molstar
Version:
A comprehensive macromolecular library.
26 lines (25 loc) • 1.68 kB
JavaScript
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.PointsRenderable = exports.PointsSchema = void 0;
var tslib_1 = require("tslib");
var renderable_1 = require("../renderable");
var render_item_1 = require("../webgl/render-item");
var schema_1 = require("./schema");
var shader_code_1 = require("../shader-code");
var mol_util_1 = require("../../mol-util");
exports.PointsSchema = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, schema_1.BaseSchema), schema_1.SizeSchema), { aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), dPointSizeAttenuation: (0, schema_1.DefineSpec)('boolean'), dPointStyle: (0, schema_1.DefineSpec)('string', ['square', 'circle', 'fuzzy']) });
function PointsRenderable(ctx, id, values, state, materialId, variants) {
var schema = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, schema_1.GlobalUniformSchema), schema_1.GlobalTextureSchema), schema_1.InternalSchema), exports.PointsSchema);
var internalValues = {
uObjectId: mol_util_1.ValueCell.create(id),
};
var shaderCode = shader_code_1.PointsShaderCode;
var renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'points', shaderCode, schema, tslib_1.__assign(tslib_1.__assign({}, values), internalValues), materialId, variants);
return (0, renderable_1.createRenderable)(renderItem, values, state);
}
exports.PointsRenderable = PointsRenderable;
;