molstar
Version:
A comprehensive macromolecular library.
84 lines (83 loc) • 3.28 kB
TypeScript
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { ParamDefinition as PD } from '../../../mol-util/param-definition';
import { UnitsVisual } from '../units-visual';
import { WebGLContext } from '../../../mol-gl/webgl/context';
import { Structure } from '../../../mol-model/structure';
export declare const ElementSphereParams: {
sizeFactor: PD.Numeric;
detail: PD.Numeric;
ignoreHydrogens: PD.BooleanParam;
traceOnly: PD.BooleanParam;
tryUseImpostor: PD.BooleanParam;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
includeParent: PD.BooleanParam;
doubleSided: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
xrayShaded: PD.BooleanParam;
transparentBackfaces: PD.Select<string>;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: any;
invert: any;
position: any;
rotation: any;
scale: any;
}>[];
}>>;
instanceGranularity: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
};
export declare type ElementSphereParams = typeof ElementSphereParams;
export declare function ElementSphereVisual(materialId: number, structure: Structure, props: PD.Values<ElementSphereParams>, webgl?: WebGLContext): UnitsVisual<{
sizeFactor: PD.Numeric;
detail: PD.Numeric;
ignoreHydrogens: PD.BooleanParam;
traceOnly: PD.BooleanParam;
tryUseImpostor: PD.BooleanParam;
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
includeParent: PD.BooleanParam;
doubleSided: PD.BooleanParam;
ignoreLight: PD.BooleanParam;
xrayShaded: PD.BooleanParam;
transparentBackfaces: PD.Select<string>;
bumpFrequency: PD.Numeric;
bumpAmplitude: PD.Numeric;
alpha: PD.Numeric;
quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">;
material: PD.Group<PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>>;
clip: PD.Group<PD.Normalize<{
variant: import("../../../mol-util/clip").Clip.Variant;
objects: PD.Normalize<{
type: any;
invert: any;
position: any;
rotation: any;
scale: any;
}>[];
}>>;
instanceGranularity: PD.BooleanParam;
flipSided: PD.BooleanParam;
flatShaded: PD.BooleanParam;
}>;
export declare function ElementSphereImpostorVisual(materialId: number): UnitsVisual<ElementSphereParams>;
export declare function ElementSphereMeshVisual(materialId: number): UnitsVisual<ElementSphereParams>;