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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { createRenderable } from '../renderable'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, InternalSchema, SizeSchema, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec } from './schema'; import { SpheresShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export var SpheresSchema = __assign(__assign(__assign({}, BaseSchema), SizeSchema), { aGroup: AttributeSpec('float32', 1, 0), aPosition: AttributeSpec('float32', 3, 0), aMapping: AttributeSpec('float32', 2, 0), elements: ElementsSpec('uint32'), padding: ValueSpec('number'), uDoubleSided: UniformSpec('b', 'material'), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('boolean'), dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']), uBumpFrequency: UniformSpec('f', 'material'), uBumpAmplitude: UniformSpec('f', 'material') }); export function SpheresRenderable(ctx, id, values, state, materialId, variants) { var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), SpheresSchema); var internalValues = { uObjectId: ValueCell.create(id), }; var shaderCode = SpheresShaderCode; var renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId, variants); return createRenderable(renderItem, values, state); }