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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2024 Mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.CameraTransitionManager = void 0; const camera_1 = require("../camera"); const linear_algebra_1 = require("../../mol-math/linear-algebra"); const interpolate_1 = require("../../mol-math/interpolate"); class CameraTransitionManager { get source() { return this._source; } get target() { return this._target; } apply(to, durationMs = 0, transition) { if (!this.inTransition || durationMs > 0) { camera_1.Camera.copySnapshot(this._source, this.camera.state); } if (!this.inTransition) { camera_1.Camera.copySnapshot(this._target, this.camera.state); } camera_1.Camera.copySnapshot(this._target, to); if (this._target.radius > this._target.radiusMax) { this._target.radius = this._target.radiusMax; } if (this._target.radius < 0.01) this._target.radius = 0.01; if (this._target.radiusMax < 0.01) this._target.radiusMax = 0.01; if (!this.inTransition && durationMs <= 0 || (typeof to.mode !== 'undefined' && to.mode !== this.camera.state.mode)) { this.finish(this._target); return; } this.inTransition = true; this.func = transition || CameraTransitionManager.defaultTransition; if (!this.inTransition || durationMs > 0) { this.start = this.t; this.durationMs = durationMs; } } tick(t) { this.t = t; this.update(); } finish(to) { camera_1.Camera.copySnapshot(this.camera.state, to); this.inTransition = false; } update() { if (!this.inTransition) return; const normalized = Math.min((this.t - this.start) / this.durationMs, 1); if (normalized === 1) { this.finish(this._target); return; } this.func(this._current, normalized, this._source, this._target); camera_1.Camera.copySnapshot(this.camera.state, this._current); } constructor(camera) { this.camera = camera; this.t = 0; this.func = CameraTransitionManager.defaultTransition; this.start = 0; this.inTransition = false; this.durationMs = 0; this._source = camera_1.Camera.createDefaultSnapshot(); this._target = camera_1.Camera.createDefaultSnapshot(); this._current = camera_1.Camera.createDefaultSnapshot(); } } exports.CameraTransitionManager = CameraTransitionManager; (function (CameraTransitionManager) { const _rotUp = linear_algebra_1.Quat.identity(); const _rotDist = linear_algebra_1.Quat.identity(); const _sourcePosition = (0, linear_algebra_1.Vec3)(); const _targetPosition = (0, linear_algebra_1.Vec3)(); function defaultTransition(out, t, source, target) { camera_1.Camera.copySnapshot(out, target); // Rotate up linear_algebra_1.Quat.slerp(_rotUp, linear_algebra_1.Quat.Identity, linear_algebra_1.Quat.rotationTo(_rotUp, source.up, target.up), t); linear_algebra_1.Vec3.transformQuat(out.up, source.up, _rotUp); // Lerp target, position & radius linear_algebra_1.Vec3.lerp(out.target, source.target, target.target, t); // Interpolate distance const distSource = linear_algebra_1.Vec3.distance(source.target, source.position); const distTarget = linear_algebra_1.Vec3.distance(target.target, target.position); const dist = (0, interpolate_1.lerp)(distSource, distTarget, t); // Rotate between source and targer direction linear_algebra_1.Vec3.sub(_sourcePosition, source.position, source.target); linear_algebra_1.Vec3.normalize(_sourcePosition, _sourcePosition); linear_algebra_1.Vec3.sub(_targetPosition, target.position, target.target); linear_algebra_1.Vec3.normalize(_targetPosition, _targetPosition); linear_algebra_1.Quat.rotationTo(_rotDist, _sourcePosition, _targetPosition); linear_algebra_1.Quat.slerp(_rotDist, linear_algebra_1.Quat.Identity, _rotDist, t); linear_algebra_1.Vec3.transformQuat(_sourcePosition, _sourcePosition, _rotDist); linear_algebra_1.Vec3.scale(_sourcePosition, _sourcePosition, dist); linear_algebra_1.Vec3.add(out.position, out.target, _sourcePosition); // Interpolate radius out.radius = (0, interpolate_1.lerp)(source.radius, target.radius, t); // TODO take change of `clipFar` into account out.radiusMax = (0, interpolate_1.lerp)(source.radiusMax, target.radiusMax, t); // Interpolate fov & fog out.fov = (0, interpolate_1.lerp)(source.fov, target.fov, t); out.fog = (0, interpolate_1.lerp)(source.fog, target.fog, t); } CameraTransitionManager.defaultTransition = defaultTransition; })(CameraTransitionManager || (exports.CameraTransitionManager = CameraTransitionManager = {}));