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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { RenderableState } from '../../mol-gl/renderable'; import { ValueCell } from '../../mol-util'; import { BaseValues } from '../../mol-gl/renderable/schema'; import { LocationIterator } from '../util/location-iterator'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { TransformData } from './transform-data'; import { Theme } from '../../mol-theme/theme'; import { Clip } from '../../mol-util/clip'; export declare const VisualQualityInfo: { custom: {}; auto: {}; highest: {}; higher: {}; high: {}; medium: {}; low: {}; lower: {}; lowest: {}; }; export declare type VisualQuality = keyof typeof VisualQualityInfo; export declare const VisualQualityNames: ("auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest")[]; export declare const VisualQualityOptions: ["auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest", string][]; export declare const ColorSmoothingParams: { smoothColors: PD.Mapped<PD.NamedParams<PD.Normalize<unknown>, "auto"> | PD.NamedParams<PD.Normalize<{ resolutionFactor: number; sampleStride: number; }>, "on"> | PD.NamedParams<PD.Normalize<unknown>, "off">>; }; export declare type ColorSmoothingParams = typeof ColorSmoothingParams; export declare function hasColorSmoothingProp(props: PD.Values<any>): props is PD.Values<ColorSmoothingParams>; export declare function getColorSmoothingProps(smoothColors: PD.Values<ColorSmoothingParams>['smoothColors'], preferSmoothing?: boolean, resolution?: number): { resolution: number; stride: number; } | undefined; export declare namespace BaseGeometry { const MaterialCategory: PD.Info; const ShadingCategory: PD.Info; const CustomQualityParamInfo: PD.Info; const Params: { alpha: PD.Numeric; quality: PD.Select<"auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest">; material: PD.Group<PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>>; clip: PD.Group<PD.Normalize<{ variant: Clip.Variant; objects: PD.Normalize<{ type: any; invert: any; position: any; rotation: any; scale: any; }>[]; }>>; instanceGranularity: PD.BooleanParam; }; type Params = typeof Params; type Counts = { drawCount: number; vertexCount: number; groupCount: number; instanceCount: number; }; function createSimple(colorValue?: import("../../mol-util/color").Color, sizeValue?: number, transform?: TransformData): { transform: TransformData; locationIterator: LocationIterator; theme: Theme; }; function createValues(props: PD.Values<Params>, counts: Counts): { alpha: ValueCell<number, never>; uAlpha: ValueCell<number, never>; uVertexCount: ValueCell<number, never>; uGroupCount: ValueCell<number, never>; drawCount: ValueCell<number, never>; uMetalness: ValueCell<number, never>; uRoughness: ValueCell<number, never>; uBumpiness: ValueCell<number, never>; dLightCount: ValueCell<number, never>; dColorMarker: ValueCell<boolean, never>; dClipObjectCount: ValueCell<number, never>; dClipVariant: ValueCell<Clip.Variant, never>; uClipObjectType: ValueCell<number[], never>; uClipObjectInvert: ValueCell<boolean[], never>; uClipObjectPosition: ValueCell<number[], never>; uClipObjectRotation: ValueCell<number[], never>; uClipObjectScale: ValueCell<number[], never>; instanceGranularity: ValueCell<boolean, never>; }; function updateValues(values: BaseValues, props: PD.Values<Params>): void; function createRenderableState(props?: Partial<PD.Values<Params>>): RenderableState; function updateRenderableState(state: RenderableState, props: PD.Values<Params>): void; }