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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { ValueCell } from '../../../mol-util'; import { GeometryUtils } from '../geometry'; import { Sphere3D } from '../../../mol-math/geometry'; import { TextureImage } from '../../../mol-gl/renderable/util'; import { GroupMapping } from '../../util'; type TextAttachment = ('bottom-left' | 'bottom-center' | 'bottom-right' | 'middle-left' | 'middle-center' | 'middle-right' | 'top-left' | 'top-center' | 'top-right'); /** Text */ export interface Text { readonly kind: 'text'; /** Number of characters in the text */ charCount: number; /** Font Atlas */ readonly fontTexture: ValueCell<TextureImage<Uint8Array>>; /** Center buffer as array of xyz values wrapped in a value cell */ readonly centerBuffer: ValueCell<Float32Array>; /** Mapping buffer as array of xy values wrapped in a value cell */ readonly mappingBuffer: ValueCell<Float32Array>; /** Depth buffer as array of z values wrapped in a value cell */ readonly depthBuffer: ValueCell<Float32Array>; /** Index buffer as array of center index triplets wrapped in a value cell */ readonly indexBuffer: ValueCell<Uint32Array>; /** Group buffer as array of group ids for each vertex wrapped in a value cell */ readonly groupBuffer: ValueCell<Float32Array>; /** Texture coordinates buffer as array of uv values wrapped in a value cell */ readonly tcoordBuffer: ValueCell<Float32Array>; /** Bounding sphere of the text */ readonly boundingSphere: Sphere3D; /** Maps group ids to text indices */ readonly groupMapping: GroupMapping; setBoundingSphere(boundingSphere: Sphere3D): void; } export declare namespace Text { function create(fontTexture: TextureImage<Uint8Array>, centers: Float32Array, mappings: Float32Array, depths: Float32Array, indices: Uint32Array, groups: Float32Array, tcoords: Float32Array, charCount: number, text?: Text): Text; function createEmpty(text?: Text): Text; const Params: { sizeFactor: PD.Numeric; borderWidth: PD.Numeric; borderColor: PD.Color; offsetX: PD.Numeric; offsetY: PD.Numeric; offsetZ: PD.Numeric; background: PD.BooleanParam; backgroundMargin: PD.Numeric; backgroundColor: PD.Color; backgroundOpacity: PD.Numeric; tether: PD.BooleanParam; tetherLength: PD.Numeric; tetherBaseWidth: PD.Numeric; attachment: PD.Select<TextAttachment>; fontFamily: PD.Select<import("./font-atlas").FontFamily>; fontQuality: PD.Select<number>; fontStyle: PD.Select<import("./font-atlas").FontStyle>; fontVariant: PD.Select<import("./font-atlas").FontVariant>; fontWeight: PD.Select<import("./font-atlas").FontWeight>; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: /*elided*/ any; invert: /*elided*/ any; position: /*elided*/ any; rotation: /*elided*/ any; scale: /*elided*/ any; transform: /*elided*/ any; }>[]; }>>; emissive: PD.Numeric; density: PD.Numeric; instanceGranularity: PD.BooleanParam; lod: PD.Vec3; cellSize: PD.Numeric; batchSize: PD.Numeric; }; type Params = typeof Params; const Utils: GeometryUtils<Text, Params>; } export {};