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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author David Sehnal <david.sehnal@gmail.com> */ import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { UnitsVisual } from '../units-visual'; import { WebGLContext } from '../../../mol-gl/webgl/context'; import { Structure } from '../../../mol-model/structure'; export declare const ElementSphereParams: { sizeFactor: PD.Numeric; detail: PD.Numeric; ignoreHydrogens: PD.BooleanParam; traceOnly: PD.BooleanParam; tryUseImpostor: PD.BooleanParam; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; doubleSided: PD.BooleanParam; ignoreLight: PD.BooleanParam; xrayShaded: PD.BooleanParam; transparentBackfaces: PD.Select<string>; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: any; invert: any; position: any; rotation: any; scale: any; }>[]; }>>; instanceGranularity: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; }; export declare type ElementSphereParams = typeof ElementSphereParams; export declare function ElementSphereVisual(materialId: number, structure: Structure, props: PD.Values<ElementSphereParams>, webgl?: WebGLContext): UnitsVisual<{ sizeFactor: PD.Numeric; detail: PD.Numeric; ignoreHydrogens: PD.BooleanParam; traceOnly: PD.BooleanParam; tryUseImpostor: PD.BooleanParam; unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">; includeParent: PD.BooleanParam; doubleSided: PD.BooleanParam; ignoreLight: PD.BooleanParam; xrayShaded: PD.BooleanParam; transparentBackfaces: PD.Select<string>; bumpFrequency: PD.Numeric; bumpAmplitude: PD.Numeric; alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: import("../../../mol-util/clip").Clip.Variant; objects: PD.Normalize<{ type: any; invert: any; position: any; rotation: any; scale: any; }>[]; }>>; instanceGranularity: PD.BooleanParam; flipSided: PD.BooleanParam; flatShaded: PD.BooleanParam; }>; export declare function ElementSphereImpostorVisual(materialId: number): UnitsVisual<ElementSphereParams>; export declare function ElementSphereMeshVisual(materialId: number): UnitsVisual<ElementSphereParams>;