molstar
Version:
A comprehensive macromolecular library.
26 lines (25 loc) • 2.29 kB
JavaScript
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { __assign } from "tslib";
import { createRenderable } from '../renderable';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { AttributeSpec, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, GlobalTextureSchema, BaseSchema } from './schema';
import { DirectVolumeShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
export var DirectVolumeSchema = __assign(__assign({}, BaseSchema), { aPosition: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), uBboxMin: UniformSpec('v3'), uBboxMax: UniformSpec('v3'), uBboxSize: UniformSpec('v3'), uMaxSteps: UniformSpec('i'), uStepScale: UniformSpec('f'), uJumpLength: UniformSpec('f'), uTransform: UniformSpec('m4'), uGridDim: UniformSpec('v3'), tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'), uTransferScale: UniformSpec('f', 'material'), dGridTexType: DefineSpec('string', ['2d', '3d']), uGridTexDim: UniformSpec('v3'), tGridTex: TextureSpec('texture', 'rgba', 'ubyte', 'linear'), uGridStats: UniformSpec('v4'), uCellDim: UniformSpec('v3'), uCartnToUnit: UniformSpec('m4'), uUnitToCartn: UniformSpec('m4'), dPackedGroup: DefineSpec('boolean'), dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('boolean') });
export function DirectVolumeRenderable(ctx, id, values, state, materialId, variants) {
var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), DirectVolumeSchema);
if (!ctx.isWebGL2) {
// workaround for webgl1 limitation that loop counters need to be `const`
schema.uMaxSteps = DefineSpec('number');
}
var internalValues = {
uObjectId: ValueCell.create(id),
};
var shaderCode = DirectVolumeShaderCode;
var renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId, variants);
return createRenderable(renderItem, values, state);
}