molstar
Version:
A comprehensive macromolecular library.
62 lines (61 loc) • 3.61 kB
JavaScript
"use strict";
/**
* Copyright (c) 2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.AnimateCameraRock = void 0;
var tslib_1 = require("tslib");
var interpolate_1 = require("../../../mol-math/interpolate");
var quat_1 = require("../../../mol-math/linear-algebra/3d/quat");
var vec3_1 = require("../../../mol-math/linear-algebra/3d/vec3");
var misc_1 = require("../../../mol-math/misc");
var param_definition_1 = require("../../../mol-util/param-definition");
var model_1 = require("../model");
var _dir = (0, vec3_1.Vec3)(), _axis = (0, vec3_1.Vec3)(), _rot = (0, quat_1.Quat)();
exports.AnimateCameraRock = model_1.PluginStateAnimation.create({
name: 'built-in.animate-camera-rock',
display: { name: 'Camera Rock', description: 'Rock the 3D scene around the x-axis in view space' },
isExportable: true,
params: function () { return ({
durationInMs: param_definition_1.ParamDefinition.Numeric(4000, { min: 100, max: 20000, step: 100 }),
speed: param_definition_1.ParamDefinition.Numeric(1, { min: 1, max: 10, step: 1 }, { description: 'How many times to rock from side to side.' }),
angle: param_definition_1.ParamDefinition.Numeric(10, { min: 0, max: 180, step: 1 }, { description: 'How many degrees to rotate in each direction.' }),
}); },
initialState: function (p, ctx) { return ({ snapshot: ctx.canvas3d.camera.getSnapshot() }); },
getDuration: function (p) { return ({ kind: 'fixed', durationMs: p.durationInMs }); },
teardown: function (_, state, ctx) {
var _a;
(_a = ctx.canvas3d) === null || _a === void 0 ? void 0 : _a.requestCameraReset({ snapshot: state.snapshot, durationMs: 0 });
},
apply: function (animState, t, ctx) {
var _a, _b;
return tslib_1.__awaiter(this, void 0, void 0, function () {
var snapshot, phase, angle, position;
return tslib_1.__generator(this, function (_c) {
if (t.current === 0) {
return [2 /*return*/, { kind: 'next', state: animState }];
}
snapshot = animState.snapshot;
if (snapshot.radiusMax < 0.0001) {
return [2 /*return*/, { kind: 'finished' }];
}
phase = t.animation
? ((_a = t.animation) === null || _a === void 0 ? void 0 : _a.currentFrame) / (t.animation.frameCount + 1)
: (0, interpolate_1.clamp)(t.current / ctx.params.durationInMs, 0, 1);
angle = Math.sin(phase * ctx.params.speed * Math.PI * 2) * (0, misc_1.degToRad)(ctx.params.angle);
vec3_1.Vec3.sub(_dir, snapshot.position, snapshot.target);
vec3_1.Vec3.normalize(_axis, snapshot.up);
quat_1.Quat.setAxisAngle(_rot, _axis, angle);
vec3_1.Vec3.transformQuat(_dir, _dir, _rot);
position = vec3_1.Vec3.add((0, vec3_1.Vec3)(), snapshot.target, _dir);
(_b = ctx.plugin.canvas3d) === null || _b === void 0 ? void 0 : _b.requestCameraReset({ snapshot: tslib_1.__assign(tslib_1.__assign({}, snapshot), { position: position }), durationMs: 0 });
if (phase >= 0.99999) {
return [2 /*return*/, { kind: 'finished' }];
}
return [2 /*return*/, { kind: 'next', state: animState }];
});
});
}
});