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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.DirectVolumeRenderable = exports.DirectVolumeSchema = void 0; var tslib_1 = require("tslib"); var renderable_1 = require("../renderable"); var render_item_1 = require("../webgl/render-item"); var schema_1 = require("./schema"); var shader_code_1 = require("../shader-code"); var mol_util_1 = require("../../mol-util"); exports.DirectVolumeSchema = tslib_1.__assign(tslib_1.__assign({}, schema_1.BaseSchema), { aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), elements: (0, schema_1.ElementsSpec)('uint32'), uBboxMin: (0, schema_1.UniformSpec)('v3'), uBboxMax: (0, schema_1.UniformSpec)('v3'), uBboxSize: (0, schema_1.UniformSpec)('v3'), uMaxSteps: (0, schema_1.UniformSpec)('i'), uStepScale: (0, schema_1.UniformSpec)('f'), uJumpLength: (0, schema_1.UniformSpec)('f'), uTransform: (0, schema_1.UniformSpec)('m4'), uGridDim: (0, schema_1.UniformSpec)('v3'), tTransferTex: (0, schema_1.TextureSpec)('image-uint8', 'alpha', 'ubyte', 'linear'), uTransferScale: (0, schema_1.UniformSpec)('f', 'material'), dGridTexType: (0, schema_1.DefineSpec)('string', ['2d', '3d']), uGridTexDim: (0, schema_1.UniformSpec)('v3'), tGridTex: (0, schema_1.TextureSpec)('texture', 'rgba', 'ubyte', 'linear'), uGridStats: (0, schema_1.UniformSpec)('v4'), uCellDim: (0, schema_1.UniformSpec)('v3'), uCartnToUnit: (0, schema_1.UniformSpec)('m4'), uUnitToCartn: (0, schema_1.UniformSpec)('m4'), dPackedGroup: (0, schema_1.DefineSpec)('boolean'), dAxisOrder: (0, schema_1.DefineSpec)('string', ['012', '021', '102', '120', '201', '210']), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('boolean') }); function DirectVolumeRenderable(ctx, id, values, state, materialId, variants) { var schema = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, schema_1.GlobalUniformSchema), schema_1.GlobalTextureSchema), schema_1.InternalSchema), exports.DirectVolumeSchema); if (!ctx.isWebGL2) { // workaround for webgl1 limitation that loop counters need to be `const` schema.uMaxSteps = (0, schema_1.DefineSpec)('number'); } var internalValues = { uObjectId: mol_util_1.ValueCell.create(id), }; var shaderCode = shader_code_1.DirectVolumeShaderCode; var renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, tslib_1.__assign(tslib_1.__assign({}, values), internalValues), materialId, variants); return (0, renderable_1.createRenderable)(renderItem, values, state); } exports.DirectVolumeRenderable = DirectVolumeRenderable;