molstar
Version:
A comprehensive macromolecular library.
57 lines (56 loc) • 3.15 kB
TypeScript
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Gianluca Tomasello <giagitom@gmail.com>
*/
import { WebGLContext } from './context';
import { ShaderCode } from '../shader-code';
import { Program } from './program';
import { RenderableSchema, RenderableValues } from '../renderable/schema';
export declare type DrawMode = 'points' | 'lines' | 'line-strip' | 'line-loop' | 'triangles' | 'triangle-strip' | 'triangle-fan';
export declare function getDrawMode(ctx: WebGLContext, drawMode: DrawMode): number;
export interface RenderItem<T extends string> {
readonly id: number;
readonly materialId: number;
getProgram: (variant: T) => Program;
render: (variant: T, sharedTexturesCount: number) => void;
update: () => Readonly<ValueChanges>;
destroy: () => void;
}
declare const GraphicsRenderVariant: {
colorBlended: string;
colorWboit: string;
colorDpoit: string;
pick: string;
depth: string;
marking: string;
};
export declare type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant;
export declare const GraphicsRenderVariants: ("depth" | "colorBlended" | "colorWboit" | "colorDpoit" | "pick" | "marking")[];
export declare const GraphicsRenderVariantsBlended: ("depth" | "colorBlended" | "colorWboit" | "colorDpoit" | "pick" | "marking")[];
export declare const GraphicsRenderVariantsWboit: ("depth" | "colorBlended" | "colorWboit" | "colorDpoit" | "pick" | "marking")[];
export declare const GraphicsRenderVariantsDpoit: ("depth" | "colorBlended" | "colorWboit" | "colorDpoit" | "pick" | "marking")[];
declare const ComputeRenderVariant: {
compute: string;
};
export declare type ComputeRenderVariant = keyof typeof ComputeRenderVariant;
export declare const ComputeRenderVariants: "compute"[];
declare function createValueChanges(): {
attributes: boolean;
defines: boolean;
elements: boolean;
textures: boolean;
};
declare type ValueChanges = ReturnType<typeof createValueChanges>;
export declare type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>;
export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, variants: GraphicsRenderVariant[]): RenderItem<"depth" | "colorBlended" | "colorWboit" | "colorDpoit" | "pick" | "marking">;
export declare type ComputeRenderItem = RenderItem<ComputeRenderVariant>;
export declare function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId?: number): RenderItem<"compute">;
/**
* Creates a render item
*
* - assumes that `values.drawCount` and `values.instanceCount` exist
*/
export declare function createRenderItem<T extends string>(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, renderVariants: T[]): RenderItem<T>;
export {};