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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Lines = void 0; var tslib_1 = require("tslib"); var mol_util_1 = require("../../../mol-util"); var linear_algebra_1 = require("../../../mol-math/linear-algebra"); var util_1 = require("../../util"); var color_data_1 = require("../color-data"); var marker_data_1 = require("../marker-data"); var size_data_1 = require("../size-data"); var location_iterator_1 = require("../../util/location-iterator"); var lines_builder_1 = require("./lines-builder"); var param_definition_1 = require("../../../mol-util/param-definition"); var util_2 = require("../../../mol-gl/renderable/util"); var geometry_1 = require("../../../mol-math/geometry"); var base_1 = require("../base"); var overpaint_data_1 = require("../overpaint-data"); var transparency_data_1 = require("../transparency-data"); var util_3 = require("../../../mol-data/util"); var clipping_data_1 = require("../clipping-data"); var substance_data_1 = require("../substance-data"); var Lines; (function (Lines) { function create(mappings, indices, groups, starts, ends, lineCount, lines) { return lines ? update(mappings, indices, groups, starts, ends, lineCount, lines) : fromArrays(mappings, indices, groups, starts, ends, lineCount); } Lines.create = create; function createEmpty(lines) { var mb = lines ? lines.mappingBuffer.ref.value : new Float32Array(0); var ib = lines ? lines.indexBuffer.ref.value : new Uint32Array(0); var gb = lines ? lines.groupBuffer.ref.value : new Float32Array(0); var sb = lines ? lines.startBuffer.ref.value : new Float32Array(0); var eb = lines ? lines.endBuffer.ref.value : new Float32Array(0); return create(mb, ib, gb, sb, eb, 0, lines); } Lines.createEmpty = createEmpty; function fromMesh(mesh, lines) { var vb = mesh.vertexBuffer.ref.value; var ib = mesh.indexBuffer.ref.value; var gb = mesh.groupBuffer.ref.value; var builder = lines_builder_1.LinesBuilder.create(mesh.triangleCount * 3, mesh.triangleCount / 10, lines); // TODO avoid duplicate lines for (var i = 0, il = mesh.triangleCount * 3; i < il; i += 3) { var i0 = ib[i], i1 = ib[i + 1], i2 = ib[i + 2]; var x0 = vb[i0 * 3], y0 = vb[i0 * 3 + 1], z0 = vb[i0 * 3 + 2]; var x1 = vb[i1 * 3], y1 = vb[i1 * 3 + 1], z1 = vb[i1 * 3 + 2]; var x2 = vb[i2 * 3], y2 = vb[i2 * 3 + 1], z2 = vb[i2 * 3 + 2]; builder.add(x0, y0, z0, x1, y1, z1, gb[i0]); builder.add(x0, y0, z0, x2, y2, z2, gb[i0]); builder.add(x1, y1, z1, x2, y2, z2, gb[i1]); } return builder.getLines(); } Lines.fromMesh = fromMesh; function hashCode(lines) { return (0, util_3.hashFnv32a)([ lines.lineCount, lines.mappingBuffer.ref.version, lines.indexBuffer.ref.version, lines.groupBuffer.ref.version, lines.startBuffer.ref.version, lines.endBuffer.ref.version ]); } function fromArrays(mappings, indices, groups, starts, ends, lineCount) { var boundingSphere = (0, geometry_1.Sphere3D)(); var groupMapping; var currentHash = -1; var currentGroup = -1; var lines = { kind: 'lines', lineCount: lineCount, mappingBuffer: mol_util_1.ValueCell.create(mappings), indexBuffer: mol_util_1.ValueCell.create(indices), groupBuffer: mol_util_1.ValueCell.create(groups), startBuffer: mol_util_1.ValueCell.create(starts), endBuffer: mol_util_1.ValueCell.create(ends), get boundingSphere() { var newHash = hashCode(lines); if (newHash !== currentHash) { var s = (0, util_2.calculateInvariantBoundingSphere)(lines.startBuffer.ref.value, lines.lineCount * 4, 4); var e = (0, util_2.calculateInvariantBoundingSphere)(lines.endBuffer.ref.value, lines.lineCount * 4, 4); geometry_1.Sphere3D.expandBySphere(boundingSphere, s, e); currentHash = newHash; } return boundingSphere; }, get groupMapping() { if (lines.groupBuffer.ref.version !== currentGroup) { groupMapping = (0, util_1.createGroupMapping)(lines.groupBuffer.ref.value, lines.lineCount, 4); currentGroup = lines.groupBuffer.ref.version; } return groupMapping; }, setBoundingSphere: function (sphere) { geometry_1.Sphere3D.copy(boundingSphere, sphere); currentHash = hashCode(lines); } }; return lines; } function update(mappings, indices, groups, starts, ends, lineCount, lines) { if (lineCount > lines.lineCount) { mol_util_1.ValueCell.update(lines.mappingBuffer, mappings); mol_util_1.ValueCell.update(lines.indexBuffer, indices); } lines.lineCount = lineCount; mol_util_1.ValueCell.update(lines.groupBuffer, groups); mol_util_1.ValueCell.update(lines.startBuffer, starts); mol_util_1.ValueCell.update(lines.endBuffer, ends); return lines; } function transform(lines, t) { var start = lines.startBuffer.ref.value; (0, util_1.transformPositionArray)(t, start, 0, lines.lineCount * 4); mol_util_1.ValueCell.update(lines.startBuffer, start); var end = lines.endBuffer.ref.value; (0, util_1.transformPositionArray)(t, end, 0, lines.lineCount * 4); mol_util_1.ValueCell.update(lines.endBuffer, end); } Lines.transform = transform; // Lines.Params = tslib_1.__assign(tslib_1.__assign({}, base_1.BaseGeometry.Params), { sizeFactor: param_definition_1.ParamDefinition.Numeric(2, { min: 0, max: 10, step: 0.1 }), lineSizeAttenuation: param_definition_1.ParamDefinition.Boolean(false) }); Lines.Utils = { Params: Lines.Params, createEmpty: createEmpty, createValues: createValues, createValuesSimple: createValuesSimple, updateValues: updateValues, updateBoundingSphere: updateBoundingSphere, createRenderableState: base_1.BaseGeometry.createRenderableState, updateRenderableState: base_1.BaseGeometry.updateRenderableState, createPositionIterator: createPositionIterator }; function createPositionIterator(lines, transform) { var groupCount = lines.lineCount * 4; var instanceCount = transform.instanceCount.ref.value; var location = (0, location_iterator_1.PositionLocation)(); var p = location.position; var s = lines.startBuffer.ref.value; var e = lines.endBuffer.ref.value; var m = transform.aTransform.ref.value; var getLocation = function (groupIndex, instanceIndex) { var v = groupIndex % 4 === 0 ? s : e; if (instanceIndex < 0) { linear_algebra_1.Vec3.fromArray(p, v, groupIndex * 3); } else { linear_algebra_1.Vec3.transformMat4Offset(p, v, m, 0, groupIndex * 3, instanceIndex * 16); } return location; }; return (0, location_iterator_1.LocationIterator)(groupCount, instanceCount, 2, getLocation); } function createValues(lines, transform, locationIt, theme, props) { var instanceCount = locationIt.instanceCount, groupCount = locationIt.groupCount; var positionIt = createPositionIterator(lines, transform); var color = (0, color_data_1.createColors)(locationIt, positionIt, theme.color); var size = (0, size_data_1.createSizes)(locationIt, theme.size); var marker = props.instanceGranularity ? (0, marker_data_1.createMarkers)(instanceCount, 'instance') : (0, marker_data_1.createMarkers)(instanceCount * groupCount, 'groupInstance'); var overpaint = (0, overpaint_data_1.createEmptyOverpaint)(); var transparency = (0, transparency_data_1.createEmptyTransparency)(); var material = (0, substance_data_1.createEmptySubstance)(); var clipping = (0, clipping_data_1.createEmptyClipping)(); var counts = { drawCount: lines.lineCount * 2 * 3, vertexCount: lines.lineCount * 4, groupCount: groupCount, instanceCount: instanceCount }; var invariantBoundingSphere = geometry_1.Sphere3D.clone(lines.boundingSphere); var boundingSphere = (0, util_2.calculateTransformBoundingSphere)(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount); return tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({ dGeometryType: mol_util_1.ValueCell.create('lines'), aMapping: lines.mappingBuffer, aGroup: lines.groupBuffer, aStart: lines.startBuffer, aEnd: lines.endBuffer, elements: lines.indexBuffer, boundingSphere: mol_util_1.ValueCell.create(boundingSphere), invariantBoundingSphere: mol_util_1.ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: mol_util_1.ValueCell.create(linear_algebra_1.Vec4.ofSphere(invariantBoundingSphere)) }, color), size), marker), overpaint), transparency), material), clipping), transform), base_1.BaseGeometry.createValues(props, counts)), { uSizeFactor: mol_util_1.ValueCell.create(props.sizeFactor), dLineSizeAttenuation: mol_util_1.ValueCell.create(props.lineSizeAttenuation), uDoubleSided: mol_util_1.ValueCell.create(true), dFlipSided: mol_util_1.ValueCell.create(false) }); } function createValuesSimple(lines, props, colorValue, sizeValue, transform) { var s = base_1.BaseGeometry.createSimple(colorValue, sizeValue, transform); var p = tslib_1.__assign(tslib_1.__assign({}, param_definition_1.ParamDefinition.getDefaultValues(Lines.Params)), props); return createValues(lines, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { base_1.BaseGeometry.updateValues(values, props); mol_util_1.ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor); mol_util_1.ValueCell.updateIfChanged(values.dLineSizeAttenuation, props.lineSizeAttenuation); } function updateBoundingSphere(values, lines) { var invariantBoundingSphere = geometry_1.Sphere3D.clone(lines.boundingSphere); var boundingSphere = (0, util_2.calculateTransformBoundingSphere)(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value); if (!geometry_1.Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.boundingSphere, boundingSphere); } if (!geometry_1.Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); mol_util_1.ValueCell.update(values.uInvariantBoundingSphere, linear_algebra_1.Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } })(Lines = exports.Lines || (exports.Lines = {}));