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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { UnitsPointsParams, UnitsPointsVisual } from '../units-visual'; import { Points } from '../../../mol-geo/geometry/points/points'; import { PointsBuilder } from '../../../mol-geo/geometry/points/points-builder'; import { Vec3 } from '../../../mol-math/linear-algebra'; import { ElementIterator, getElementLoci, eachElement, makeElementIgnoreTest } from './util/element'; import { Sphere3D } from '../../../mol-math/geometry'; // avoiding namespace lookup improved performance in Chrome (Aug 2020) var v3add = Vec3.add; export var ElementPointParams = __assign(__assign({}, UnitsPointsParams), { pointSizeAttenuation: PD.Boolean(false), ignoreHydrogens: PD.Boolean(false), traceOnly: PD.Boolean(false) }); // TODO size export function createElementPoint(ctx, unit, structure, theme, props, points) { // TODO sizeFactor var child = structure.child; if (child && !child.unitMap.get(unit.id)) return Points.createEmpty(points); var elements = unit.elements; var n = elements.length; var builder = PointsBuilder.create(n, n / 10, points); var p = Vec3(); var pos = unit.conformation.invariantPosition; var ignore = makeElementIgnoreTest(structure, unit, props); var center = Vec3(); var count = 0; if (ignore) { for (var i = 0; i < n; ++i) { if (ignore(elements[i])) continue; pos(elements[i], p); v3add(center, center, p); count += 1; builder.add(p[0], p[1], p[2], i); } } else { for (var i = 0; i < n; ++i) { pos(elements[i], p); v3add(center, center, p); count += 1; builder.add(p[0], p[1], p[2], i); } } var oldBoundingSphere = points ? Sphere3D.clone(points.boundingSphere) : undefined; var pt = builder.getPoints(); if (count === 0) return pt; // re-use boundingSphere if it has not changed much var boundingSphere; Vec3.scale(center, center, 1 / count); if (oldBoundingSphere && Vec3.distance(center, oldBoundingSphere.center) / oldBoundingSphere.radius < 1.0) { boundingSphere = oldBoundingSphere; } else { boundingSphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, 1 * props.sizeFactor); } pt.setBoundingSphere(boundingSphere); return pt; } export function ElementPointVisual(materialId) { return UnitsPointsVisual({ defaultProps: PD.getDefaultValues(ElementPointParams), createGeometry: createElementPoint, createLocationIterator: ElementIterator.fromGroup, getLoci: getElementLoci, eachLocation: eachElement, setUpdateState: function (state, newProps, currentProps) { state.createGeometry = (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens || newProps.traceOnly !== currentProps.traceOnly); } }, materialId); }