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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign, __awaiter, __generator } from "tslib"; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { UnitsMeshParams, UnitsMeshVisual } from '../units-visual'; import { MolecularSurfaceCalculationParams } from '../../../mol-math/geometry/molecular-surface'; import { Mesh } from '../../../mol-geo/geometry/mesh/mesh'; import { computeUnitMolecularSurface } from './util/molecular-surface'; import { computeMarchingCubesMesh } from '../../../mol-geo/util/marching-cubes/algorithm'; import { ElementIterator, getElementLoci, eachElement } from './util/element'; import { CommonSurfaceParams } from './util/common'; import { Sphere3D } from '../../../mol-math/geometry'; import { applyMeshColorSmoothing } from '../../../mol-geo/geometry/mesh/color-smoothing'; import { ColorSmoothingParams, getColorSmoothingProps } from '../../../mol-geo/geometry/base'; import { ValueCell } from '../../../mol-util'; export var MolecularSurfaceMeshParams = __assign(__assign(__assign(__assign({}, UnitsMeshParams), MolecularSurfaceCalculationParams), CommonSurfaceParams), ColorSmoothingParams); // function createMolecularSurfaceMesh(ctx, unit, structure, theme, props, mesh) { return __awaiter(this, void 0, void 0, function () { var _a, transform, field, idField, resolution, maxRadius, params, surface, iterations, sphere; return __generator(this, function (_b) { switch (_b.label) { case 0: return [4 /*yield*/, computeUnitMolecularSurface(structure, unit, theme.size, props).runInContext(ctx.runtime)]; case 1: _a = _b.sent(), transform = _a.transform, field = _a.field, idField = _a.idField, resolution = _a.resolution, maxRadius = _a.maxRadius; params = { isoLevel: props.probeRadius, scalarField: field, idField: idField }; return [4 /*yield*/, computeMarchingCubesMesh(params, mesh).runAsChild(ctx.runtime)]; case 2: surface = _b.sent(); if (props.includeParent) { iterations = Math.ceil(2 / props.resolution); Mesh.smoothEdges(surface, { iterations: iterations, maxNewEdgeLength: Math.sqrt(2) }); } Mesh.transform(surface, transform); if (ctx.webgl && !ctx.webgl.isWebGL2) { Mesh.uniformTriangleGroup(surface); ValueCell.updateIfChanged(surface.varyingGroup, false); } else { ValueCell.updateIfChanged(surface.varyingGroup, true); } sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, maxRadius); surface.setBoundingSphere(sphere); surface.meta.resolution = resolution; return [2 /*return*/, surface]; } }); }); } export function MolecularSurfaceMeshVisual(materialId) { return UnitsMeshVisual({ defaultProps: PD.getDefaultValues(MolecularSurfaceMeshParams), createGeometry: createMolecularSurfaceMesh, createLocationIterator: ElementIterator.fromGroup, getLoci: getElementLoci, eachLocation: eachElement, setUpdateState: function (state, newProps, currentProps) { if (newProps.resolution !== currentProps.resolution) state.createGeometry = true; if (newProps.probeRadius !== currentProps.probeRadius) state.createGeometry = true; if (newProps.probePositions !== currentProps.probePositions) state.createGeometry = true; if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true; if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true; if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true; if (newProps.smoothColors.name !== currentProps.smoothColors.name) { state.updateColor = true; } else if (newProps.smoothColors.name === 'on' && currentProps.smoothColors.name === 'on') { if (newProps.smoothColors.params.resolutionFactor !== currentProps.smoothColors.params.resolutionFactor) state.updateColor = true; if (newProps.smoothColors.params.sampleStride !== currentProps.smoothColors.params.sampleStride) state.updateColor = true; } }, processValues: function (values, geometry, props, theme, webgl) { var _a = geometry.meta, resolution = _a.resolution, colorTexture = _a.colorTexture; var csp = getColorSmoothingProps(props.smoothColors, theme.color.preferSmoothing, resolution); if (csp) { applyMeshColorSmoothing(values, csp.resolution, csp.stride, webgl, colorTexture); geometry.meta.colorTexture = values.tColorGrid.ref.value; } }, dispose: function (geometry) { var _a; (_a = geometry.meta.colorTexture) === null || _a === void 0 ? void 0 : _a.destroy(); } }, materialId); }