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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { createComputeRenderable } from '../../renderable'; import { createComputeRenderItem } from '../../webgl/render-item'; import { TextureSpec, UniformSpec, DefineSpec } from '../../renderable/schema'; import { ShaderCode } from '../../../mol-gl/shader-code'; import { ValueCell } from '../../../mol-util'; import { QuadSchema, QuadValues } from '../util'; import { createHistogramPyramid } from '../histogram-pyramid/reduction'; import { getTriIndices } from './tables'; import { quad_vert } from '../../../mol-gl/shader/quad.vert'; import { isosurface_frag } from '../../../mol-gl/shader/marching-cubes/isosurface.frag'; import { calcActiveVoxels } from './active-voxels'; import { isWebGL2 } from '../../webgl/compat'; import { isTimingMode } from '../../../mol-util/debug'; var IsosurfaceSchema = __assign(__assign({}, QuadSchema), { tTriIndices: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'), tActiveVoxelsPyramid: TextureSpec('texture', 'rgba', 'float', 'nearest'), tActiveVoxelsBase: TextureSpec('texture', 'rgba', 'float', 'nearest'), tVolumeData: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'), uIsoValue: UniformSpec('f'), uSize: UniformSpec('f'), uLevels: UniformSpec('f'), uCount: UniformSpec('f'), uInvert: UniformSpec('b'), uGridDim: UniformSpec('v3'), uGridTexDim: UniformSpec('v3'), uGridTransform: UniformSpec('m4'), uScale: UniformSpec('v2'), dPackedGroup: DefineSpec('boolean'), dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']), dConstantGroup: DefineSpec('boolean') }); var IsosurfaceName = 'isosurface'; function getIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup) { if (ctx.namedComputeRenderables[IsosurfaceName]) { var v = ctx.namedComputeRenderables[IsosurfaceName].values; ValueCell.update(v.tActiveVoxelsPyramid, activeVoxelsPyramid); ValueCell.update(v.tActiveVoxelsBase, activeVoxelsBase); ValueCell.update(v.tVolumeData, volumeData); ValueCell.updateIfChanged(v.uIsoValue, isoValue); ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels)); ValueCell.updateIfChanged(v.uLevels, levels); ValueCell.updateIfChanged(v.uCount, count); ValueCell.updateIfChanged(v.uInvert, invert); ValueCell.update(v.uGridDim, gridDim); ValueCell.update(v.uGridTexDim, gridTexDim); ValueCell.update(v.uGridTransform, transform); ValueCell.update(v.uScale, scale); ValueCell.updateIfChanged(v.dPackedGroup, packedGroup); ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join('')); ValueCell.updateIfChanged(v.dConstantGroup, constantGroup); ctx.namedComputeRenderables[IsosurfaceName].update(); } else { ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup); } return ctx.namedComputeRenderables[IsosurfaceName]; } function createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup) { // console.log('uSize', Math.pow(2, levels)) var values = __assign(__assign({}, QuadValues), { tTriIndices: ValueCell.create(getTriIndices()), tActiveVoxelsPyramid: ValueCell.create(activeVoxelsPyramid), tActiveVoxelsBase: ValueCell.create(activeVoxelsBase), tVolumeData: ValueCell.create(volumeData), uIsoValue: ValueCell.create(isoValue), uSize: ValueCell.create(Math.pow(2, levels)), uLevels: ValueCell.create(levels), uCount: ValueCell.create(count), uInvert: ValueCell.create(invert), uGridDim: ValueCell.create(gridDim), uGridTexDim: ValueCell.create(gridTexDim), uGridTransform: ValueCell.create(transform), uScale: ValueCell.create(scale), dPackedGroup: ValueCell.create(packedGroup), dAxisOrder: ValueCell.create(axisOrder.join('')), dConstantGroup: ValueCell.create(constantGroup) }); var schema = __assign({}, IsosurfaceSchema); var shaderCode = ShaderCode('isosurface', quad_vert, isosurface_frag, { drawBuffers: 'required' }); var renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values); return createComputeRenderable(renderItem, values); } function setRenderingDefaults(ctx) { var gl = ctx.gl, state = ctx.state; state.disable(gl.CULL_FACE); state.disable(gl.BLEND); state.disable(gl.DEPTH_TEST); state.disable(gl.SCISSOR_TEST); state.depthMask(false); state.colorMask(true, true, true, true); state.clearColor(0, 0, 0, 0); } export function createIsosurfaceBuffers(ctx, activeVoxelsBase, volumeData, histogramPyramid, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture) { var drawBuffers = ctx.extensions.drawBuffers; if (!drawBuffers) throw new Error('need WebGL draw buffers'); if (isTimingMode) ctx.timer.mark('createIsosurfaceBuffers'); var gl = ctx.gl, state = ctx.state, resources = ctx.resources, extensions = ctx.extensions; var pyramidTex = histogramPyramid.pyramidTex, height = histogramPyramid.height, levels = histogramPyramid.levels, scale = histogramPyramid.scale, count = histogramPyramid.count; var width = pyramidTex.getWidth(); // console.log('width', width, 'height', height); // console.log('iso', 'gridDim', gridDim, 'scale', scale, 'gridTexDim', gridTexDim); // console.log('iso volumeData', volumeData); if (!ctx.namedFramebuffers[IsosurfaceName]) { ctx.namedFramebuffers[IsosurfaceName] = resources.framebuffer(); } var framebuffer = ctx.namedFramebuffers[IsosurfaceName]; if (isWebGL2(gl)) { if (!vertexTexture) { vertexTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest') : resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!groupTexture) { groupTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest'); } if (!normalTexture) { normalTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest') : resources.texture('image-float32', 'rgba', 'float', 'nearest'); } } else { // in webgl1 drawbuffers must be in the same format for some reason // this is quite wasteful but good enough for medium size meshes if (!vertexTexture) { vertexTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!groupTexture) { groupTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!normalTexture) { normalTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } } vertexTexture.define(width, height); groupTexture.define(width, height); normalTexture.define(width, height); vertexTexture.attachFramebuffer(framebuffer, 0); groupTexture.attachFramebuffer(framebuffer, 1); normalTexture.attachFramebuffer(framebuffer, 2); var renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup); ctx.state.currentRenderItemId = -1; framebuffer.bind(); drawBuffers.drawBuffers([ drawBuffers.COLOR_ATTACHMENT0, drawBuffers.COLOR_ATTACHMENT1, drawBuffers.COLOR_ATTACHMENT2, ]); setRenderingDefaults(ctx); state.viewport(0, 0, width, height); gl.clear(gl.COLOR_BUFFER_BIT); renderable.render(); gl.finish(); if (isTimingMode) ctx.timer.markEnd('createIsosurfaceBuffers'); // printTextureImage(readTexture(ctx, vertexTexture, new Float32Array(width * height * 4)), { scale: 0.75 }); // printTextureImage(readTexture(ctx, groupTexture, new Uint8Array(width * height * 4)), { scale: 0.75 }); // printTextureImage(readTexture(ctx, normalTexture, new Float32Array(width * height * 4)), { scale: 0.75 }); return { vertexTexture: vertexTexture, groupTexture: groupTexture, normalTexture: normalTexture, vertexCount: count }; } // /** * GPU isosurface extraction * * Algorithm from "High‐speed Marching Cubes using HistoPyramids" * by C Dyken, G Ziegler, C Theobalt, HP Seidel * https://doi.org/10.1111/j.1467-8659.2008.01182.x * * Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/ */ export function extractIsosurface(ctx, volumeData, gridDim, gridTexDim, gridTexScale, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture) { if (isTimingMode) ctx.timer.mark('extractIsosurface'); var activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale); var compacted = createHistogramPyramid(ctx, activeVoxelsTex, gridTexScale, gridTexDim); var gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture); if (isTimingMode) ctx.timer.markEnd('extractIsosurface'); return gv; }