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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.StructureGaussianSurfaceTextureMeshVisual = exports.GaussianSurfaceTextureMeshVisual = exports.StructureGaussianSurfaceMeshVisual = exports.GaussianSurfaceMeshVisual = exports.StructureGaussianSurfaceVisual = exports.GaussianSurfaceVisual = exports.StructureGaussianSurfaceMeshParams = exports.GaussianSurfaceMeshParams = void 0; var tslib_1 = require("tslib"); var param_definition_1 = require("../../../mol-util/param-definition"); var units_visual_1 = require("../units-visual"); var gaussian_1 = require("./util/gaussian"); var mesh_1 = require("../../../mol-geo/geometry/mesh/mesh"); var algorithm_1 = require("../../../mol-geo/util/marching-cubes/algorithm"); var element_1 = require("./util/element"); var texture_mesh_1 = require("../../../mol-geo/geometry/texture-mesh/texture-mesh"); var isosurface_1 = require("../../../mol-gl/compute/marching-cubes/isosurface"); var geometry_1 = require("../../../mol-math/geometry"); var complex_visual_1 = require("../complex-visual"); var common_1 = require("./util/common"); var color_smoothing_1 = require("../../../mol-geo/geometry/mesh/color-smoothing"); var color_smoothing_2 = require("../../../mol-geo/geometry/texture-mesh/color-smoothing"); var base_1 = require("../../../mol-geo/geometry/base"); var linear_algebra_1 = require("../../../mol-math/linear-algebra"); var debug_1 = require("../../../mol-util/debug"); var value_cell_1 = require("../../../mol-util/value-cell"); var SharedParams = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, gaussian_1.GaussianDensityParams), base_1.ColorSmoothingParams), { ignoreHydrogens: param_definition_1.ParamDefinition.Boolean(false), tryUseGpu: param_definition_1.ParamDefinition.Boolean(true), includeParent: param_definition_1.ParamDefinition.Boolean(false, { isHidden: true }) }); exports.GaussianSurfaceMeshParams = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, units_visual_1.UnitsMeshParams), units_visual_1.UnitsTextureMeshParams), SharedParams); exports.StructureGaussianSurfaceMeshParams = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, complex_visual_1.ComplexMeshParams), complex_visual_1.ComplexTextureMeshParams), SharedParams); function gpuSupport(webgl) { return webgl.extensions.colorBufferFloat && webgl.extensions.textureFloat && webgl.extensions.blendMinMax && webgl.extensions.drawBuffers; } function suitableForGpu(structure, props, webgl) { // lower resolutions are about as fast on CPU vs integrated GPU, // very low resolutions have artifacts when calculated on GPU if (props.resolution > 1) return false; // the GPU is much more memory contraint, especially true for integrated GPUs, // being conservative here still allows for small and medium sized assemblies var d = webgl.maxTextureSize / 3; var _a = (0, common_1.getVolumeSliceInfo)(structure.boundary.box, props.resolution, d * d), areaCells = _a.areaCells, maxAreaCells = _a.maxAreaCells; return areaCells < maxAreaCells; } function GaussianSurfaceVisual(materialId, structure, props, webgl) { if (props.tryUseGpu && webgl && gpuSupport(webgl) && suitableForGpu(structure, props, webgl)) { return GaussianSurfaceTextureMeshVisual(materialId); } return GaussianSurfaceMeshVisual(materialId); } exports.GaussianSurfaceVisual = GaussianSurfaceVisual; function StructureGaussianSurfaceVisual(materialId, structure, props, webgl) { if (props.tryUseGpu && webgl && gpuSupport(webgl) && suitableForGpu(structure, props, webgl)) { return StructureGaussianSurfaceTextureMeshVisual(materialId); } return StructureGaussianSurfaceMeshVisual(materialId); } exports.StructureGaussianSurfaceVisual = StructureGaussianSurfaceVisual; // function createGaussianSurfaceMesh(ctx, unit, structure, theme, props, mesh) { return tslib_1.__awaiter(this, void 0, void 0, function () { var smoothness, _a, transform, field, idField, radiusFactor, resolution, maxRadius, params, surface, sphere; return tslib_1.__generator(this, function (_b) { switch (_b.label) { case 0: smoothness = props.smoothness; return [4 /*yield*/, (0, gaussian_1.computeUnitGaussianDensity)(structure, unit, theme.size, props).runInContext(ctx.runtime)]; case 1: _a = _b.sent(), transform = _a.transform, field = _a.field, idField = _a.idField, radiusFactor = _a.radiusFactor, resolution = _a.resolution, maxRadius = _a.maxRadius; params = { isoLevel: Math.exp(-smoothness) / radiusFactor, scalarField: field, idField: idField }; return [4 /*yield*/, (0, algorithm_1.computeMarchingCubesMesh)(params, mesh).runAsChild(ctx.runtime)]; case 2: surface = _b.sent(); surface.meta.resolution = resolution; mesh_1.Mesh.transform(surface, transform); if (ctx.webgl && !ctx.webgl.isWebGL2) { mesh_1.Mesh.uniformTriangleGroup(surface); value_cell_1.ValueCell.updateIfChanged(surface.varyingGroup, false); } else { value_cell_1.ValueCell.updateIfChanged(surface.varyingGroup, true); } sphere = geometry_1.Sphere3D.expand((0, geometry_1.Sphere3D)(), unit.boundary.sphere, maxRadius); surface.setBoundingSphere(sphere); return [2 /*return*/, surface]; } }); }); } function GaussianSurfaceMeshVisual(materialId) { return (0, units_visual_1.UnitsMeshVisual)({ defaultProps: param_definition_1.ParamDefinition.getDefaultValues(exports.GaussianSurfaceMeshParams), createGeometry: createGaussianSurfaceMesh, createLocationIterator: element_1.ElementIterator.fromGroup, getLoci: element_1.getElementLoci, eachLocation: element_1.eachElement, setUpdateState: function (state, newProps, currentProps) { if (newProps.resolution !== currentProps.resolution) state.createGeometry = true; if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true; if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true; if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true; if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true; if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true; if (newProps.smoothColors.name !== currentProps.smoothColors.name) { state.updateColor = true; } else if (newProps.smoothColors.name === 'on' && currentProps.smoothColors.name === 'on') { if (newProps.smoothColors.params.resolutionFactor !== currentProps.smoothColors.params.resolutionFactor) state.updateColor = true; if (newProps.smoothColors.params.sampleStride !== currentProps.smoothColors.params.sampleStride) state.updateColor = true; } }, mustRecreate: function (structureGroup, props, webgl) { return props.tryUseGpu && !!webgl && suitableForGpu(structureGroup.structure, props, webgl); }, processValues: function (values, geometry, props, theme, webgl) { var _a = geometry.meta, resolution = _a.resolution, colorTexture = _a.colorTexture; var csp = (0, base_1.getColorSmoothingProps)(props.smoothColors, theme.color.preferSmoothing, resolution); if (csp) { (0, color_smoothing_1.applyMeshColorSmoothing)(values, csp.resolution, csp.stride, webgl, colorTexture); geometry.meta.colorTexture = values.tColorGrid.ref.value; } }, dispose: function (geometry) { var _a; (_a = geometry.meta.colorTexture) === null || _a === void 0 ? void 0 : _a.destroy(); } }, materialId); } exports.GaussianSurfaceMeshVisual = GaussianSurfaceMeshVisual; // function createStructureGaussianSurfaceMesh(ctx, structure, theme, props, mesh) { return tslib_1.__awaiter(this, void 0, void 0, function () { var smoothness, _a, transform, field, idField, radiusFactor, resolution, maxRadius, params, surface, sphere; return tslib_1.__generator(this, function (_b) { switch (_b.label) { case 0: smoothness = props.smoothness; return [4 /*yield*/, (0, gaussian_1.computeStructureGaussianDensity)(structure, theme.size, props).runInContext(ctx.runtime)]; case 1: _a = _b.sent(), transform = _a.transform, field = _a.field, idField = _a.idField, radiusFactor = _a.radiusFactor, resolution = _a.resolution, maxRadius = _a.maxRadius; params = { isoLevel: Math.exp(-smoothness) / radiusFactor, scalarField: field, idField: idField }; return [4 /*yield*/, (0, algorithm_1.computeMarchingCubesMesh)(params, mesh).runAsChild(ctx.runtime)]; case 2: surface = _b.sent(); surface.meta.resolution = resolution; mesh_1.Mesh.transform(surface, transform); if (ctx.webgl && !ctx.webgl.isWebGL2) { mesh_1.Mesh.uniformTriangleGroup(surface); value_cell_1.ValueCell.updateIfChanged(surface.varyingGroup, false); } else { value_cell_1.ValueCell.updateIfChanged(surface.varyingGroup, true); } sphere = geometry_1.Sphere3D.expand((0, geometry_1.Sphere3D)(), structure.boundary.sphere, maxRadius); surface.setBoundingSphere(sphere); return [2 /*return*/, surface]; } }); }); } function StructureGaussianSurfaceMeshVisual(materialId) { return (0, complex_visual_1.ComplexMeshVisual)({ defaultProps: param_definition_1.ParamDefinition.getDefaultValues(exports.StructureGaussianSurfaceMeshParams), createGeometry: createStructureGaussianSurfaceMesh, createLocationIterator: element_1.ElementIterator.fromStructure, getLoci: element_1.getSerialElementLoci, eachLocation: element_1.eachSerialElement, setUpdateState: function (state, newProps, currentProps) { if (newProps.resolution !== currentProps.resolution) state.createGeometry = true; if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true; if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true; if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true; if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true; if (newProps.smoothColors.name !== currentProps.smoothColors.name) { state.updateColor = true; } else if (newProps.smoothColors.name === 'on' && currentProps.smoothColors.name === 'on') { if (newProps.smoothColors.params.resolutionFactor !== currentProps.smoothColors.params.resolutionFactor) state.updateColor = true; if (newProps.smoothColors.params.sampleStride !== currentProps.smoothColors.params.sampleStride) state.updateColor = true; } }, mustRecreate: function (structure, props, webgl) { return props.tryUseGpu && !!webgl && suitableForGpu(structure, props, webgl); }, processValues: function (values, geometry, props, theme, webgl) { var _a = geometry.meta, resolution = _a.resolution, colorTexture = _a.colorTexture; var csp = (0, base_1.getColorSmoothingProps)(props.smoothColors, theme.color.preferSmoothing, resolution); if (csp) { (0, color_smoothing_1.applyMeshColorSmoothing)(values, csp.resolution, csp.stride, webgl, colorTexture); geometry.meta.colorTexture = values.tColorGrid.ref.value; } }, dispose: function (geometry) { var _a; (_a = geometry.meta.colorTexture) === null || _a === void 0 ? void 0 : _a.destroy(); } }, materialId); } exports.StructureGaussianSurfaceMeshVisual = StructureGaussianSurfaceMeshVisual; // var GaussianSurfaceName = 'gaussian-surface'; function createGaussianSurfaceTextureMesh(ctx, unit, structure, theme, props, textureMesh) { return tslib_1.__awaiter(this, void 0, void 0, function () { var _a, namedTextures, resources, _b, colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat, densityTextureData, isoLevel, axisOrder, buffer, gv, groupCount, boundingSphere, surface; return tslib_1.__generator(this, function (_c) { switch (_c.label) { case 0: if (!ctx.webgl) throw new Error('webgl context required to create gaussian surface texture-mesh'); if (debug_1.isTimingMode) ctx.webgl.timer.mark('createGaussianSurfaceTextureMesh'); _a = ctx.webgl, namedTextures = _a.namedTextures, resources = _a.resources, _b = _a.extensions, colorBufferFloat = _b.colorBufferFloat, textureFloat = _b.textureFloat, colorBufferHalfFloat = _b.colorBufferHalfFloat, textureHalfFloat = _b.textureHalfFloat; if (!namedTextures[GaussianSurfaceName]) { namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'linear') : colorBufferFloat && textureFloat ? resources.texture('image-float32', 'rgba', 'float', 'linear') : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear'); } return [4 /*yield*/, (0, gaussian_1.computeUnitGaussianDensityTexture2d)(structure, unit, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime)]; case 1: densityTextureData = _c.sent(); isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor; axisOrder = linear_algebra_1.Vec3.create(0, 1, 2); buffer = textureMesh === null || textureMesh === void 0 ? void 0 : textureMesh.doubleBuffer.get(); gv = (0, isosurface_1.extractIsosurface)(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, true, buffer === null || buffer === void 0 ? void 0 : buffer.vertex, buffer === null || buffer === void 0 ? void 0 : buffer.group, buffer === null || buffer === void 0 ? void 0 : buffer.normal); if (debug_1.isTimingMode) ctx.webgl.timer.markEnd('createGaussianSurfaceTextureMesh'); groupCount = unit.elements.length; boundingSphere = geometry_1.Sphere3D.expand((0, geometry_1.Sphere3D)(), unit.boundary.sphere, densityTextureData.maxRadius); surface = texture_mesh_1.TextureMesh.create(gv.vertexCount, groupCount, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh); surface.meta.resolution = densityTextureData.resolution; return [2 /*return*/, surface]; } }); }); } function GaussianSurfaceTextureMeshVisual(materialId) { return (0, units_visual_1.UnitsTextureMeshVisual)({ defaultProps: param_definition_1.ParamDefinition.getDefaultValues(exports.GaussianSurfaceMeshParams), createGeometry: createGaussianSurfaceTextureMesh, createLocationIterator: element_1.ElementIterator.fromGroup, getLoci: element_1.getElementLoci, eachLocation: element_1.eachElement, setUpdateState: function (state, newProps, currentProps) { if (newProps.resolution !== currentProps.resolution) state.createGeometry = true; if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true; if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true; if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true; if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true; if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true; if (newProps.smoothColors.name !== currentProps.smoothColors.name) { state.updateColor = true; } else if (newProps.smoothColors.name === 'on' && currentProps.smoothColors.name === 'on') { if (newProps.smoothColors.params.resolutionFactor !== currentProps.smoothColors.params.resolutionFactor) state.updateColor = true; if (newProps.smoothColors.params.sampleStride !== currentProps.smoothColors.params.sampleStride) state.updateColor = true; } }, mustRecreate: function (structureGroup, props, webgl) { return !props.tryUseGpu || !webgl || !suitableForGpu(structureGroup.structure, props, webgl); }, processValues: function (values, geometry, props, theme, webgl) { var _a = geometry.meta, resolution = _a.resolution, colorTexture = _a.colorTexture; var csp = (0, base_1.getColorSmoothingProps)(props.smoothColors, theme.color.preferSmoothing, resolution); if (csp && webgl) { (0, color_smoothing_2.applyTextureMeshColorSmoothing)(values, csp.resolution, csp.stride, webgl, colorTexture); geometry.meta.colorTexture = values.tColorGrid.ref.value; } }, dispose: function (geometry) { var _a; geometry.vertexTexture.ref.value.destroy(); geometry.groupTexture.ref.value.destroy(); geometry.normalTexture.ref.value.destroy(); geometry.doubleBuffer.destroy(); (_a = geometry.meta.colorTexture) === null || _a === void 0 ? void 0 : _a.destroy(); } }, materialId); } exports.GaussianSurfaceTextureMeshVisual = GaussianSurfaceTextureMeshVisual; // function createStructureGaussianSurfaceTextureMesh(ctx, structure, theme, props, textureMesh) { return tslib_1.__awaiter(this, void 0, void 0, function () { var _a, namedTextures, resources, _b, colorBufferFloat, textureFloat, colorBufferHalfFloat, textureHalfFloat, densityTextureData, isoLevel, axisOrder, buffer, gv, groupCount, boundingSphere, surface; return tslib_1.__generator(this, function (_c) { switch (_c.label) { case 0: if (!ctx.webgl) throw new Error('webgl context required to create structure gaussian surface texture-mesh'); if (debug_1.isTimingMode) ctx.webgl.timer.mark('createStructureGaussianSurfaceTextureMesh'); _a = ctx.webgl, namedTextures = _a.namedTextures, resources = _a.resources, _b = _a.extensions, colorBufferFloat = _b.colorBufferFloat, textureFloat = _b.textureFloat, colorBufferHalfFloat = _b.colorBufferHalfFloat, textureHalfFloat = _b.textureHalfFloat; if (!namedTextures[GaussianSurfaceName]) { namedTextures[GaussianSurfaceName] = colorBufferHalfFloat && textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'linear') : colorBufferFloat && textureFloat ? resources.texture('image-float32', 'rgba', 'float', 'linear') : resources.texture('image-uint8', 'rgba', 'ubyte', 'linear'); } return [4 /*yield*/, (0, gaussian_1.computeStructureGaussianDensityTexture2d)(structure, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime)]; case 1: densityTextureData = _c.sent(); isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor; axisOrder = linear_algebra_1.Vec3.create(0, 1, 2); buffer = textureMesh === null || textureMesh === void 0 ? void 0 : textureMesh.doubleBuffer.get(); gv = (0, isosurface_1.extractIsosurface)(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, true, buffer === null || buffer === void 0 ? void 0 : buffer.vertex, buffer === null || buffer === void 0 ? void 0 : buffer.group, buffer === null || buffer === void 0 ? void 0 : buffer.normal); if (debug_1.isTimingMode) ctx.webgl.timer.markEnd('createStructureGaussianSurfaceTextureMesh'); groupCount = structure.elementCount; boundingSphere = geometry_1.Sphere3D.expand((0, geometry_1.Sphere3D)(), structure.boundary.sphere, densityTextureData.maxRadius); surface = texture_mesh_1.TextureMesh.create(gv.vertexCount, groupCount, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh); surface.meta.resolution = densityTextureData.resolution; return [2 /*return*/, surface]; } }); }); } function StructureGaussianSurfaceTextureMeshVisual(materialId) { return (0, complex_visual_1.ComplexTextureMeshVisual)({ defaultProps: param_definition_1.ParamDefinition.getDefaultValues(exports.StructureGaussianSurfaceMeshParams), createGeometry: createStructureGaussianSurfaceTextureMesh, createLocationIterator: element_1.ElementIterator.fromStructure, getLoci: element_1.getSerialElementLoci, eachLocation: element_1.eachSerialElement, setUpdateState: function (state, newProps, currentProps) { if (newProps.resolution !== currentProps.resolution) state.createGeometry = true; if (newProps.radiusOffset !== currentProps.radiusOffset) state.createGeometry = true; if (newProps.smoothness !== currentProps.smoothness) state.createGeometry = true; if (newProps.ignoreHydrogens !== currentProps.ignoreHydrogens) state.createGeometry = true; if (newProps.traceOnly !== currentProps.traceOnly) state.createGeometry = true; if (newProps.includeParent !== currentProps.includeParent) state.createGeometry = true; if (newProps.smoothColors.name !== currentProps.smoothColors.name) { state.updateColor = true; } else if (newProps.smoothColors.name === 'on' && currentProps.smoothColors.name === 'on') { if (newProps.smoothColors.params.resolutionFactor !== currentProps.smoothColors.params.resolutionFactor) state.updateColor = true; if (newProps.smoothColors.params.sampleStride !== currentProps.smoothColors.params.sampleStride) state.updateColor = true; } }, mustRecreate: function (structure, props, webgl) { return !props.tryUseGpu || !webgl || !suitableForGpu(structure, props, webgl); }, processValues: function (values, geometry, props, theme, webgl) { var _a = geometry.meta, resolution = _a.resolution, colorTexture = _a.colorTexture; var csp = (0, base_1.getColorSmoothingProps)(props.smoothColors, theme.color.preferSmoothing, resolution); if (csp && webgl) { (0, color_smoothing_2.applyTextureMeshColorSmoothing)(values, csp.resolution, csp.stride, webgl, colorTexture); geometry.meta.colorTexture = values.tColorGrid.ref.value; } }, dispose: function (geometry) { var _a; geometry.vertexTexture.ref.value.destroy(); geometry.groupTexture.ref.value.destroy(); geometry.normalTexture.ref.value.destroy(); geometry.doubleBuffer.destroy(); (_a = geometry.meta.colorTexture) === null || _a === void 0 ? void 0 : _a.destroy(); } }, materialId); } exports.StructureGaussianSurfaceTextureMeshVisual = StructureGaussianSurfaceTextureMeshVisual;