.viewport(0, 0, w, w);
state.scissor(0, 0, w, w);
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
}
;