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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz> * @author Gianluca Tomasello <giagitom@gmail.com> */ import { WebGLContext } from '../../mol-gl/webgl/context'; import { RenderTarget } from '../../mol-gl/webgl/render-target'; import { Renderer } from '../../mol-gl/renderer'; import { Scene } from '../../mol-gl/scene'; import { Texture } from '../../mol-gl/webgl/texture'; import { Camera } from '../camera'; import { Helper } from '../helper/helper'; import { StereoCamera } from '../camera/stereo'; import { WboitPass } from './wboit'; import { DpoitPass } from './dpoit'; import { AntialiasingPass, PostprocessingPass, PostprocessingProps } from './postprocessing'; import { MarkingPass, MarkingProps } from './marking'; import { AssetManager } from '../../mol-util/assets'; import { DofPass } from './dof'; import { BloomPass } from './bloom'; type Props = { postprocessing: PostprocessingProps; marking: MarkingProps; transparentBackground: boolean; dpoitIterations: number; }; type RenderContext = { renderer: Renderer; camera: Camera | StereoCamera; scene: Scene; helper: Helper; }; type TransparencyMode = 'wboit' | 'dpoit' | 'blended'; export declare class DrawPass { private webgl; private readonly drawTarget; readonly colorTarget: RenderTarget; readonly transparentColorTarget: RenderTarget; readonly depthTextureTransparent: Texture; readonly depthTextureOpaque: Texture; readonly packedDepth: boolean; readonly depthTargetTransparent: RenderTarget; private depthTargetOpaque; private copyFboTarget; private copyFboPostprocessing; readonly wboit: WboitPass; readonly dpoit: DpoitPass; readonly marking: MarkingPass; readonly postprocessing: PostprocessingPass; readonly antialiasing: AntialiasingPass; readonly bloom: BloomPass; readonly dof: DofPass; private transparencyMode; setTransparency(transparency: 'wboit' | 'dpoit' | 'blended'): void; get transparency(): TransparencyMode; constructor(webgl: WebGLContext, assetManager: AssetManager, width: number, height: number, transparency: 'wboit' | 'dpoit' | 'blended'); reset(): void; setSize(width: number, height: number): void; private _renderDpoit; private _renderWboit; private _renderBlended; private _render; render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean): void; getColorTarget(postprocessingProps: PostprocessingProps): RenderTarget; } export {};